BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

404 related articles for article (PubMed ID: 21680585)

  • 21. Evaluating the online activity of users of the e-Bug web site.
    de Quincey E; Kostkova P; Jawaheer G; Farrell D; McNulty CA; Weinberg J;
    J Antimicrob Chemother; 2011 Jun; 66 Suppl 5():v45-9. PubMed ID: 21680587
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Exploring children's movement characteristics during virtual reality video game play.
    Levac D; Pierrynowski MR; Canestraro M; Gurr L; Leonard L; Neeley C
    Hum Mov Sci; 2010 Dec; 29(6):1023-38. PubMed ID: 20724014
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Implementation of e-Bug in Belgium.
    Adriaenssens N; De Corte S; Coenen S; Grieten E; Goossens H
    J Antimicrob Chemother; 2011 Jun; 66 Suppl 5():v51-3. PubMed ID: 21680588
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Leveraging game-informed healthcare education.
    Begg M
    Med Teach; 2008; 30(2):155-8. PubMed ID: 18464139
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Age and violent-content labels make video games forbidden fruits for youth.
    Bijvank MN; Konijn EA; Bushman BJ; Roelofsma PH
    Pediatrics; 2009 Mar; 123(3):870-6. PubMed ID: 19255016
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Recognizing problem video game use.
    Porter G; Starcevic V; Berle D; Fenech P
    Aust N Z J Psychiatry; 2010 Feb; 44(2):120-8. PubMed ID: 20113300
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Video gaming promotes concussion knowledge acquisition in youth hockey players.
    Goodman D; Bradley NL; Paras B; Williamson IJ; Bizzochi J
    J Adolesc; 2006 Jun; 29(3):351-60. PubMed ID: 16169584
    [TBL] [Abstract][Full Text] [Related]  

  • 28. www.tnt-radiology.de: Teach and be taught radiology: implementation of a web-based training program based on user preferences as determined by survery.
    Grunewald M; Ketelsen D; Heckemann RA; Zenk J; Schick C; Bison B; Anders D; Knickenberg I; Wagner M; Neuhuber W; Bickel A; Bautz W; Greess H
    Acad Radiol; 2006 Apr; 13(4):461-8. PubMed ID: 16554226
    [TBL] [Abstract][Full Text] [Related]  

  • 29. User experiences of mobile controlled games for activation, rehabilitation and recreation of elderly and physically impaired.
    Sirkka A; Merilampi S; Koivisto A; Leinonen M; Leino M
    Stud Health Technol Inform; 2012; 177():289-95. PubMed ID: 22942069
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Evaluation of the usability of a serious game aiming to teach facial expressions to schizophrenic patients.
    Isleyen F; Gulkesen KH; Cinemre B; Samur MK; Zayim N; Sen Kaya S
    Stud Health Technol Inform; 2014; 205():662-6. PubMed ID: 25160269
    [TBL] [Abstract][Full Text] [Related]  

  • 31. The role of video technology in on-line lectures for the deaf.
    Debevc M; Peljhan Z
    Disabil Rehabil; 2004 Sep; 26(17):1048-59. PubMed ID: 15371041
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach.
    Hale AR; Young VL; Grand A; McNulty CA
    JMIR Serious Games; 2017 Mar; 5(1):e5. PubMed ID: 28341618
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Senior-driven design and development of tablet-based cognitive games.
    Marques J; Vasconcelos A; Teixeira LF
    Stud Health Technol Inform; 2013; 189():133-8. PubMed ID: 23739372
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Design and evaluation of a computer game to promote a healthy diet for young adults.
    Peng W
    Health Commun; 2009 Mar; 24(2):115-27. PubMed ID: 19280455
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Case study: using a virtual reality computer game to teach fire safety skills to children diagnosed with fetal alcohol syndrome.
    Padgett LS; Strickland D; Coles CD
    J Pediatr Psychol; 2006; 31(1):65-70. PubMed ID: 15829610
    [TBL] [Abstract][Full Text] [Related]  

  • 36. A multimodal interface device for online board games designed for sight-impaired people.
    Caporusso N; Mkrtchyan L; Badia L
    IEEE Trans Inf Technol Biomed; 2010 Mar; 14(2):248-54. PubMed ID: 19858031
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Implementation of the e-Bug Project in Spain.
    Rodríguez C; González E; García A; Campos J
    J Antimicrob Chemother; 2011 Jun; 66 Suppl 5():v85-7. PubMed ID: 21680597
    [TBL] [Abstract][Full Text] [Related]  

  • 38. The use of PowerPoint shareware for making Jeopardy!--type games in the teaching of psychology.
    Lord PB; Martin MM; Abramson CI
    Percept Mot Skills; 2007 Aug; 105(1):8-14. PubMed ID: 17918543
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Augmenting your own reality: student authoring of science-based augmented reality games.
    Klopfer E; Sheldon J
    New Dir Youth Dev; 2010; 2010(128):85-94. PubMed ID: 21240956
    [TBL] [Abstract][Full Text] [Related]  

  • 40. e-Bug implementation in the Czech Republic.
    Koprivová Herotová T; Kostkova P; Benes J
    J Antimicrob Chemother; 2011 Jun; 66 Suppl 5():v55-7. PubMed ID: 21680589
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 21.