These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
3. Harnessing real-world depth edges with multiflash imaging. Raskar R; Tan KH; Feris RS; Turk M; Kobler J; Yu J IEEE Comput Graph Appl; 2005; 25(1):32-8. PubMed ID: 15691169 [No Abstract] [Full Text] [Related]
4. Guest editors’ introduction: Special section on the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2012). Garland M; Wang R IEEE Trans Vis Comput Graph; 2013 May; 19(5):721-2. PubMed ID: 23738339 [No Abstract] [Full Text] [Related]
7. Image-based interactive exploration of real-world environments. Uyttendaele M; Criminisi A; Kang SB; Winder S; Szeliski R; Hartley R IEEE Comput Graph Appl; 2004; 24(3):52-63. PubMed ID: 15628073 [No Abstract] [Full Text] [Related]
8. A decade of increased oil recovery in virtual reality. Lidal EM; Langeland T; Giertsen C; Grimsgaard J; Helland R IEEE Comput Graph Appl; 2007; 27(6):94-7. PubMed ID: 18027802 [No Abstract] [Full Text] [Related]
9. Diving into the depths of immersive 3D. Hindus LA Adv Imaging; 2001 Jun; 16(6):47-51. PubMed ID: 14677552 [TBL] [Abstract][Full Text] [Related]
10. 3D user interfaces: new directions and perspectives. Bowman DA; Coquillart S; Froehlich B; Hirose M; Kitamura Y; Kiyokawa K; Stuerzlinger W IEEE Comput Graph Appl; 2008; 28(6):20-36. PubMed ID: 19004682 [TBL] [Abstract][Full Text] [Related]
11. Digital cubism, Part 2. Glassner A IEEE Comput Graph Appl; 2004; 24(4):84-95. PubMed ID: 15628090 [No Abstract] [Full Text] [Related]
12. Computer graphics advances the art of anime. Krikke J IEEE Comput Graph Appl; 2006; 26(3):14-9. PubMed ID: 16711212 [No Abstract] [Full Text] [Related]
13. State of the "art": a taxonomy of artistic stylization techniques for images and video. Kyprianidis JE; Collomosse J; Wang T; Isenberg T IEEE Trans Vis Comput Graph; 2013 May; 19(5):866-85. PubMed ID: 22802120 [TBL] [Abstract][Full Text] [Related]
14. Simulating low-cost cameras for augmented reality compositing. Klein G; Murray DW IEEE Trans Vis Comput Graph; 2010; 16(3):369-80. PubMed ID: 20224133 [TBL] [Abstract][Full Text] [Related]
15. Near-recursive optical flow from weighted image differences. Trucco E; Tommasini T; Roberto V IEEE Trans Syst Man Cybern B Cybern; 2005 Feb; 35(1):124-9. PubMed ID: 15719940 [No Abstract] [Full Text] [Related]
16. Last clock. Angeslevä J; Cooper R IEEE Comput Graph Appl; 2005; 25(1):20-3. PubMed ID: 15691167 [No Abstract] [Full Text] [Related]