These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

94 related articles for article (PubMed ID: 17641166)

  • 21. Multidimensional knapsack problem: a fitness landscape analysis.
    Tavares J; Pereira FB; Costa E
    IEEE Trans Syst Man Cybern B Cybern; 2008 Jun; 38(3):604-16. PubMed ID: 18558527
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Kinetic and physiological analysis of the GAME(Wheels) system.
    O'Connor TJ; Fitzgerald SG; Cooper RA; Thorman TA; Boninger ML
    J Rehabil Res Dev; 2002; 39(6):627-34. PubMed ID: 17943665
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Discovery of high-level behavior from observation of human performance in a strategic game.
    Stensrud BS; Gonzalez AJ
    IEEE Trans Syst Man Cybern B Cybern; 2008 Jun; 38(3):855-74. PubMed ID: 18558547
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Protein subcellular localization prediction using artificial intelligence technology.
    Nair R; Rost B
    Methods Mol Biol; 2008; 484():435-63. PubMed ID: 18592195
    [TBL] [Abstract][Full Text] [Related]  

  • 25. The Impact of Artificial Intelligence on the Chess World.
    Duca Iliescu DM
    JMIR Serious Games; 2020 Dec; 8(4):e24049. PubMed ID: 33300493
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Differences in neuropsychological performance between subtypes of obsessive-compulsive disorder.
    Nedeljkovic M; Kyrios M; Moulding R; Doron G; Wainwright K; Pantelis C; Purcell R; Maruff P
    Aust N Z J Psychiatry; 2009 Mar; 43(3):216-26. PubMed ID: 19221910
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Game and problem structure in relation to the study of human and artificial intelligence.
    Elithorn A; Telford A
    Nature; 1970 Sep; 227(5264):1205-10. PubMed ID: 5452807
    [No Abstract]   [Full Text] [Related]  

  • 28. Health-risk correlates of video-game playing among adults.
    Weaver JB; Mays D; Sargent Weaver S; Kannenberg W; Hopkins GL; Eroğlu D; Bernhardt JM
    Am J Prev Med; 2009 Oct; 37(4):299-305. PubMed ID: 19765501
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Heuristic Kalman algorithm for solving optimization problems.
    Toscano R; Lyonnet P
    IEEE Trans Syst Man Cybern B Cybern; 2009 Oct; 39(5):1231-44. PubMed ID: 19336312
    [TBL] [Abstract][Full Text] [Related]  

  • 30. An impatient evolutionary algorithm with probabilistic tabu search for unified solution of some NP-hard problems in graph and set theory via clique finding.
    Guturu P; Dantu R
    IEEE Trans Syst Man Cybern B Cybern; 2008 Jun; 38(3):645-66. PubMed ID: 18558530
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Unintentional strangulation deaths from the "choking game" among youths aged 6-19 years--United States, 1995-2007.
    Centers for Disease Control and Prevention (CDC)
    MMWR Morb Mortal Wkly Rep; 2008 Feb; 57(6):141-4. PubMed ID: 18272955
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Use of a Web-based game to teach pediatric content to medical students.
    Sward KA; Richardson S; Kendrick J; Maloney C
    Ambul Pediatr; 2008; 8(6):354-9. PubMed ID: 19084784
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Attention in sub-clinical obsessive-compulsive checkers.
    Irak M; Flament MF
    J Anxiety Disord; 2009 Apr; 23(3):320-6. PubMed ID: 19211220
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Knowledge-based computational intelligence development for predicting protein secondary structures from sequences.
    Shen HB; Yi DL; Yao LX; Yang J; Chou KC
    Expert Rev Proteomics; 2008 Oct; 5(5):653-62. PubMed ID: 18937556
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Superparasitism as a differential game.
    Hamelin F; Bernhard P; Wajnberg E
    Theor Popul Biol; 2007 Nov; 72(3):366-78. PubMed ID: 17888475
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Are the effects of Unreal violent video games pronounced when playing with a virtual reality system?
    Arriaga P; Esteves F; Carneiro P; Monteiro MB
    Aggress Behav; 2008; 34(5):521-38. PubMed ID: 18506677
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Superhuman AI for heads-up no-limit poker: Libratus beats top professionals.
    Brown N; Sandholm T
    Science; 2018 Jan; 359(6374):418-424. PubMed ID: 29249696
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Model-based reinforcement learning for partially observable games with sampling-based state estimation.
    Fujita H; Ishii S
    Neural Comput; 2007 Nov; 19(11):3051-87. PubMed ID: 17883349
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Sub-clinical compulsive checkers show impaired performance on habitual, event- and time-cued episodic prospective memory tasks.
    Cuttler C; Graf P
    J Anxiety Disord; 2009 Aug; 23(6):813-23. PubMed ID: 19394193
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior.
    Polman H; de Castro BO; van Aken MA
    Aggress Behav; 2008; 34(3):256-64. PubMed ID: 18161877
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 5.