These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

158 related articles for article (PubMed ID: 12855092)

  • 1. Virtual reality provides leisure time opportunities for young adults with physical and intellectual disabilities.
    Weiss PL; Bialik P; Kizony R
    Cyberpsychol Behav; 2003 Jun; 6(3):335-42. PubMed ID: 12855092
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Virtual reality as a leisure activity for young adults with physical and intellectual disabilities.
    Yalon-Chamovitz S; Weiss PL
    Res Dev Disabil; 2008; 29(3):273-87. PubMed ID: 17590313
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Development of a data management tool for investigating multivariate space and free will experiences in virtual reality.
    Morie JF; Iyer K; Luigi DP; Williams J; Dozois A; Rizzo AS
    Appl Psychophysiol Biofeedback; 2005 Sep; 30(3):319-31. PubMed ID: 16167194
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Impact of virtual reality games on psychological well-being and upper limb performance in adults with physical disabilities: A pilot study.
    Singh DKA; Rahman NNA; Seffiyah R; Chang SY; Zainura AK; Aida SR; Rajwinder KHS
    Med J Malaysia; 2017 Apr; 72(2):119-121. PubMed ID: 28473675
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Paths to leisure physical activity among adults with intellectual disabilities: self-efficacy and social support.
    Peterson JJ; Lowe JB; Peterson NA; Nothwehr FK; Janz KF; Lobas JG
    Am J Health Promot; 2008; 23(1):35-42. PubMed ID: 18785373
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Benefits of a virtual play rehabilitation environment for children with cerebral palsy on perceptions of self-efficacy: a pilot study.
    Reid DT
    Pediatr Rehabil; 2002; 5(3):141-8. PubMed ID: 12581476
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Outcomes of intervention programs using flatscreen virtual reality.
    Sveistrup H; Thornton M; Bryanton C; McComas J; Marshall S; Finestone H; McCormick A; McLean J; Brien M; Lajoie Y; Bisson E
    Conf Proc IEEE Eng Med Biol Soc; 2004; 2004():4856-8. PubMed ID: 17271399
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Using a virtual reality game to assess goal-directed hand movements in children: A pilot feasibility study.
    Gabyzon ME; Engel-Yeger B; Tresser S; Springer S
    Technol Health Care; 2016; 24(1):11-9. PubMed ID: 26409528
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Improving physical fitness of individuals with intellectual and developmental disability through a Virtual Reality Intervention Program.
    Lotan M; Yalon-Chamovitz S; Weiss PL
    Res Dev Disabil; 2009; 30(2):229-39. PubMed ID: 18479889
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Virtual environments for motor rehabilitation: review.
    Holden MK
    Cyberpsychol Behav; 2005 Jun; 8(3):187-211; discussion 212-9. PubMed ID: 15971970
    [TBL] [Abstract][Full Text] [Related]  

  • 11. The potential of virtual reality and gaming to assist successful aging with disability.
    Lange BS; Requejo P; Flynn SM; Rizzo AA; Valero-Cuevas FJ; Baker L; Winstein C
    Phys Med Rehabil Clin N Am; 2010 May; 21(2):339-56. PubMed ID: 20494281
    [TBL] [Abstract][Full Text] [Related]  

  • 12. The role of virtual reality technology in the assessment and training of inexperienced powered wheelchair users.
    Harrison A; Derwent G; Enticknap A; Rose FD; Attree EA
    Disabil Rehabil; 2002 Jul 20-Aug 15; 24(11-12):599-606. PubMed ID: 12182799
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability.
    Lotan M; Yalon-Chamovitz S; Weiss PL
    Res Dev Disabil; 2010; 31(4):869-74. PubMed ID: 20346616
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Virtual exertions: evoking the sense of exerting forces in virtual reality using gestures and muscle activity.
    Chen KB; Ponto K; Tredinnick RD; Radwin RG
    Hum Factors; 2015 Jun; 57(4):658-73. PubMed ID: 25977324
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Using virtual reality to provide health care information to people with intellectual disabilities: acceptability, usability, and potential utility.
    Hall V; Conboy-Hill S; Taylor D
    J Med Internet Res; 2011 Nov; 13(4):e91. PubMed ID: 22082765
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Frequency of stuttering during challenging and supportive virtual reality job interviews.
    Brundage SB; Graap K; Gibbons KF; Ferrer M; Brooks J
    J Fluency Disord; 2006; 31(4):325-39. PubMed ID: 16999990
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Emotional and performance attributes of a VR game: a study of children.
    Stansfield S; Dennis C; Suma E
    Stud Health Technol Inform; 2005; 111():515-8. PubMed ID: 15718789
    [TBL] [Abstract][Full Text] [Related]  

  • 18. An Internet-based virtual reality intervention for enhancing self-esteem in women with disabilities: Results of a feasibility study.
    Nosek MA; Robinson-Whelen S; Hughes RB; Nosek TM
    Rehabil Psychol; 2016 Nov; 61(4):358-370. PubMed ID: 27709978
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Virtual reality for the assessment of frontotemporal dementia, a feasibility study.
    Mendez MF; Joshi A; Jimenez E
    Disabil Rehabil Assist Technol; 2015 Mar; 10(2):160-4. PubMed ID: 24524440
    [TBL] [Abstract][Full Text] [Related]  

  • 20. A tablet-based program to enable people with intellectual and other disabilities to access leisure activities and video calls.
    Lancioni GE; Singh NN; O'Reilly MF; Sigafoos J; Alberti G; Perilli V; Chiariello V; Grillo G; Turi C
    Disabil Rehabil Assist Technol; 2020 Jan; 15(1):14-20. PubMed ID: 30306809
    [No Abstract]   [Full Text] [Related]  

    [Next]    [New Search]
    of 8.