BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

304 related articles for article (PubMed ID: 19578983)

  • 1. Is video-game playing a risk factor for pathological gambling in Australian adolescents?
    Delfabbro P; King D; Lambos C; Puglies S
    J Gambl Stud; 2009 Sep; 25(3):391-405. PubMed ID: 19578983
    [TBL] [Abstract][Full Text] [Related]  

  • 2. The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players.
    Forrest CJ; King DL; Delfabbro PH
    J Gambl Stud; 2016 Jun; 32(2):409-20. PubMed ID: 25773869
    [TBL] [Abstract][Full Text] [Related]  

  • 3. [Excessive computer usage in adolescents--results of a psychometric evaluation].
    Grüsser SM; Thalemann R; Albrecht U; Thalemann CN
    Wien Klin Wochenschr; 2005 Mar; 117(5-6):188-95. PubMed ID: 15875758
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Dependence on computer games by adolescents.
    Griffiths MD; Hunt N
    Psychol Rep; 1998 Apr; 82(2):475-80. PubMed ID: 9621722
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Measuring problem video game playing in adolescents.
    Tejeiro Salguero RA; Morán RM
    Addiction; 2002 Dec; 97(12):1601-6. PubMed ID: 12472644
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Attentional bias and disinhibition toward gaming cues are related to problem gaming in male adolescents.
    van Holst RJ; Lemmens JS; Valkenburg PM; Peter J; Veltman DJ; Goudriaan AE
    J Adolesc Health; 2012 Jun; 50(6):541-6. PubMed ID: 22626478
    [TBL] [Abstract][Full Text] [Related]  

  • 7. [Is video game addiction a reality ?].
    Thorens G; Achab S; Rothen S; Khazaal Y; Zullino D
    Rev Med Suisse; 2016 Sep; 12(531):1554-1556. PubMed ID: 28678449
    [TBL] [Abstract][Full Text] [Related]  

  • 8. The effects of pathological gaming on aggressive behavior.
    Lemmens JS; Valkenburg PM; Peter J
    J Youth Adolesc; 2011 Jan; 40(1):38-47. PubMed ID: 20549320
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users.
    King DL; Delfabbro PH; Zwaans T; Kaptsis D
    Aust N Z J Psychiatry; 2013 Nov; 47(11):1058-67. PubMed ID: 23719181
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Behavioral Addictions: Excessive Gambling, Gaming, Internet, and Smartphone Use Among Children and Adolescents.
    Derevensky JL; Hayman V; Lynette Gilbeau
    Pediatr Clin North Am; 2019 Dec; 66(6):1163-1182. PubMed ID: 31679605
    [TBL] [Abstract][Full Text] [Related]  

  • 11. At-risk and problem gambling among adolescents: a convenience sample of first-year junior high school students in Finland.
    Castrén S; Grainger M; Lahti T; Alho H; Salonen AH
    Subst Abuse Treat Prev Policy; 2015 Mar; 10():9. PubMed ID: 25879923
    [TBL] [Abstract][Full Text] [Related]  

  • 12. An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study.
    Esposito MR; Serra N; Guillari A; Simeone S; Sarracino F; Continisio GI; Rea T
    Medicina (Kaunas); 2020 May; 56(5):. PubMed ID: 32384823
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Virtual addictions: An examination of problematic social casino game use among at-risk gamblers.
    Gainsbury SM; King DL; Russell AM; Delfabbro P; Hing N
    Addict Behav; 2017 Jan; 64():334-339. PubMed ID: 26739340
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Mobile EGM Games: Evidence That Simulated Games Encourage Real-Money Gambling.
    Rockloff M; Browne M; Greer N; Armstrong T; Thorne H
    J Gambl Stud; 2020 Dec; 36(4):1253-1265. PubMed ID: 31440873
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia.
    Rockloff M; Russell AMT; Greer N; Lole L; Hing N; Browne M
    J Behav Addict; 2021 Feb; 10(1):35-41. PubMed ID: 33625382
    [TBL] [Abstract][Full Text] [Related]  

  • 16. An assessment of the psychometric properties of Lithuanian versions of DSM-IV-MR-J and SOGS-RA.
    Skokauskas N; Burba B; Freedman D
    J Gambl Stud; 2009 Jun; 25(2):263-71. PubMed ID: 19241149
    [TBL] [Abstract][Full Text] [Related]  

  • 17. The Relationship Between Video Gaming, Gambling, and Problematic Levels of Video Gaming and Gambling.
    Sanders J; Williams R
    J Gambl Stud; 2019 Jun; 35(2):559-569. PubMed ID: 30121839
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample.
    Molde H; Holmøy B; Merkesdal AG; Torsheim T; Mentzoni RA; Hanns D; Sagoe D; Pallesen S
    J Gambl Stud; 2019 Jun; 35(2):545-557. PubMed ID: 29869768
    [TBL] [Abstract][Full Text] [Related]  

  • 19. The Relationship Between Structural Game Characteristics and Gambling Behavior: A Population-Level Study.
    Leino T; Torsheim T; Blaszczynski A; Griffiths M; Mentzoni R; Pallesen S; Molde H
    J Gambl Stud; 2015 Dec; 31(4):1297-315. PubMed ID: 24923625
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Non-substance addictive behaviors in the context of DSM-5.
    Potenza MN
    Addict Behav; 2014 Jan; 39(1):1-2. PubMed ID: 24119712
    [No Abstract]   [Full Text] [Related]  

    [Next]    [New Search]
    of 16.