These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

482 related articles for article (PubMed ID: 15938649)

  • 1. Addiction to the internet and online gaming.
    Ng BD; Wiemer-Hastings P
    Cyberpsychol Behav; 2005 Apr; 8(2):110-3. PubMed ID: 15938649
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Playing MMORPGs: connections between addiction and identifying with a character.
    Smahel D; Blinka L; Ledabyl O
    Cyberpsychol Behav; 2008 Dec; 11(6):715-8. PubMed ID: 18954271
    [TBL] [Abstract][Full Text] [Related]  

  • 3. The attitudes, feelings, and experiences of online gamers: a qualitative analysis.
    Hussain Z; Griffiths MD
    Cyberpsychol Behav; 2009 Dec; 12(6):747-53. PubMed ID: 19788376
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Excessive computer game playing: evidence for addiction and aggression?
    Grüsser SM; Thalemann R; Griffiths MD
    Cyberpsychol Behav; 2007 Apr; 10(2):290-2. PubMed ID: 17474848
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.
    Kuss DJ; Louws J; Wiers RW
    Cyberpsychol Behav Soc Netw; 2012 Sep; 15(9):480-5. PubMed ID: 22974351
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Generalised Versus Specific Internet Use-Related Addiction Problems: A Mixed Methods Study on Internet, Gaming, and Social Networking Behaviours.
    Lopez-Fernandez O
    Int J Environ Res Public Health; 2018 Dec; 15(12):. PubMed ID: 30572652
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.
    Achab S; Nicolier M; Mauny F; Monnin J; Trojak B; Vandel P; Sechter D; Gorwood P; Haffen E
    BMC Psychiatry; 2011 Aug; 11():144. PubMed ID: 21871089
    [TBL] [Abstract][Full Text] [Related]  

  • 8. MMORPG gaming and hostility predict Internet Addiction symptoms in adolescents: An empirical multilevel longitudinal study.
    Stavropoulos V; Kuss DJ; Griffiths MD; Wilson P; Motti-Stefanidi F
    Addict Behav; 2017 Jan; 64():294-300. PubMed ID: 26410795
    [No Abstract]   [Full Text] [Related]  

  • 9. Age of Initiation and Internet Gaming Disorder: The Role of Self-Esteem.
    Beard CL; Haas AL; Wickham RE; Stavropoulos V
    Cyberpsychol Behav Soc Netw; 2017 Jun; 20(6):397-401. PubMed ID: 28622030
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Addiction and Engagement: An Explorative Study Toward Classification Criteria for Internet Gaming Disorder.
    Lehenbauer-Baum M; Klaps A; Kovacovsky Z; Witzmann K; Zahlbruckner R; Stetina BU
    Cyberpsychol Behav Soc Netw; 2015 Jun; 18(6):343-9. PubMed ID: 26075922
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Social activities, self-efficacy, game attitudes, and game addiction.
    Jeong EJ; Kim DH
    Cyberpsychol Behav Soc Netw; 2011 Apr; 14(4):213-21. PubMed ID: 21067285
    [TBL] [Abstract][Full Text] [Related]  

  • 12. The Metacognitions about Online Gaming Scale: Development and psychometric properties.
    Spada MM; Caselli G
    Addict Behav; 2017 Jan; 64():281-286. PubMed ID: 26210288
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Psychological predictors of problematic involvement in massively multiplayer online role-playing games: illustration in a sample of male cybercafé players.
    Billieux J; Chanal J; Khazaal Y; Rochat L; Gay P; Zullino D; Van der Linden M
    Psychopathology; 2011; 44(3):165-71. PubMed ID: 21372629
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Problematic usage among highly-engaged players of massively multiplayer online role playing games.
    Peters CS; Malesky LA
    Cyberpsychol Behav; 2008 Aug; 11(4):481-4. PubMed ID: 18721098
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Gaming under the influence: An exploratory study.
    Škařupová K; Blinka L; Ťápal A
    J Behav Addict; 2018 Jun; 7(2):493-498. PubMed ID: 29788755
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey.
    Zanetta Dauriat F; Zermatten A; Billieux J; Thorens G; Bondolfi G; Zullino D; Khazaal Y
    Eur Addict Res; 2011; 17(4):185-9. PubMed ID: 21494046
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Problematic computer game use as expression of Internet addiction and its association with self-rated health in the Lithuanian adolescent population.
    Ustinavičienė R; Škėmienė L; Lukšienė D; Radišauskas R; Kalinienė G; Vasilavičius P
    Medicina (Kaunas); 2016; 52(3):199-204. PubMed ID: 27496191
    [TBL] [Abstract][Full Text] [Related]  

  • 18. [Internet- and computer game addiction: phenomenology, comorbidity, etiology, diagnostics and therapeutic implications for the addictives and their relatives].
    Peukert P; Sieslack S; Barth G; Batra A
    Psychiatr Prax; 2010 Jul; 37(5):219-24. PubMed ID: 20597036
    [TBL] [Abstract][Full Text] [Related]  

  • 19. "I'm attached, and I'm a good guy/gal!": how character attachment influences pro- and anti-social motivations to play massively multiplayer online role-playing games.
    Bowman ND; Schultheiss D; Schumann C
    Cyberpsychol Behav Soc Netw; 2012 Mar; 15(3):169-74. PubMed ID: 22339552
    [TBL] [Abstract][Full Text] [Related]  

  • 20. [Negative perceptions of the risks associated with gaming in young adolescents: An exploratory study to help thinking about a prevention program].
    Bonnaire C; Phan O
    Arch Pediatr; 2017 Jul; 24(7):607-617. PubMed ID: 28595830
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 25.