These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

244 related articles for article (PubMed ID: 19280455)

  • 41. Understanding the effects of printed health education materials: which features lead to which outcomes?
    Bull FC; Holt CL; Kreuter MW; Clark EM; Scharff D
    J Health Commun; 2001; 6(3):265-79. PubMed ID: 11550593
    [TBL] [Abstract][Full Text] [Related]  

  • 42. Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women.
    Shiyko M; Hallinan S; Seif El-Nasr M; Subramanian S; Castaneda-Sceppa C
    JMIR Serious Games; 2016 Jun; 4(1):e8. PubMed ID: 27255497
    [TBL] [Abstract][Full Text] [Related]  

  • 43. The development of a multiplayer game for education of hospital management.
    Takemura T; Tanaka T; Okamoto K; Kume N; Kuroda T; Hirose M; Yoshihara H
    Stud Health Technol Inform; 2013; 192():1212. PubMed ID: 23920986
    [TBL] [Abstract][Full Text] [Related]  

  • 44. InterACTIV: an exploratory study of the use of a game console to promote physical activation of hospitalized adult patients with cancer.
    Jahn P; Lakowa N; Landenberger M; Vordermark D; Stoll O
    Oncol Nurs Forum; 2012 Mar; 39(2):E84-90. PubMed ID: 22374504
    [TBL] [Abstract][Full Text] [Related]  

  • 45. iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare.
    Kuipers DA; Wartena BO; Dijkstra BH; Terlouw G; van T Veer JT; van Dijk HW; Prins JT; Pierie JP
    Int J Med Inform; 2016 Dec; 96():11-23. PubMed ID: 26797571
    [TBL] [Abstract][Full Text] [Related]  

  • 46. Efficient and Effective Change Principles in Active Videogames.
    Straker LM; Fenner AA; Howie EK; Feltz DL; Gray CM; Lu AS; Mueller FF; Simons M; Barnett LM
    Games Health J; 2015 Feb; 4(1):43-52. PubMed ID: 26181680
    [TBL] [Abstract][Full Text] [Related]  

  • 47. Design Rationale Behind the Serious Self-Regulation Game Intervention "Balance It": Overweight Prevention Among Secondary Vocational Education Students in The Netherlands.
    Spook JE; Paulussen T; Paulissen R; Visschedijk G; Kok G; van Empelen P
    Games Health J; 2015 Oct; 4(5):387-400. PubMed ID: 26181575
    [TBL] [Abstract][Full Text] [Related]  

  • 48. Evaluation of a 3D serious game for advanced life support retraining.
    Buttussi F; Pellis T; Cabas Vidani A; Pausler D; Carchietti E; Chittaro L
    Int J Med Inform; 2013 Sep; 82(9):798-809. PubMed ID: 23763908
    [TBL] [Abstract][Full Text] [Related]  

  • 49. Promoting dental hygiene to children: comparing traditional and interactive media following threat appeals.
    Panic K; Cauberghe V; De Pelsmacker P
    J Health Commun; 2014; 19(5):561-76. PubMed ID: 24393019
    [TBL] [Abstract][Full Text] [Related]  

  • 50. Serious disease - serious game.
    Hertel NT; Vedel K; Rohde L; Olesen JB
    Stud Health Technol Inform; 2013; 192():1166. PubMed ID: 23920940
    [TBL] [Abstract][Full Text] [Related]  

  • 51. The Role of Enjoyment in a Serious Game for Binge Drinking Prevention: Pretest-Posttest Quasi-Experimental Study.
    Hong T; Cabrera J; Beaudoin CE
    J Med Internet Res; 2020 Nov; 22(11):e21652. PubMed ID: 33252348
    [TBL] [Abstract][Full Text] [Related]  

  • 52. A model of effects of narrative as culture-centric health promotion.
    Larkey LK; Hecht M
    J Health Commun; 2010 Mar; 15(2):114-35. PubMed ID: 20390982
    [TBL] [Abstract][Full Text] [Related]  

  • 53. PEGASO: A Personalised and Motivational ICT System to Empower Adolescents Towards Healthy Lifestyles.
    Carrino S; Caon M; Angelini L; Mugellini E; Abou Khaled O; Orte S; Vargiu E; Coulson N; Serrano JC; Tabozzi S; Lafortuna C; Rizzo G
    Stud Health Technol Inform; 2014; 207():350-9. PubMed ID: 25488241
    [TBL] [Abstract][Full Text] [Related]  

  • 54. Methods for game user research: studying player behavior to enhance game design.
    Desurvire H; El-Nasr MS
    IEEE Comput Graph Appl; 2013; 33(4):82-7. PubMed ID: 24808062
    [TBL] [Abstract][Full Text] [Related]  

  • 55. Investigating the impact of a health game on implicit attitudes towards food and food choice behaviour of young adults.
    Alblas EE; Folkvord F; Anschütz DJ; van 't Riet J; Granic I; Ketelaar P; Buijzen M
    Appetite; 2018 Sep; 128():294-302. PubMed ID: 29807125
    [TBL] [Abstract][Full Text] [Related]  

  • 56. MyPlate Picks: Development and Initial Evaluation of Feasibility, Acceptability, and Impact of an Educational Exergame to Help Promote Healthy Eating and Physical Activity in Children.
    Ruggiero L; Seltzer ED; Dufelmeier D; McGee Montoya A; Chebli P
    Games Health J; 2020 Jun; 9(3):197-207. PubMed ID: 32293906
    [No Abstract]   [Full Text] [Related]  

  • 57. Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: field test results.
    Thomas R; Cahill J; Santilli L
    Health Educ Behav; 1997 Feb; 24(1):71-86. PubMed ID: 9112099
    [TBL] [Abstract][Full Text] [Related]  

  • 58. Does Digital Game Interactivity Always Promote Self-Efficacy?
    Lee YH
    Cyberpsychol Behav Soc Netw; 2015 Nov; 18(11):669-73. PubMed ID: 26378739
    [TBL] [Abstract][Full Text] [Related]  

  • 59. Computer games to teach hygiene: an evaluation of the e-Bug junior game.
    Farrell D; Kostkova P; Weinberg J; Lazareck L; Weerasinghe D; Lecky DM; McNulty CA
    J Antimicrob Chemother; 2011 Jun; 66 Suppl 5():v39-44. PubMed ID: 21680586
    [TBL] [Abstract][Full Text] [Related]  

  • 60. Games for Health: An Opinion.
    Buday R
    Games Health J; 2015 Feb; 4(1):38-42. PubMed ID: 26181679
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 13.