These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

108 related articles for article (PubMed ID: 10932590)

  • 1. Categorization of videogames: some comments on 'Children and electronic games' by Funk, et al.
    Griffiths M
    Psychol Rep; 2000 Jun; 86(3 Pt 2):1247-8. PubMed ID: 10932590
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Content Analysis of Anti-Tobacco Videogames: Characteristics, Content, and Qualities.
    Watson AM; Alber JM; Barnett TE; Mercado R; Bernhardt JM
    Games Health J; 2016 Jun; 5(3):216-23. PubMed ID: 27096576
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Violence in teen-rated video games.
    Haninger K; Ryan MS; Thompson KM
    MedGenMed; 2004 Mar; 6(1):1. PubMed ID: 15208514
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Much ado about nothing: the misestimation and overinterpretation of violent video game effects in eastern and western nations: comment on Anderson et al. (2010).
    Ferguson CJ; Kilburn J
    Psychol Bull; 2010 Mar; 136(2):174-8; discussion 182-7. PubMed ID: 20192554
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Age and violent-content labels make video games forbidden fruits for youth.
    Bijvank MN; Konijn EA; Bushman BJ; Roelofsma PH
    Pediatrics; 2009 Mar; 123(3):870-6. PubMed ID: 19255016
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Sexual content in video games: an analysis of the Entertainment Software Rating Board classification from 1994 to 2013.
    Vidaña-Pérez D; Braverman-Bronstein A; Basto-Abreu A; Barrientos-Gutierrez I; Hilscher R; Barrientos-Gutierrez T
    Sex Health; 2018 Jun; 15(3):209-213. PubMed ID: 29321095
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Children's computer usage: are they at risk of developing repetitive strain injury?
    Ramos EM; James CA; Bear-Lehman J
    Work; 2005; 25(2):143-54. PubMed ID: 16131744
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Media violence research and youth violence data: why do they conflict?
    Olson CK
    Acad Psychiatry; 2004; 28(2):144-50. PubMed ID: 15298868
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Prevalence of video games among Thai children: impact evaluation.
    Jirasatmathakul P; Poovorawan Y
    J Med Assoc Thai; 2000 Dec; 83(12):1509-13. PubMed ID: 11253891
    [TBL] [Abstract][Full Text] [Related]  

  • 10. An Eriksonian cross-cultural study of adolescent development.
    McClain EW
    Adolescence; 1975; 10(40):527-41. PubMed ID: 1199858
    [No Abstract]   [Full Text] [Related]  

  • 11. Is exposure to media intended for preschool children associated with less parent-child shared reading aloud and teaching activities?
    Tomopoulos S; Valdez PT; Dreyer BP; Fierman AH; Berkule SB; Kuhn M; Mendelsohn AL
    Ambul Pediatr; 2007; 7(1):18-24. PubMed ID: 17261478
    [TBL] [Abstract][Full Text] [Related]  

  • 12. [Computer use and internet time in children].
    von Salisch M
    Prax Kinderpsychol Kinderpsychiatr; 2011; 60(9):715-8. PubMed ID: 22242253
    [No Abstract]   [Full Text] [Related]  

  • 13. The impact of recreational video game play on children's and adolescents' cognition.
    Blumberg FC; Altschuler EA; Almonte DE; Mileaf MI
    New Dir Child Adolesc Dev; 2013; 2013(139):41-50. PubMed ID: 23483692
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Content and ratings of mature-rated video games.
    Thompson KM; Tepichin K; Haninger K
    Arch Pediatr Adolesc Med; 2006 Apr; 160(4):402-10. PubMed ID: 16585486
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Time for a view on screen time.
    Sigman A
    Arch Dis Child; 2012 Nov; 97(11):935-42. PubMed ID: 23044213
    [No Abstract]   [Full Text] [Related]  

  • 16. Overweight and obesity related to activities in Portuguese children, 7-9 years.
    Carvalhal MM; Padez MC; Moreira PA; Rosado VM
    Eur J Public Health; 2007 Feb; 17(1):42-6. PubMed ID: 16793838
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Dying to play video games: carbon monoxide poisoning from electrical generators used after hurricane Ike.
    Fife CE; Smith LA; Maus EA; McCarthy JJ; Koehler MZ; Hawkins T; Hampson NB
    Pediatrics; 2009 Jun; 123(6):e1035-8. PubMed ID: 19482736
    [TBL] [Abstract][Full Text] [Related]  

  • 18. The play's the thing: a clinical-developmental perspective on video games.
    Gelfond HS; Salonius-Pasternak DE
    Child Adolesc Psychiatr Clin N Am; 2005 Jul; 14(3):491-508, ix. PubMed ID: 15936670
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Games for learning: vast wasteland or a digital promise?
    Levine MH; Vaala SE
    New Dir Child Adolesc Dev; 2013; 2013(139):71-82. PubMed ID: 23483695
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Video games use patterns and parenteral supervision in a clinical sample of Hispanic adolescents 13-17 years old.
    Colón-de Martí LN; Rodríguez-Figueroa L; Nazario LL; Gutiérrez R; González A
    Bol Asoc Med P R; 2012; 104(1):23-31. PubMed ID: 22788074
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 6.