These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

188 related articles for article (PubMed ID: 21171755)

  • 41. Agreeableness, empathy, and helping: a person x situation perspective.
    Graziano WG; Habashi MM; Sheese BE; Tobin RM
    J Pers Soc Psychol; 2007 Oct; 93(4):583-99. PubMed ID: 17892333
    [TBL] [Abstract][Full Text] [Related]  

  • 42. The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies.
    Gentile DA; Anderson CA; Yukawa S; Ihori N; Saleem M; Ming LK; Shibuya A; Liau AK; Khoo A; Bushman BJ; Rowell Huesmann L; Sakamoto A
    Pers Soc Psychol Bull; 2009 Jun; 35(6):752-63. PubMed ID: 19321812
    [TBL] [Abstract][Full Text] [Related]  

  • 43. Violent video game effects on children and adolescents. A review of the literature.
    Gentile DA; Stone W
    Minerva Pediatr; 2005 Dec; 57(6):337-58. PubMed ID: 16402007
    [TBL] [Abstract][Full Text] [Related]  

  • 44. Recognizing problem video game use.
    Porter G; Starcevic V; Berle D; Fenech P
    Aust N Z J Psychiatry; 2010 Feb; 44(2):120-8. PubMed ID: 20113300
    [TBL] [Abstract][Full Text] [Related]  

  • 45. Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?
    Funk JB; Baldacci HB; Pasold T; Baumgardner J
    J Adolesc; 2004 Feb; 27(1):23-39. PubMed ID: 15013258
    [TBL] [Abstract][Full Text] [Related]  

  • 46. Video game playing and its relations with aggressive and prosocial behaviour.
    Wiegman O; van Schie EG
    Br J Soc Psychol; 1998 Sep; 37 ( Pt 3)():367-78. PubMed ID: 9738313
    [TBL] [Abstract][Full Text] [Related]  

  • 47. Virtual driving and risk taking: do racing games increase risk-taking cognitions, affect, and behaviors?
    Fischer P; Kubitzki J; Guter S; Frey D
    J Exp Psychol Appl; 2007 Mar; 13(1):22-31. PubMed ID: 17385999
    [TBL] [Abstract][Full Text] [Related]  

  • 48. Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play.
    Barlett CP; Harris RJ; Baldassaro R
    Aggress Behav; 2007; 33(6):486-97. PubMed ID: 17694539
    [TBL] [Abstract][Full Text] [Related]  

  • 49. The appeal of violent video games to lower educated aggressive adolescent boys from two countries.
    Lemmens JS; Bushman BJ; Konijn EA
    Cyberpsychol Behav; 2006 Oct; 9(5):638-41. PubMed ID: 17034335
    [TBL] [Abstract][Full Text] [Related]  

  • 50. I wish I were a warrior: the role of wishful identification in the effects of violent video games on aggression in adolescent boys.
    Konijn EA; Bijvank MN; Bushman BJ
    Dev Psychol; 2007 Jul; 43(4):1038-44. PubMed ID: 17605534
    [TBL] [Abstract][Full Text] [Related]  

  • 51. Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content.
    Stockdale L; Morrison RG; Palumbo R; Garbarino J; Silton RL
    Soc Cogn Affect Neurosci; 2017 Dec; 12(12):1869-1880. PubMed ID: 29040750
    [TBL] [Abstract][Full Text] [Related]  

  • 52. Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli.
    Qiu B; Zhen S; Zhou C; Hu J; Zhang W
    Cyberpsychol Behav Soc Netw; 2020 Oct; 23(10):702-707. PubMed ID: 32716645
    [TBL] [Abstract][Full Text] [Related]  

  • 53. The Relationship Between Personality and Schadenfreude in Hypothetical Versus Live Situations.
    Greenier KD
    Psychol Rep; 2018 Jun; 121(3):445-458. PubMed ID: 29298628
    [TBL] [Abstract][Full Text] [Related]  

  • 54. Towards understanding pleasure at the misfortunes of others: the impact of self-evaluation threat on schadenfreude.
    van Dijk WW; Ouwerkerk JW; Wesseling YM; van Koningsbruggen GM
    Cogn Emot; 2011 Feb; 25(2):360-8. PubMed ID: 21432678
    [TBL] [Abstract][Full Text] [Related]  

  • 55. Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.
    Fraser AM; Padilla-Walker LM; Coyne SM; Nelson LJ; Stockdale LA
    J Youth Adolesc; 2012 May; 41(5):636-49. PubMed ID: 22302216
    [TBL] [Abstract][Full Text] [Related]  

  • 56. Brief report: Does exposure to violent video games increase moral disengagement among adolescents?
    Gabbiadini A; Andrighetto L; Volpato C
    J Adolesc; 2012 Oct; 35(5):1403-6. PubMed ID: 22766175
    [TBL] [Abstract][Full Text] [Related]  

  • 57. Factors correlated with violent video game use by adolescent boys and girls.
    Olson CK; Kutner LA; Warner DE; Almerigi JB; Baer L; Nicholi AM; Beresin EV
    J Adolesc Health; 2007 Jul; 41(1):77-83. PubMed ID: 17577537
    [TBL] [Abstract][Full Text] [Related]  

  • 58. Desensitization and Violent Video Games: Mechanisms and Evidence.
    Brockmyer JF
    Child Adolesc Psychiatr Clin N Am; 2022 Jan; 31(1):121-132. PubMed ID: 34801150
    [TBL] [Abstract][Full Text] [Related]  

  • 59. Violent video games, externalizing behavior, and prosocial behavior: A five-year longitudinal study during adolescence.
    Coyne SM; Warburton WA; Essig LW; Stockdale LA
    Dev Psychol; 2018 Oct; 54(10):1868-1880. PubMed ID: 30234338
    [TBL] [Abstract][Full Text] [Related]  

  • 60. "Who Are the Cyka Blyat?" How Empathy, Impulsivity, and Motivations to Play Predict Aggressive Behaviors in Multiplayer Online Games.
    Lemercier-Dugarin M; Romo L; Tijus C; Zerhouni O
    Cyberpsychol Behav Soc Netw; 2021 Jan; 24(1):63-69. PubMed ID: 33232619
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 10.