These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

263 related articles for article (PubMed ID: 22073024)

  • 1. Patterns of and motivations for concurrent use of video games and substances.
    Ream GL; Elliott LC; Dunlap E
    Int J Environ Res Public Health; 2011 Oct; 8(10):3999-4012. PubMed ID: 22073024
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Playing video games while using or feeling the effects of substances: associations with substance use problems.
    Ream GL; Elliott LC; Dunlap E
    Int J Environ Res Public Health; 2011 Oct; 8(10):3979-98. PubMed ID: 22073023
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Video game genre as a predictor of problem use.
    Elliott L; Golub A; Ream G; Dunlap E
    Cyberpsychol Behav Soc Netw; 2012 Mar; 15(3):155-61. PubMed ID: 22242785
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Gaming under the influence: An exploratory study.
    Škařupová K; Blinka L; Ťápal A
    J Behav Addict; 2018 Jun; 7(2):493-498. PubMed ID: 29788755
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People.
    Cranwell J; Whittamore K; Britton J; Leonardi-Bee J
    Cyberpsychol Behav Soc Netw; 2016 Jul; 19(7):426-34. PubMed ID: 27428030
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Video game addiction, ADHD symptomatology, and video game reinforcement.
    Mathews CL; Morrell HER; Molle JE
    Am J Drug Alcohol Abuse; 2019; 45(1):67-76. PubMed ID: 29874473
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Measuring problem video game playing in adolescents.
    Tejeiro Salguero RA; Morán RM
    Addiction; 2002 Dec; 97(12):1601-6. PubMed ID: 12472644
    [TBL] [Abstract][Full Text] [Related]  

  • 8. An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study.
    Esposito MR; Serra N; Guillari A; Simeone S; Sarracino F; Continisio GI; Rea T
    Medicina (Kaunas); 2020 May; 56(5):. PubMed ID: 32384823
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Interaction with the game and motivation among players of massively multiplayer online role-playing games.
    Fuster H; Carbonell X; Chamarro A; Oberst U
    Span J Psychol; 2013; 16():E43. PubMed ID: 23866239
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Smoking in Video Games: A Systematic Review.
    Forsyth SR; Malone RE
    Nicotine Tob Res; 2016 Jun; 18(6):1390-8. PubMed ID: 26209852
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Recognizing problem video game use.
    Porter G; Starcevic V; Berle D; Fenech P
    Aust N Z J Psychiatry; 2010 Feb; 44(2):120-8. PubMed ID: 20113300
    [TBL] [Abstract][Full Text] [Related]  

  • 12. The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players.
    Forrest CJ; King DL; Delfabbro PH
    J Gambl Stud; 2016 Jun; 32(2):409-20. PubMed ID: 25773869
    [TBL] [Abstract][Full Text] [Related]  

  • 13. [Self-perception and life satisfaction in video game addiction in young adolescents (11-14 years old)].
    Gaetan S; Bonnet A; Pedinielli JL
    Encephale; 2012 Dec; 38(6):512-8. PubMed ID: 23200618
    [TBL] [Abstract][Full Text] [Related]  

  • 14. "Who Are the Cyka Blyat?" How Empathy, Impulsivity, and Motivations to Play Predict Aggressive Behaviors in Multiplayer Online Games.
    Lemercier-Dugarin M; Romo L; Tijus C; Zerhouni O
    Cyberpsychol Behav Soc Netw; 2021 Jan; 24(1):63-69. PubMed ID: 33232619
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey.
    Zanetta Dauriat F; Zermatten A; Billieux J; Thorens G; Bondolfi G; Zullino D; Khazaal Y
    Eur Addict Res; 2011; 17(4):185-9. PubMed ID: 21494046
    [TBL] [Abstract][Full Text] [Related]  

  • 16. COVID-19 as 'Game Changer' for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study.
    Ellis LA; Lee MD; Ijaz K; Smith J; Braithwaite J; Yin K
    J Med Internet Res; 2020 Dec; 22(12):e25117. PubMed ID: 33284781
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Attachment and emotion regulation in substance addictions and behavioral addictions.
    Estévez A; Jáuregui P; Sánchez-Marcos I; López-González H; Griffiths MD
    J Behav Addict; 2017 Dec; 6(4):534-544. PubMed ID: 29280395
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Exploring the links between personality traits and motivations to play online games.
    Park J; Song Y; Teng CI
    Cyberpsychol Behav Soc Netw; 2011 Dec; 14(12):747-51. PubMed ID: 21780935
    [TBL] [Abstract][Full Text] [Related]  

  • 19. [Video games: are the motivations and intensity of use changing with age? Comparison between a population of adolescent and adult gamers].
    Caillon J; Bouju G; Grall-Bronnec M
    Arch Pediatr; 2014 Mar; 21(3):251-7. PubMed ID: 24457109
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction.
    Han DH; Hwang JW; Renshaw PF
    Exp Clin Psychopharmacol; 2010 Aug; 18(4):297-304. PubMed ID: 20695685
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 14.