258 related articles for article (PubMed ID: 18720897)
1. Online video game therapy for mental health concerns: a review.
Wilkinson N; Ang RP; Goh DH
Int J Soc Psychiatry; 2008 Jul; 54(4):370-82. PubMed ID: 18720897
[TBL] [Abstract][Full Text] [Related]
2. [New Developments in Video Games for Psychotherapy].
Brezinka V
Prax Kinderpsychol Kinderpsychiatr; 2016; 65(2):82-96. PubMed ID: 26904927
[TBL] [Abstract][Full Text] [Related]
3. Acceptance of Serious Games in Psychotherapy: An Inquiry into the Stance of Therapists and Patients.
Eichenberg C; Grabmayer G; Green N
Telemed J E Health; 2016 Nov; 22(11):945-951. PubMed ID: 27045452
[TBL] [Abstract][Full Text] [Related]
4. Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder.
Lemmens JS; Hendriks SJ
Cyberpsychol Behav Soc Netw; 2016 Apr; 19(4):270-6. PubMed ID: 26959285
[TBL] [Abstract][Full Text] [Related]
5. Online mental health treatment: concerns and considerations.
Wells M; Mitchell KJ; Finkelhor D; Becker-Blease KA
Cyberpsychol Behav; 2007 Jun; 10(3):453-9. PubMed ID: 17594270
[TBL] [Abstract][Full Text] [Related]
6. Health-risk correlates of video-game playing among adults.
Weaver JB; Mays D; Sargent Weaver S; Kannenberg W; Hopkins GL; Eroğlu D; Bernhardt JM
Am J Prev Med; 2009 Oct; 37(4):299-305. PubMed ID: 19765501
[TBL] [Abstract][Full Text] [Related]
7. Online video games and patient-staff power relations. A qualitative study of care and custody in forensic psychiatry.
Terkildsen MD; Kennedy HG; Jentz C; Sørensen LU
J Psychiatr Ment Health Nurs; 2022 Jun; 29(3):493-503. PubMed ID: 34897910
[TBL] [Abstract][Full Text] [Related]
8. Computer games supporting cognitive behaviour therapy in children.
Brezinka V
Clin Child Psychol Psychiatry; 2014 Jan; 19(1):100-10. PubMed ID: 23258925
[TBL] [Abstract][Full Text] [Related]
9. Men's harassment behavior in online video games: Personality traits and game factors.
Tang WY; Fox J
Aggress Behav; 2016 Nov; 42(6):513-521. PubMed ID: 26880037
[TBL] [Abstract][Full Text] [Related]
10. Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review.
Ferrari M; McIlwaine SV; Reynolds JA; Archie S; Boydell K; Lal S; Shah JL; Henderson J; Alvarez-Jimenez M; Andersson N; Boruff J; Nielsen RKL; Iyer SN
JMIR Res Protoc; 2020 Jun; 9(6):e13834. PubMed ID: 32579117
[TBL] [Abstract][Full Text] [Related]
11. Star Wars in psychotherapy: video games in the office.
Ceranoglu TA
Acad Psychiatry; 2010; 34(3):233-6. PubMed ID: 20431107
[TBL] [Abstract][Full Text] [Related]
12. [Serious game as a therapeutic tool in psychiatry: A systematic review].
Fovet T; Micoulaud-Franchi JA; Vaiva G; Thomas P; Jardri R; Amad A
Encephale; 2016 Oct; 42(5):463-469. PubMed ID: 27017317
[TBL] [Abstract][Full Text] [Related]
13. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.
Kuss DJ; Louws J; Wiers RW
Cyberpsychol Behav Soc Netw; 2012 Sep; 15(9):480-5. PubMed ID: 22974351
[TBL] [Abstract][Full Text] [Related]
14. Serious Games for Psychotherapy: A Systematic Review.
Eichenberg C; Schott M
Games Health J; 2017 Jun; 6(3):127-135. PubMed ID: 28628385
[TBL] [Abstract][Full Text] [Related]
15. [Computer-assisted therapy and video games in psychosocial rehabilitation for schizophrenia patients].
Brun G; Verdoux H; Couhet G; Quiles C
Encephale; 2018 Sep; 44(4):363-371. PubMed ID: 29501256
[TBL] [Abstract][Full Text] [Related]
16. Treasure Hunt - a serious game to support psychotherapeutic treatment of children.
Brezinka V
Stud Health Technol Inform; 2008; 136():71-6. PubMed ID: 18487710
[TBL] [Abstract][Full Text] [Related]
17. Augmented reality & gesture-based architecture in games for the elderly.
McCallum S; Boletsis C
Stud Health Technol Inform; 2013; 189():139-44. PubMed ID: 23739373
[TBL] [Abstract][Full Text] [Related]
18. Developing Digital Intervention Games for Mental Disorders: A Review.
Shah A; Kraemer KR; Won CR; Black S; Hasenbein W
Games Health J; 2018 Aug; 7(4):213-224. PubMed ID: 30106642
[TBL] [Abstract][Full Text] [Related]
19. Evaluating the Impact of Player Experience in the Design of a Serious Game for Upper Extremity Stroke Rehabilitation.
Cordeiro d'Ornellas M; Cargnin DJ; Cervi Prado AL
Stud Health Technol Inform; 2015; 216():363-7. PubMed ID: 26262072
[TBL] [Abstract][Full Text] [Related]
20. An empirical analysis of online gamers' perceptions of game items: modified theory of consumption values approach.
Park BW; Lee KC
Cyberpsychol Behav Soc Netw; 2011; 14(7-8):453-9. PubMed ID: 21288134
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]