These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

261 related articles for article (PubMed ID: 17707296)

  • 1. Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer.
    Beale IL; Kato PM; Marin-Bowling VM; Guthrie N; Cole SW
    J Adolesc Health; 2007 Sep; 41(3):263-70. PubMed ID: 17707296
    [TBL] [Abstract][Full Text] [Related]  

  • 2. A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial.
    Kato PM; Cole SW; Bradlyn AS; Pollock BH
    Pediatrics; 2008 Aug; 122(2):e305-17. PubMed ID: 18676516
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer.
    Kato PM; Beale IL
    J Pediatr Oncol Nurs; 2006; 23(5):269-75. PubMed ID: 16902082
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Adolescents & young adults: issues in transition from active therapy into follow-up care.
    Thompson K; Palmer S; Dyson G
    Eur J Oncol Nurs; 2009 Jul; 13(3):207-12. PubMed ID: 19539526
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Health-risk correlates of video-game playing among adults.
    Weaver JB; Mays D; Sargent Weaver S; Kannenberg W; Hopkins GL; Eroğlu D; Bernhardt JM
    Am J Prev Med; 2009 Oct; 37(4):299-305. PubMed ID: 19765501
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Enhancing self-management in children with sickle cell disease through playing a CD-ROM educational game: a pilot study.
    Yoon SL; Godwin A
    Pediatr Nurs; 2007; 33(1):60-3, 72. PubMed ID: 17411004
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Factors correlated with violent video game use by adolescent boys and girls.
    Olson CK; Kutner LA; Warner DE; Almerigi JB; Baer L; Nicholi AM; Beresin EV
    J Adolesc Health; 2007 Jul; 41(1):77-83. PubMed ID: 17577537
    [TBL] [Abstract][Full Text] [Related]  

  • 8. The PRO-SELF pain control program improves patients' knowledge of cancer pain management.
    Kim JE; Dodd M; West C; Paul S; Facione N; Schumacher K; Tripathy D; Koo P; Miaskowski C
    Oncol Nurs Forum; 2004 Nov; 31(6):1137-43. PubMed ID: 15547636
    [TBL] [Abstract][Full Text] [Related]  

  • 9. A pilot intervention to enhance psychosexual development in adolescents and young adults with cancer.
    Canada AL; Schover LR; Li Y
    Pediatr Blood Cancer; 2007 Nov; 49(6):824-8. PubMed ID: 17226851
    [TBL] [Abstract][Full Text] [Related]  

  • 10. A randomized controlled trial to improve the quality of life of type 2 diabetic patients using a self-help group program.
    Chaveepojnkamjorn W; Pichainarong N; Schelp FP; Mahaweerawat U
    Southeast Asian J Trop Med Public Health; 2009 Jan; 40(1):169-76. PubMed ID: 19323050
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Recognizing problem video game use.
    Porter G; Starcevic V; Berle D; Fenech P
    Aust N Z J Psychiatry; 2010 Feb; 44(2):120-8. PubMed ID: 20113300
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Video gaming promotes concussion knowledge acquisition in youth hockey players.
    Goodman D; Bradley NL; Paras B; Williamson IJ; Bizzochi J
    J Adolesc; 2006 Jun; 29(3):351-60. PubMed ID: 16169584
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Patient-assisted computerized education for recipients of implantable cardioverter defibrillators: a randomized controlled trial of the PACER program.
    Kuhl EA; Sears SF; Vazquez LD; Conti JB
    J Cardiovasc Nurs; 2009; 24(3):225-31. PubMed ID: 19390340
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Learning about ovarian cancer at the time of diagnosis: video versus usual care.
    Geller MA; Downs LS; Judson PL; Ghebre R; Argenta PA; Carson LF; Jonson AL; Godfrey K; Vogel RI; Petzel SV
    Gynecol Oncol; 2010 Nov; 119(2):370-5. PubMed ID: 20673972
    [TBL] [Abstract][Full Text] [Related]  

  • 15. The effect of methylphenidate on Internet video game play in children with attention-deficit/hyperactivity disorder.
    Han DH; Lee YS; Na C; Ahn JY; Chung US; Daniels MA; Haws CA; Renshaw PF
    Compr Psychiatry; 2009; 50(3):251-6. PubMed ID: 19374970
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Prevalence of aspects of distress, coping, support and care among adolescents and young adults undergoing and being off cancer treatment.
    Enskär K; von Essen L
    Eur J Oncol Nurs; 2007 Dec; 11(5):400-8. PubMed ID: 17825621
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Use of a Web-based game to teach pediatric content to medical students.
    Sward KA; Richardson S; Kendrick J; Maloney C
    Ambul Pediatr; 2008; 8(6):354-9. PubMed ID: 19084784
    [TBL] [Abstract][Full Text] [Related]  

  • 18. 'What colour is my cancer?' The experience of teenagers and young adults who are shown their cancer samples through a microscope.
    Morgan S
    Eur J Oncol Nurs; 2009 Jul; 13(3):179-86. PubMed ID: 19201260
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Designing and remotely testing mobile diabetes video games.
    DeShazo J; Harris L; Turner A; Pratt W
    J Telemed Telecare; 2010; 16(7):378-82. PubMed ID: 20679406
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Impact of co-occurring substance use on 6 month outcomes for young people seeking mental health treatment.
    Baker KD; Lubman DI; Cosgrave EM; Killackey EJ; Yuen HP; Hides L; Baksheev GN; Buckby JA; Yung AR
    Aust N Z J Psychiatry; 2007 Nov; 41(11):896-902. PubMed ID: 17924242
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 14.