BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

271 related articles for article (PubMed ID: 21301028)

  • 1. Change Blindness Phenomena for Virtual Reality Display Systems.
    Steinicke F; Bruder G; Hinrichs K; Willemsen P
    IEEE Trans Vis Comput Graph; 2011 Sep; 17(9):1223-33. PubMed ID: 21301028
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Egocentric depth judgments in optical, see-through augmented reality.
    Swan JE; Jones A; Kolstad E; Livingston MA; Smallman HS
    IEEE Trans Vis Comput Graph; 2007; 13(3):429-42. PubMed ID: 17356211
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Saliency in VR: How Do People Explore Virtual Environments?
    Sitzmann V; Serrano A; Pavel A; Agrawala M; Gutierrez D; Masia B; Wetzstein G
    IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1633-1642. PubMed ID: 29553930
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Parallax360: Stereoscopic 360° Scene Representation for Head-Motion Parallax.
    Luo B; Xu F; Richardt C; Yong JH
    IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1545-1553. PubMed ID: 29543172
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Gaze-Dependent Simulation of Light Perception in Virtual Reality.
    Luidolt LR; Wimmer M; Krosl K
    IEEE Trans Vis Comput Graph; 2020 Dec; 26(12):3557-3567. PubMed ID: 32941149
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Effect of Display Technology on Perceived Scale of Space.
    Geuss MN; Stefanucci JK; Creem-Regehr SH; Thompson WB; Mohler BJ
    Hum Factors; 2015 Nov; 57(7):1235-47. PubMed ID: 26060237
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Natural perspective projections for head-mounted displays.
    Steinicke F; Bruder G; Kuhl S; Willemsen P; Lappe M; Hinrichs KH
    IEEE Trans Vis Comput Graph; 2011 Jul; 17(7):888-99. PubMed ID: 21546652
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Comparison of visual fatigue caused by head-mounted display for virtual reality and two-dimensional display using objective and subjective evaluation.
    Hirota M; Kanda H; Endo T; Miyoshi T; Miyagawa S; Hirohara Y; Yamaguchi T; Saika M; Morimoto T; Fujikado T
    Ergonomics; 2019 Jun; 62(6):759-766. PubMed ID: 30773103
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Does stereopsis improve face identification? A study using a virtual reality display with integrated eye-tracking and pupillometry.
    Liu H; Laeng B; Czajkowski NO
    Acta Psychol (Amst); 2020 Oct; 210():103142. PubMed ID: 32836112
    [TBL] [Abstract][Full Text] [Related]  

  • 10. A comparative study of monoscopic and stereoscopic display for a probe-positioning task.
    Wang G; Mercier L; Collins DL; Cooperstock JR
    Stud Health Technol Inform; 2009; 142():417-9. PubMed ID: 19377197
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Interactive visibility retargeting in VR using conformal visualization.
    Petkov K; Papadopoulos C; Zhang M; Kaufman AE; Gu XD
    IEEE Trans Vis Comput Graph; 2012 Jul; 18(7):1027-40. PubMed ID: 22105016
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.
    Tong X; Gromala D; Gupta D; Squire P
    Stud Health Technol Inform; 2016; 220():424-31. PubMed ID: 27046617
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Subliminal Reorientation and Repositioning in Immersive Virtual Environments using Saccadic Suppression.
    Bolte B; Lappe M
    IEEE Trans Vis Comput Graph; 2015 Apr; 21(4):545-52. PubMed ID: 26357105
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Virtual Viewing Time: The Relationship between Presence and Sexual Interest in Androphilic and Gynephilic Men.
    Fromberger P; Meyer S; Kempf C; Jordan K; Müller JL
    PLoS One; 2015; 10(5):e0127156. PubMed ID: 25992790
    [TBL] [Abstract][Full Text] [Related]  

  • 15. A versatile stereoscopic visual display system for vestibular and oculomotor research.
    Kramer PD; Roberts DC; Shelhamer M; Zee DS
    J Vestib Res; 1998; 8(5):363-79. PubMed ID: 9770655
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Impact of parallax and interpupillary distance on size judgment performances of virtual objects in stereoscopic displays.
    Woldegiorgis BH; Lin CJ; Liang WZ
    Ergonomics; 2019 Jan; 62(1):76-87. PubMed ID: 30235062
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Judgments of the distance to nearby virtual objects: interaction of viewing conditions and accommodative demand.
    Ellis SR; Menges BM
    Presence (Camb); 1997 Aug; 6(4):452-60. PubMed ID: 11540610
    [TBL] [Abstract][Full Text] [Related]  

  • 18. The effects of visual realism on search tasks in mixed reality simulation.
    Lee C; Rincon GA; Meyer G; Höllerer T; Bowman DA
    IEEE Trans Vis Comput Graph; 2013 Apr; 19(4):547-56. PubMed ID: 23428438
    [TBL] [Abstract][Full Text] [Related]  

  • 19. The right view from the wrong location: depth perception in stereoscopic multi-user virtual environments.
    Pollock B; Burton M; Kelly JW; Gilbert S; Winer E
    IEEE Trans Vis Comput Graph; 2012 Apr; 18(4):581-8. PubMed ID: 22402685
    [TBL] [Abstract][Full Text] [Related]  

  • 20. The impact of a character posture model on the communication of affect in an immersive virtual environment.
    Vinayagamoorthy V; Steed A; Slater M
    IEEE Trans Vis Comput Graph; 2008; 14(5):965-82. PubMed ID: 18599911
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 14.