These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

186 related articles for article (PubMed ID: 20183376)

  • 1. Immersive virtual environment technology: a promising tool for future social and behavioral genomics research and practice.
    Persky S; McBride CM
    Health Commun; 2009 Dec; 24(8):677-82. PubMed ID: 20183376
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Employing immersive virtual environments for innovative experiments in health care communication.
    Persky S
    Patient Educ Couns; 2011 Mar; 82(3):313-7. PubMed ID: 21232902
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Immersive Virtual Environment Technology to Supplement Environmental Perception, Preference and Behavior Research: A Review with Applications.
    Smith JW
    Int J Environ Res Public Health; 2015 Sep; 12(9):11486-505. PubMed ID: 26378565
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Immersive virtual environment technology as a basic research tool in psychology.
    Loomis JM; Blascovich JJ; Beall AC
    Behav Res Methods Instrum Comput; 1999 Nov; 31(4):557-64. PubMed ID: 10633974
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Development of a data management tool for investigating multivariate space and free will experiences in virtual reality.
    Morie JF; Iyer K; Luigi DP; Williams J; Dozois A; Rizzo AS
    Appl Psychophysiol Biofeedback; 2005 Sep; 30(3):319-31. PubMed ID: 16167194
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Behavioral and social sciences at the National Institutes of Health: Methods, measures, and data infrastructures as a scientific priority.
    Riley WT
    Health Psychol; 2017 Jan; 36(1):5-7. PubMed ID: 28045300
    [TBL] [Abstract][Full Text] [Related]  

  • 7. A modularity design approach to behavioral research with immersive virtual reality: A SkyrimVR-based behavioral experimental framework.
    Liu ZM; Chen YH
    Behav Res Methods; 2023 Oct; 55(7):3805-3819. PubMed ID: 36253597
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges.
    Bombari D; Schmid Mast M; Canadas E; Bachmann M
    Front Psychol; 2015; 6():869. PubMed ID: 26157414
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Implementation of virtual reality (VR) in diagnostics and therapy of nonaffective psychoses.
    Kruk D; Mętel D; Gawęda Ł; Cechnicki A
    Psychiatr Pol; 2020 Oct; 54(5):951-975. PubMed ID: 33529279
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Behavioral Counseling Training for Primary Care Providers: Immersive Virtual Simulation as a Training Tool.
    Gavarkovs AG
    Front Public Health; 2019; 7():116. PubMed ID: 31143761
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Advancing science and practice using immersive virtual reality: what behavioral medicine has to offer.
    Persky S; Lewis MA
    Transl Behav Med; 2019 Nov; 9(6):1040-1046. PubMed ID: 31116851
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Social and behavioral science priorities for genomic translation.
    Koehly LM; Persky S; Spotts E; Acca G
    Transl Behav Med; 2018 Jan; 8(1):137-143. PubMed ID: 29385587
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Future health applications of genomics: priorities for communication, behavioral, and social sciences research.
    McBride CM; Bowen D; Brody LC; Condit CM; Croyle RT; Gwinn M; Khoury MJ; Koehly LM; Korf BR; Marteau TM; McLeroy K; Patrick K; Valente TW
    Am J Prev Med; 2010 May; 38(5):556-65. PubMed ID: 20409503
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Virtual reality simulation: using three-dimensional technology to teach nursing students.
    Jenson CE; Forsyth DM
    Comput Inform Nurs; 2012 Jun; 30(6):312-8; quiz 319-20. PubMed ID: 22411409
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Immersive virtual reality technology in a three-dimensional virtual simulated store: Investigating telepresence and usability.
    Schnack A; Wright MJ; Holdershaw JL
    Food Res Int; 2019 Mar; 117():40-49. PubMed ID: 30736922
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Virtual reality technologies for research and education in obesity and diabetes: research needs and opportunities.
    Ershow AG; Peterson CM; Riley WT; Rizzo AS; Wansink B
    J Diabetes Sci Technol; 2011 Mar; 5(2):212-24. PubMed ID: 21527084
    [TBL] [Abstract][Full Text] [Related]  

  • 17. WeaVR: a self-contained and wearable immersive virtual environment simulation system.
    Hodgson E; Bachmann ER; Vincent D; Zmuda M; Waller D; Calusdian J
    Behav Res Methods; 2015 Mar; 47(1):296-307. PubMed ID: 24737097
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Validation of virtual reality as a tool to understand and prevent child pedestrian injury.
    Schwebel DC; Gaines J; Severson J
    Accid Anal Prev; 2008 Jul; 40(4):1394-400. PubMed ID: 18606271
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Cultivating imagination: development and pilot test of a therapeutic use of an immersive virtual reality CAVE.
    Brennan PF; Nicolalde FD; Ponto K; Kinneberg M; Freese V; Paz D
    AMIA Annu Symp Proc; 2013; 2013():135-44. PubMed ID: 24551327
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Immersive virtual reality simulations in nursing education.
    Kilmon CA; Brown L; Ghosh S; Mikitiuk A
    Nurs Educ Perspect; 2010; 31(5):314-7. PubMed ID: 21086871
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 10.