These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

136 related articles for article (PubMed ID: 17596945)

  • 1. Virtual environment for lower-extremities training.
    Koritnik T; Bajd T; Munih M
    Gait Posture; 2008 Feb; 27(2):323-30. PubMed ID: 17596945
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Comparison of visual and haptic feedback during training of lower extremities.
    Koritnik T; Koenig A; Bajd T; Riener R; Munih M
    Gait Posture; 2010 Oct; 32(4):540-6. PubMed ID: 20727763
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Clinical test for Attention Enhancement System.
    Cho BH; Ku J; Jang D; Lee J; Oh M; Kim H; Lee J; Kim J; Kim I; Kim S
    Stud Health Technol Inform; 2002; 85():89-95. PubMed ID: 15458066
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Critical illness VR rehabilitation device (X-VR-D): evaluation of the potential use for early clinical rehabilitation.
    Van de Meent H; Baken BC; Van Opstal S; Hogendoorn P
    J Electromyogr Kinesiol; 2008 Jun; 18(3):480-6. PubMed ID: 17223575
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Effect of viewing angle on arm reaching while standing in a virtual environment: potential for virtual rehabilitation.
    Ustinova KI; Perkins J; Szostakowski L; Tamkei LS; Leonard WA
    Acta Psychol (Amst); 2010 Feb; 133(2):180-90. PubMed ID: 20021998
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Retraining movement in patients with acquired brain injury using a virtual environment.
    Holden MK; Dettwiler A; Dyar T; Niemann G; Bizzi E
    Stud Health Technol Inform; 2001; 81():192-8. PubMed ID: 11317738
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Real-time 3D avatars for tele-rehabilitation in virtual reality.
    Kurillo G; Koritnik T; Bajd T; Bajcsy R
    Stud Health Technol Inform; 2011; 163():290-6. PubMed ID: 21335807
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Training software using virtual-reality technology and pre-calculated effective dose data.
    Ding A; Zhang D; Xu XG
    Health Phys; 2009 May; 96(5):594-601. PubMed ID: 19359853
    [TBL] [Abstract][Full Text] [Related]  

  • 9. The assessment of stability and reliability of a virtual reality-based intravenous injection simulator.
    Tsai WW; Fung CP; Tsai SL; Jeng MC; Doong JL
    Comput Inform Nurs; 2008; 26(4):221-6. PubMed ID: 18600130
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Influence of virtual reality on postural stability during movements of quiet stance.
    Horlings CG; Carpenter MG; Küng UM; Honegger F; Wiederhold B; Allum JH
    Neurosci Lett; 2009 Feb; 451(3):227-31. PubMed ID: 19146921
    [TBL] [Abstract][Full Text] [Related]  

  • 11. A training system of orientation and mobility for blind people using acoustic virtual reality.
    Seki Y; Sato T
    IEEE Trans Neural Syst Rehabil Eng; 2011 Feb; 19(1):95-104. PubMed ID: 20805059
    [TBL] [Abstract][Full Text] [Related]  

  • 12. [Experimental study on human reaction of determination and performance in virtual environment].
    Zhou QX; Jiang GH; Qu ZS; Zhu YJ
    Space Med Med Eng (Beijing); 2004 Feb; 17(1):35-8. PubMed ID: 15005115
    [TBL] [Abstract][Full Text] [Related]  

  • 13. The use of virtual reality in memory rehabilitation: current findings and future directions.
    Brooks BM; Rose FD
    NeuroRehabilitation; 2003; 18(2):147-57. PubMed ID: 12867677
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Virtual reality in psychotherapy training.
    Beutler LE; Harwood TM
    J Clin Psychol; 2004 Mar; 60(3):317-30. PubMed ID: 14981794
    [TBL] [Abstract][Full Text] [Related]  

  • 15. The effects of feedback with and without strength training on lower extremity biomechanics.
    Herman DC; Oñate JA; Weinhold PS; Guskiewicz KM; Garrett WE; Yu B; Padua DA
    Am J Sports Med; 2009 Jul; 37(7):1301-8. PubMed ID: 19299530
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Brain-computer interface: changes in performance using virtual reality techniques.
    Ron-Angevin R; Díaz-Estrella A
    Neurosci Lett; 2009 Jan; 449(2):123-7. PubMed ID: 19000739
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Exploratory findings with virtual reality for phantom limb pain; from stump motion to agency and analgesia.
    Cole J; Crowle S; Austwick G; Slater DH
    Disabil Rehabil; 2009; 31(10):846-54. PubMed ID: 19191061
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept.
    Roosink M; Robitaille N; McFadyen BJ; Hébert LJ; Jackson PL; Bouyer LJ; Mercier C
    J Neuroeng Rehabil; 2015 Jan; 12(1):2. PubMed ID: 25558785
    [TBL] [Abstract][Full Text] [Related]  

  • 19. How many people are able to control a P300-based brain-computer interface (BCI)?
    Guger C; Daban S; Sellers E; Holzner C; Krausz G; Carabalona R; Gramatica F; Edlinger G
    Neurosci Lett; 2009 Oct; 462(1):94-8. PubMed ID: 19545601
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Preflight virtual reality training as a countermeasure for space motion sickness and disorientation.
    Stroud KJ; Harm DL; Klaus DM
    Aviat Space Environ Med; 2005 Apr; 76(4):352-6. PubMed ID: 15828634
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 7.