313 related articles for article (PubMed ID: 22324055)
1. Wii Fit® training vs. Adapted Physical Activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study.
Toulotte C; Toursel C; Olivier N
Clin Rehabil; 2012 Sep; 26(9):827-35. PubMed ID: 22324055
[TBL] [Abstract][Full Text] [Related]
2. Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study.
Bateni H
Physiotherapy; 2012 Sep; 98(3):211-6. PubMed ID: 22898577
[TBL] [Abstract][Full Text] [Related]
3. The effect of the Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders.
Franco JR; Jacobs K; Inzerillo C; Kluzik J
Technol Health Care; 2012; 20(2):95-115. PubMed ID: 22508022
[TBL] [Abstract][Full Text] [Related]
4. Assessment of postural balance in community-dwelling older adults - methodological aspects and effects of biofeedback-based Nintendo Wii training.
Jørgensen MG
Dan Med J; 2014 Jan; 61(1):B4775. PubMed ID: 24393594
[TBL] [Abstract][Full Text] [Related]
5. Home-based balance training programme using Wii Fit with balance board for Parkinsons's disease: a pilot study.
Esculier JF; Vaudrin J; Bériault P; Gagnon K; Tremblay LE
J Rehabil Med; 2012 Feb; 44(2):144-50. PubMed ID: 22266676
[TBL] [Abstract][Full Text] [Related]
6. Motor learning, retention and transfer after virtual-reality-based training in Parkinson's disease--effect of motor and cognitive demands of games: a longitudinal, controlled clinical study.
dos Santos Mendes FA; Pompeu JE; Modenesi Lobo A; Guedes da Silva K; Oliveira Tde P; Peterson Zomignani A; Pimentel Piemonte ME
Physiotherapy; 2012 Sep; 98(3):217-23. PubMed ID: 22898578
[TBL] [Abstract][Full Text] [Related]
7. Wii-hab for pre-frail older adults.
Daniel K
Rehabil Nurs; 2012; 37(4):195-201. PubMed ID: 22744992
[TBL] [Abstract][Full Text] [Related]
8. Balance exercise for persons with multiple sclerosis using Wii games: a randomised, controlled multi-centre study.
Nilsagård YE; Forsberg AS; von Koch L
Mult Scler; 2013 Feb; 19(2):209-16. PubMed ID: 22674972
[TBL] [Abstract][Full Text] [Related]
9. Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial.
Salem Y; Gropack SJ; Coffin D; Godwin EM
Physiotherapy; 2012 Sep; 98(3):189-95. PubMed ID: 22898574
[TBL] [Abstract][Full Text] [Related]
10. Six weeks of unsupervised Nintendo Wii Fit gaming is effective at improving balance in independent older adults.
Nicholson VP; McKean M; Lowe J; Fawcett C; Burkett B
J Aging Phys Act; 2015 Jan; 23(1):153-8. PubMed ID: 24589631
[TBL] [Abstract][Full Text] [Related]
11. Use of Nintendo Wii Fit™ in the rehabilitation of outpatients following total knee replacement: a preliminary randomised controlled trial.
Fung V; Ho A; Shaffer J; Chung E; Gomez M
Physiotherapy; 2012 Sep; 98(3):183-8. PubMed ID: 22898573
[TBL] [Abstract][Full Text] [Related]
12. Effects of Nintendo Wii-Fit
Tarakci D; Ersoz Huseyinsinoglu B; Tarakci E; Razak Ozdincler A
Pediatr Int; 2016 Oct; 58(10):1042-1050. PubMed ID: 26858013
[TBL] [Abstract][Full Text] [Related]
13. Balance Training with Wii Fit Plus for Community-Dwelling Persons 60 Years and Older.
Roopchand-Martin S; McLean R; Gordon C; Nelson G
Games Health J; 2015 Jun; 4(3):247-52. PubMed ID: 26182070
[TBL] [Abstract][Full Text] [Related]
14. Cognitive effects of weight-shifting controlled exergames in patients with chronic stroke: a pilot randomized comparison trial.
Hung JW; Chou CX; Chang HF; Wu WC; Hsieh YW; Chen PC; Yu MY; Chang CC; Lin JR
Eur J Phys Rehabil Med; 2017 Oct; 53(5):694-702. PubMed ID: 28382812
[TBL] [Abstract][Full Text] [Related]
15. Wii Fit exer-game training improves sensory weighting and dynamic balance in healthy young adults.
Cone BL; Levy SS; Goble DJ
Gait Posture; 2015 Feb; 41(2):711-5. PubMed ID: 25703183
[TBL] [Abstract][Full Text] [Related]
16. Visual feedback training using WII Fit improves balance in Parkinson's disease.
Zalecki T; Gorecka-Mazur A; Pietraszko W; Surowka AD; Novak P; Moskala M; Krygowska-Wajs A
Folia Med Cracov; 2013; 53(1):65-78. PubMed ID: 24858332
[TBL] [Abstract][Full Text] [Related]
17. Block and Random Practice: A Wii Fit Dynamic Balance Training in Older Adults.
Jeon MJ; Jeon HS; Yi CH; Kwon OY; You SH; Park JH
Res Q Exerc Sport; 2021 Sep; 92(3):352-360. PubMed ID: 32401683
[No Abstract] [Full Text] [Related]
18. The effects of Nintendo Wii(TM)-based balance and upper extremity training on activities of daily living and quality of life in patients with sub-acute stroke: a randomized controlled study.
Şimşek TT; Çekok K
Int J Neurosci; 2016 Dec; 126(12):1061-70. PubMed ID: 26626539
[TBL] [Abstract][Full Text] [Related]
19. Nintendo Wii Fit for balance rehabilitation in patients with Parkinson's disease: A comparative study.
Negrini S; Bissolotti L; Ferraris A; Noro F; Bishop MD; Villafañe JH
J Bodyw Mov Ther; 2017 Jan; 21(1):117-123. PubMed ID: 28167167
[TBL] [Abstract][Full Text] [Related]
20. Feasibility of Wii Fit training to improve clinical measures of balance in older adults.
Bieryla KA; Dold NM
Clin Interv Aging; 2013; 8():775-81. PubMed ID: 23836967
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]