These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

145 related articles for article (PubMed ID: 22515170)

  • 1. Defending the doomed: implicit strategies concerning protection of first-person shooter games.
    Kneer J; Munko D; Glock S; Bente G
    Cyberpsychol Behav Soc Netw; 2012 May; 15(5):251-6. PubMed ID: 22515170
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Are digital games perceived as fun or danger? Supporting and suppressing different game-related concepts.
    Kneer J; Glock S; Beskes S; Bente G
    Cyberpsychol Behav Soc Netw; 2012 Nov; 15(11):604-9. PubMed ID: 23002985
    [TBL] [Abstract][Full Text] [Related]  

  • 3. The contagious impact of playing violent video games on aggression: Longitudinal evidence.
    Greitemeyer T
    Aggress Behav; 2019 Nov; 45(6):635-642. PubMed ID: 31410869
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Violent video games stress people out and make them more aggressive.
    Hasan Y; Bègue L; Bushman BJ
    Aggress Behav; 2013 Jan; 39(1):64-70. PubMed ID: 23097053
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Virtually justifiable homicide: the effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition.
    Gitter SA; Ewell PJ; Guadagno RE; Stillman TF; Baumeister RF
    Aggress Behav; 2013; 39(5):346-54. PubMed ID: 23650097
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Grand Theft Auto IV comes to Singapore: effects of repeated exposure to violent video games on aggression.
    Teng SK; Chong GY; Siew AS; Skoric MM
    Cyberpsychol Behav Soc Netw; 2011 Oct; 14(10):597-602. PubMed ID: 21381967
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Effects of playing video games on perceptions of one's humanity.
    Greitemeyer T
    J Soc Psychol; 2013; 153(4):499-514. PubMed ID: 23951954
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Violent Video Games and the P300: No Evidence to Support the Neural Desensitization Hypothesis.
    Goodson S; Turner KJ; Pearson SL; Carter P
    Cyberpsychol Behav Soc Netw; 2021 Jan; 24(1):48-55. PubMed ID: 33434094
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Denying humanness to others: a newly discovered mechanism by which violent video games increase aggressive behavior.
    Greitemeyer T; McLatchie N
    Psychol Sci; 2011 May; 22(5):659-65. PubMed ID: 21422464
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Effect of playing violent video games cooperatively or competitively on subsequent cooperative behavior.
    Ewoldsen DR; Eno CA; Okdie BM; Velez JA; Guadagno RE; DeCoster J
    Cyberpsychol Behav Soc Netw; 2012 May; 15(5):277-80. PubMed ID: 22489544
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Playing violent video games and desensitization to violence.
    Brockmyer JF
    Child Adolesc Psychiatr Clin N Am; 2015 Jan; 24(1):65-77. PubMed ID: 25455576
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Playing violent video games increases intergroup bias.
    Greitemeyer T
    Pers Soc Psychol Bull; 2014 Jan; 40(1):70-8. PubMed ID: 24085715
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players.
    Yang GS; Huesmann LR; Bushman BJ
    Aggress Behav; 2014; 40(6):537-41. PubMed ID: 25043905
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior.
    Polman H; de Castro BO; van Aken MA
    Aggress Behav; 2008; 34(3):256-64. PubMed ID: 18161877
    [TBL] [Abstract][Full Text] [Related]  

  • 15. A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression.
    Verheijen GP; Burk WJ; Stoltz SEMJ; van den Berg YHM; Cillessen AHN
    Cyberpsychol Behav Soc Netw; 2021 Jan; 24(1):24-31. PubMed ID: 33434092
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Influence of violent video gaming on determinants of the acquired capability for suicide.
    Teismann T; Förtsch EM; Baumgart P; Het S; Michalak J
    Psychiatry Res; 2014 Jan; 215(1):217-22. PubMed ID: 24210745
    [TBL] [Abstract][Full Text] [Related]  

  • 17. The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players.
    Gabbiadini A; Riva P
    Aggress Behav; 2018 Mar; 44(2):113-124. PubMed ID: 29052252
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Violent video game players and non-players differ on facial emotion recognition.
    Diaz RL; Wong U; Hodgins DC; Chiu CG; Goghari VM
    Aggress Behav; 2016; 42(1):16-28. PubMed ID: 26299393
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Playing a first-person shooter video game induces neuroplastic change.
    Wu S; Cheng CK; Feng J; D'Angelo L; Alain C; Spence I
    J Cogn Neurosci; 2012 Jun; 24(6):1286-93. PubMed ID: 22264193
    [TBL] [Abstract][Full Text] [Related]  

  • 20. The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.
    Ferguson CJ
    Psychiatr Q; 2007 Dec; 78(4):309-16. PubMed ID: 17914672
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 8.