These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

217 related articles for article (PubMed ID: 18599911)

  • 41. Digital chameleons: automatic assimilation of nonverbal gestures in immersive virtual environments.
    Bailenson JN; Yee N
    Psychol Sci; 2005 Oct; 16(10):814-9. PubMed ID: 16181445
    [TBL] [Abstract][Full Text] [Related]  

  • 42. Impossible spaces: maximizing natural walking in virtual environments with self-overlapping architecture.
    Suma EA; Lipps Z; Finkelstein S; Krum DM; Bolas M
    IEEE Trans Vis Comput Graph; 2012 Apr; 18(4):555-64. PubMed ID: 22402682
    [TBL] [Abstract][Full Text] [Related]  

  • 43. Orienting in virtual environments: How are surface features and environmental geometry weighted in an orientation task?
    Kelly DM; Bischof WF
    Cognition; 2008 Oct; 109(1):89-104. PubMed ID: 18834974
    [TBL] [Abstract][Full Text] [Related]  

  • 44. Validation of the MR simulation approach for evaluating the effects of immersion on visual analysis of volume data.
    Laha B; Bowman DA; Schiffbauer JD
    IEEE Trans Vis Comput Graph; 2013 Apr; 19(4):529-38. PubMed ID: 23428436
    [TBL] [Abstract][Full Text] [Related]  

  • 45. Brain-computer interface: changes in performance using virtual reality techniques.
    Ron-Angevin R; Díaz-Estrella A
    Neurosci Lett; 2009 Jan; 449(2):123-7. PubMed ID: 19000739
    [TBL] [Abstract][Full Text] [Related]  

  • 46. Darkness-enhanced startle responses in ecologically valid environments: a virtual tunnel driving experiment.
    Mühlberger A; Wieser MJ; Pauli P
    Biol Psychol; 2008 Jan; 77(1):47-52. PubMed ID: 17950519
    [TBL] [Abstract][Full Text] [Related]  

  • 47. Behavioral compliance for dynamic versus static signs in an immersive virtual environment.
    Duarte E; Rebelo F; Teles J; Wogalter MS
    Appl Ergon; 2014 Sep; 45(5):1367-75. PubMed ID: 24210840
    [TBL] [Abstract][Full Text] [Related]  

  • 48. The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments.
    Aseeri S; Interrante V
    IEEE Trans Vis Comput Graph; 2021 May; 27(5):2608-2617. PubMed ID: 33750710
    [TBL] [Abstract][Full Text] [Related]  

  • 49. Towards an immersive virtual environment for medical team training.
    Lee CH; Liu A; Del Castillo S; Bowyer M; Alverson D; Muniz G; Caudell TP
    Stud Health Technol Inform; 2007; 125():274-9. PubMed ID: 17377284
    [TBL] [Abstract][Full Text] [Related]  

  • 50. Representing older and disabled people in virtual user trials: data collection methods.
    Gyi DE; Sims RE; Porter JM; Marshall R; Case K
    Appl Ergon; 2004 Sep; 35(5):443-51. PubMed ID: 15246882
    [TBL] [Abstract][Full Text] [Related]  

  • 51. Persuading visual attention through geometry.
    Kim Y; Varshney A
    IEEE Trans Vis Comput Graph; 2008; 14(4):772-82. PubMed ID: 18467753
    [TBL] [Abstract][Full Text] [Related]  

  • 52. Monitoring with head-mounted displays: performance and safety in a full-scale simulator and part-task trainer.
    Liu D; Jenkins SA; Sanderson PM; Watson MO; Leane T; Kruys A; Russell WJ
    Anesth Analg; 2009 Oct; 109(4):1135-46. PubMed ID: 19762741
    [TBL] [Abstract][Full Text] [Related]  

  • 53. How many people are able to control a P300-based brain-computer interface (BCI)?
    Guger C; Daban S; Sellers E; Holzner C; Krausz G; Carabalona R; Gramatica F; Edlinger G
    Neurosci Lett; 2009 Oct; 462(1):94-8. PubMed ID: 19545601
    [TBL] [Abstract][Full Text] [Related]  

  • 54. An evaluation of graphical context as a means for ameliorating the effects of registration error.
    Robertson CM; MacIntyre B; Walker BN
    IEEE Trans Vis Comput Graph; 2009; 15(2):179-92. PubMed ID: 19147884
    [TBL] [Abstract][Full Text] [Related]  

  • 55. Intuition through time: what does the seer see?
    Radin D; Borges A
    Explore (NY); 2009; 5(4):200-11. PubMed ID: 19608110
    [TBL] [Abstract][Full Text] [Related]  

  • 56. Age and dementia related differences in spatial navigation within an immersive virtual environment.
    Zakzanis KK; Quintin G; Graham SJ; Mraz R
    Med Sci Monit; 2009 Apr; 15(4):CR140-50. PubMed ID: 19333197
    [TBL] [Abstract][Full Text] [Related]  

  • 57. Social support of virtual characters reduces pain perception.
    Neumann I; Andreatta M; Pauli P; Käthner I
    Eur J Pain; 2024 May; 28(5):806-820. PubMed ID: 38088523
    [TBL] [Abstract][Full Text] [Related]  

  • 58. Visual control of posture in real and virtual environments.
    Kelly JW; Riecke B; Loomis JM; Beall AC
    Percept Psychophys; 2008 Jan; 70(1):158-65. PubMed ID: 18306969
    [TBL] [Abstract][Full Text] [Related]  

  • 59. Effects of Virtual Human Appearance Fidelity on Emotion Contagion in Affective Inter-Personal Simulations.
    Volante M; Babu SV; Chaturvedi H; Newsome N; Ebrahimi E; Roy T; Daily SB; Fasolino T
    IEEE Trans Vis Comput Graph; 2016 Apr; 22(4):1326-35. PubMed ID: 26780808
    [TBL] [Abstract][Full Text] [Related]  

  • 60. Control of rodent and human spatial navigation by room and apparatus cues.
    Hamilton DA; Johnson TE; Redhead ES; Verney SP
    Behav Processes; 2009 Jun; 81(2):154-69. PubMed ID: 19121374
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 11.