221 related articles for article (PubMed ID: 22402690)
1. Evaluating display fidelity and interaction fidelity in a virtual reality game.
McMahan RP; Bowman DA; Zielinski DJ; Brady RB
IEEE Trans Vis Comput Graph; 2012 Apr; 18(4):626-33. PubMed ID: 22402690
[TBL] [Abstract][Full Text] [Related]
2. Transfer of systematic computer game training in surgical novices on performance in virtual reality image guided surgical simulators.
Kolga Schlickum M; Hedman L; Enochsson L; Kjellin A; Felländer-Tsai L
Stud Health Technol Inform; 2008; 132():210-5. PubMed ID: 18391288
[TBL] [Abstract][Full Text] [Related]
3. Development of a data management tool for investigating multivariate space and free will experiences in virtual reality.
Morie JF; Iyer K; Luigi DP; Williams J; Dozois A; Rizzo AS
Appl Psychophysiol Biofeedback; 2005 Sep; 30(3):319-31. PubMed ID: 16167194
[TBL] [Abstract][Full Text] [Related]
4. Training presence: the importance of virtual reality experience on the "sense of being there".
Gamito P; Oliveira J; Morais D; Baptista A; Santos N; Soares F; Saraiva T; Rosa P
Stud Health Technol Inform; 2010; 154():128-33. PubMed ID: 20543284
[TBL] [Abstract][Full Text] [Related]
5. Video gaming in children improves performance on a virtual reality trainer but does not yet make a laparoscopic surgeon.
Rosenthal R; Geuss S; Dell-Kuster S; Schäfer J; Hahnloser D; Demartines N
Surg Innov; 2011 Jun; 18(2):160-70. PubMed ID: 21245068
[TBL] [Abstract][Full Text] [Related]
6. Emotional and performance attributes of a VR game: a study of children.
Stansfield S; Dennis C; Suma E
Stud Health Technol Inform; 2005; 111():515-8. PubMed ID: 15718789
[TBL] [Abstract][Full Text] [Related]
7. The effects of visual realism on search tasks in mixed reality simulation.
Lee C; Rincon GA; Meyer G; Höllerer T; Bowman DA
IEEE Trans Vis Comput Graph; 2013 Apr; 19(4):547-56. PubMed ID: 23428438
[TBL] [Abstract][Full Text] [Related]
8. Feasibility of training athletes for high-pressure situations using virtual reality.
Stinson C; Bowman DA
IEEE Trans Vis Comput Graph; 2014 Apr; 20(4):606-15. PubMed ID: 24650988
[TBL] [Abstract][Full Text] [Related]
9. A serious game for off-pump coronary artery bypass surgery procedure training.
Cowan B; Sabri H; Kapralos B; Moussa F; Cristancho S; Dubrowski A
Stud Health Technol Inform; 2011; 163():147-9. PubMed ID: 21335779
[TBL] [Abstract][Full Text] [Related]
10. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
Xu W; Liang HN; Zhang Z; Baghaei N
Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
[No Abstract] [Full Text] [Related]
11. Virtual patient: a photo-real virtual human for VR-based therapy.
Kiss B; Benedek B; Szijártó G; Csukly G; Simon L; Takács B
Stud Health Technol Inform; 2004; 98():154-6. PubMed ID: 15544262
[TBL] [Abstract][Full Text] [Related]
12. Dense and dynamic 3D selection for game-based virtual environments.
Cashion J; Wingrave C; LaViola JJ
IEEE Trans Vis Comput Graph; 2012 Apr; 18(4):634-42. PubMed ID: 22402691
[TBL] [Abstract][Full Text] [Related]
13. The effects of auditory background noise and virtual reality technology on video game distraction analgesia.
Zeroth JA; Dahlquist LM; Foxen-Craft EC
Scand J Pain; 2019 Jan; 19(1):207-217. PubMed ID: 30422807
[TBL] [Abstract][Full Text] [Related]
14. Read-the-game: System for skill-based visual exploratory activity assessment with a full body virtual reality soccer simulation.
Rojas Ferrer CD; Shishido H; Kitahara I; Kameda Y
PLoS One; 2020; 15(3):e0230042. PubMed ID: 32182621
[TBL] [Abstract][Full Text] [Related]
15. 'Putting it on the table': direct-manipulative interaction and multi-user display technologies for semi-immersive environments and augmented reality applications.
Encarnação LM; Bimber O
Stud Health Technol Inform; 2002; 85():137-40. PubMed ID: 15458074
[TBL] [Abstract][Full Text] [Related]
16. The effect of sound on visual fidelity perception in stereoscopic 3-D.
Rojas D; Kapralos B; Hogue A; Collins K; Nacke L; Cristancho S; Conati C; Dubrowski A
IEEE Trans Cybern; 2013 Dec; 43(6):1572-83. PubMed ID: 24122614
[TBL] [Abstract][Full Text] [Related]
17. Augmenting your own reality: student authoring of science-based augmented reality games.
Klopfer E; Sheldon J
New Dir Youth Dev; 2010; 2010(128):85-94. PubMed ID: 21240956
[TBL] [Abstract][Full Text] [Related]
18. The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
Roettl J; Terlutter R
PLoS One; 2018; 13(7):e0200724. PubMed ID: 30028839
[TBL] [Abstract][Full Text] [Related]
19. [Virtual reality in medicine].
Völter S; Krämer KL
Radiologe; 1995 Sep; 35(9):563-8. PubMed ID: 8588036
[TBL] [Abstract][Full Text] [Related]
20. Use of immersive virtual reality for treating anger.
Miyahira SD; Folen RA; Stetz M; Rizzo A; Kawasaki MM
Stud Health Technol Inform; 2010; 154():82-6. PubMed ID: 20543275
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]