1238 related articles for article (PubMed ID: 19765501)
1. Health-risk correlates of video-game playing among adults.
Weaver JB; Mays D; Sargent Weaver S; Kannenberg W; Hopkins GL; Eroğlu D; Bernhardt JM
Am J Prev Med; 2009 Oct; 37(4):299-305. PubMed ID: 19765501
[TBL] [Abstract][Full Text] [Related]
2. Recognizing problem video game use.
Porter G; Starcevic V; Berle D; Fenech P
Aust N Z J Psychiatry; 2010 Feb; 44(2):120-8. PubMed ID: 20113300
[TBL] [Abstract][Full Text] [Related]
3. Factors correlated with violent video game use by adolescent boys and girls.
Olson CK; Kutner LA; Warner DE; Almerigi JB; Baer L; Nicholi AM; Beresin EV
J Adolesc Health; 2007 Jul; 41(1):77-83. PubMed ID: 17577537
[TBL] [Abstract][Full Text] [Related]
4. Correlates of video game screen time among males: body mass, physical activity, and other media use.
Ballard M; Gray M; Reilly J; Noggle M
Eat Behav; 2009 Aug; 10(3):161-7. PubMed ID: 19665099
[TBL] [Abstract][Full Text] [Related]
5. Online computer gaming: a comparison of adolescent and adult gamers.
Griffiths MD; Davies MN; Chappell D
J Adolesc; 2004 Feb; 27(1):87-96. PubMed ID: 15013262
[TBL] [Abstract][Full Text] [Related]
6. Street racing video games and risk-taking driving: An Internet survey of automobile enthusiasts.
Vingilis E; Seeley J; Wiesenthal DL; Wickens CM; Fischer P; Mann RE
Accid Anal Prev; 2013 Jan; 50():1-7. PubMed ID: 23131472
[TBL] [Abstract][Full Text] [Related]
7. The effects of video game playing on attention, memory, and executive control.
Boot WR; Kramer AF; Simons DJ; Fabiani M; Gratton G
Acta Psychol (Amst); 2008 Nov; 129(3):387-98. PubMed ID: 18929349
[TBL] [Abstract][Full Text] [Related]
8. Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction.
Han DH; Hwang JW; Renshaw PF
Exp Clin Psychopharmacol; 2010 Aug; 18(4):297-304. PubMed ID: 20695685
[TBL] [Abstract][Full Text] [Related]
9. [Evaluation of the characteristics of addiction to online video games among adolescents and young adults].
Schmit S; Chauchard E; Chabrol H; Sejourne N
Encephale; 2011 Jun; 37(3):217-23. PubMed ID: 21703437
[TBL] [Abstract][Full Text] [Related]
10. Problematic video game use: estimated prevalence and associations with mental and physical health.
Mentzoni RA; Brunborg GS; Molde H; Myrseth H; Skouverøe KJ; Hetland J; Pallesen S
Cyberpsychol Behav Soc Netw; 2011 Oct; 14(10):591-6. PubMed ID: 21342010
[TBL] [Abstract][Full Text] [Related]
11. Sadness, suicide, and their association with video game and internet overuse among teens: results from the youth risk behavior survey 2007 and 2009.
Messias E; Castro J; Saini A; Usman M; Peeples D
Suicide Life Threat Behav; 2011 Jun; 41(3):307-15. PubMed ID: 21463355
[TBL] [Abstract][Full Text] [Related]
12. Game on… girls: associations between co-playing video games and adolescent behavioral and family outcomes.
Coyne SM; Padilla-Walker LM; Stockdale L; Day RD
J Adolesc Health; 2011 Aug; 49(2):160-5. PubMed ID: 21783048
[TBL] [Abstract][Full Text] [Related]
13. The effect of methylphenidate on Internet video game play in children with attention-deficit/hyperactivity disorder.
Han DH; Lee YS; Na C; Ahn JY; Chung US; Daniels MA; Haws CA; Renshaw PF
Compr Psychiatry; 2009; 50(3):251-6. PubMed ID: 19374970
[TBL] [Abstract][Full Text] [Related]
14. Excessive computer game playing among Norwegian adults: self-reported consequences of playing and association with mental health problems.
Wenzel HG; Bakken IJ; Johansson A; Götestam KG; Øren A
Psychol Rep; 2009 Dec; 105(3 Pt 2):1237-47. PubMed ID: 20229923
[TBL] [Abstract][Full Text] [Related]
15. The impact of video games on training surgeons in the 21st century.
Rosser JC; Lynch PJ; Cuddihy L; Gentile DA; Klonsky J; Merrell R
Arch Surg; 2007 Feb; 142(2):181-6; discusssion 186. PubMed ID: 17309970
[TBL] [Abstract][Full Text] [Related]
16. Excessive computer game playing: evidence for addiction and aggression?
Grüsser SM; Thalemann R; Griffiths MD
Cyberpsychol Behav; 2007 Apr; 10(2):290-2. PubMed ID: 17474848
[TBL] [Abstract][Full Text] [Related]
17. Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play.
Van Mierlo J; Van den Bulck J
J Adolesc; 2004 Feb; 27(1):97-111. PubMed ID: 15013263
[TBL] [Abstract][Full Text] [Related]
18. Problematic video game use scale: initial psychometric properties with psychiatrically hospitalized adolescents.
Topor DR; Swenson LP; Liguori GM; Spirito A; Lowenhaupt EA; Hunt JI
J Clin Psychiatry; 2011 Dec; 72(12):1611-5. PubMed ID: 22244022
[TBL] [Abstract][Full Text] [Related]
19. Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal.
Barlett CP; Rodeheffer C
Aggress Behav; 2009; 35(3):213-24. PubMed ID: 19280624
[TBL] [Abstract][Full Text] [Related]
20. A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial.
Kato PM; Cole SW; Bradlyn AS; Pollock BH
Pediatrics; 2008 Aug; 122(2):e305-17. PubMed ID: 18676516
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]