These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

279 related articles for article (PubMed ID: 12381034)

  • 1. Introduction to the special issue on virtual reality environments in behavioral sciences.
    Riva G; Wiederhold BK
    IEEE Trans Inf Technol Biomed; 2002 Sep; 6(3):193-7. PubMed ID: 12381034
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Applications of virtual environments in medicine.
    Riva G
    Methods Inf Med; 2003; 42(5):524-34. PubMed ID: 14654887
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.
    Tong X; Gromala D; Gupta D; Squire P
    Stud Health Technol Inform; 2016; 220():424-31. PubMed ID: 27046617
    [TBL] [Abstract][Full Text] [Related]  

  • 4. [Virtual reality in medicine].
    Völter S; Krämer KL
    Radiologe; 1995 Sep; 35(9):563-8. PubMed ID: 8588036
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Virtual reality in behavioral neuroscience and beyond.
    Tarr MJ; Warren WH
    Nat Neurosci; 2002 Nov; 5 Suppl():1089-92. PubMed ID: 12403993
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Virtual reality in medicine.
    Kaltenborn KF; Rienhoff O
    Methods Inf Med; 1993 Nov; 32(5):407-17. PubMed ID: 8295549
    [TBL] [Abstract][Full Text] [Related]  

  • 7. The ergonomics of virtual reality: human factors in developing clinical-oriented virtual environments.
    Riva G; Mantovani G
    Stud Health Technol Inform; 1999; 62():278-84. PubMed ID: 10538372
    [TBL] [Abstract][Full Text] [Related]  

  • 8. 'Putting it on the table': direct-manipulative interaction and multi-user display technologies for semi-immersive environments and augmented reality applications.
    Encarnação LM; Bimber O
    Stud Health Technol Inform; 2002; 85():137-40. PubMed ID: 15458074
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Building virtual reality fMRI paradigms: a framework for presenting immersive virtual environments.
    Mueller C; Luehrs M; Baecke S; Adolf D; Luetzkendorf R; Luchtmann M; Bernarding J
    J Neurosci Methods; 2012 Aug; 209(2):290-8. PubMed ID: 22759716
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Virtual reality exposure therapy: 150-degree screen to desktop PC.
    Tichon J; Banks J
    Cyberpsychol Behav; 2006 Aug; 9(4):480-9. PubMed ID: 16901251
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Development of a data management tool for investigating multivariate space and free will experiences in virtual reality.
    Morie JF; Iyer K; Luigi DP; Williams J; Dozois A; Rizzo AS
    Appl Psychophysiol Biofeedback; 2005 Sep; 30(3):319-31. PubMed ID: 16167194
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Interaction and presence in the clinical relationship: virtual reality (VR) as communicative medium between patient and therapist.
    Riva G; Molinari E; Vincelli F
    IEEE Trans Inf Technol Biomed; 2002 Sep; 6(3):198-205. PubMed ID: 12381035
    [TBL] [Abstract][Full Text] [Related]  

  • 13. [Virtual reality in orthopedics: principles, possibilities and perspectives].
    Völter S; Krämer KL; Niethard FU; Ewerbeck V
    Z Orthop Ihre Grenzgeb; 1995; 133(6):492-500. PubMed ID: 8571649
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Toward natural selection in virtual reality.
    Sherstyuk A; Vincent D; Treskunov A
    IEEE Comput Graph Appl; 2010; 30(2):93-7. PubMed ID: 20669535
    [TBL] [Abstract][Full Text] [Related]  

  • 15. The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.
    Waltemate T; Gall D; Roth D; Botsch M; Latoschik ME
    IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1643-1652. PubMed ID: 29543180
    [TBL] [Abstract][Full Text] [Related]  

  • 16. The communication between therapist and patient in virtual reality: the role of mediation played by computer technology.
    Vincelli F; Molinari E; Riva G
    Stud Health Technol Inform; 2002; 85():549-51. PubMed ID: 15458150
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Reaching within video-capture virtual reality: using virtual reality as a motor control paradigm.
    Dvorkin AY; Shahar M; Weiss PL
    Cyberpsychol Behav; 2006 Apr; 9(2):133-6. PubMed ID: 16640465
    [TBL] [Abstract][Full Text] [Related]  

  • 18. From toy to tool: the development of immersive virtual reality environments for psychotherapy of specific phobias.
    Bullinger AH; Roessler A; Mueller-Spahn F
    Stud Health Technol Inform; 1998; 58():103-11. PubMed ID: 10350910
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Geometric calibration of head-mounted displays and its effects on distance estimation.
    Kellner F; Bolte B; Bruder G; Rautenberg U; Steinicke F; Lappe M; Koch R
    IEEE Trans Vis Comput Graph; 2012 Apr; 18(4):589-96. PubMed ID: 22402686
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Omnidirectional Virtual Visual Acuity: A User-Centric Visual Clarity Metric for Virtual Reality Head-Mounted Displays and Environments.
    Wang J; Shi R; Li X; Wei Y; Liang HN
    IEEE Trans Vis Comput Graph; 2024 May; 30(5):2033-2043. PubMed ID: 38437113
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 14.