These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

379 related articles for article (PubMed ID: 22549724)

  • 21. The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies.
    Gentile DA; Anderson CA; Yukawa S; Ihori N; Saleem M; Ming LK; Shibuya A; Liau AK; Khoo A; Bushman BJ; Rowell Huesmann L; Sakamoto A
    Pers Soc Psychol Bull; 2009 Jun; 35(6):752-63. PubMed ID: 19321812
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Effects of playing video games on perceptions of one's humanity.
    Greitemeyer T
    J Soc Psychol; 2013; 153(4):499-514. PubMed ID: 23951954
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players.
    Yang GS; Huesmann LR; Bushman BJ
    Aggress Behav; 2014; 40(6):537-41. PubMed ID: 25043905
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Screen Violence and Youth Behavior.
    Anderson CA; Bushman BJ; Bartholow BD; Cantor J; Christakis D; Coyne SM; Donnerstein E; Brockmyer JF; Gentile DA; Green CS; Huesmann R; Hummer T; Krahé B; Strasburger VC; Warburton W; Wilson BJ; Ybarra M
    Pediatrics; 2017 Nov; 140(Suppl 2):S142-S147. PubMed ID: 29093050
    [TBL] [Abstract][Full Text] [Related]  

  • 25. An update on the effects of playing violent video games.
    Anderson CA
    J Adolesc; 2004 Feb; 27(1):113-22. PubMed ID: 15013264
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Grand Theft Auto IV comes to Singapore: effects of repeated exposure to violent video games on aggression.
    Teng SK; Chong GY; Siew AS; Skoric MM
    Cyberpsychol Behav Soc Netw; 2011 Oct; 14(10):597-602. PubMed ID: 21381967
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Linking violent video games to cyberaggression among college students: A cross-sectional study.
    Li Y
    Aggress Behav; 2022 Mar; 48(2):241-252. PubMed ID: 34676565
    [TBL] [Abstract][Full Text] [Related]  

  • 28. A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression.
    Verheijen GP; Burk WJ; Stoltz SEMJ; van den Berg YHM; Cillessen AHN
    Cyberpsychol Behav Soc Netw; 2021 Jan; 24(1):24-31. PubMed ID: 33434092
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Exposure to violent video games increases automatic aggressiveness.
    Uhlmann E; Swanson J
    J Adolesc; 2004 Feb; 27(1):41-52. PubMed ID: 15013259
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Longitudinal effects of violent video games on aggression in Japan and the United States.
    Anderson CA; Sakamoto A; Gentile DA; Ihori N; Shibuya A; Yukawa S; Naito M; Kobayashi K
    Pediatrics; 2008 Nov; 122(5):e1067-72. PubMed ID: 18977956
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Violent video games stress people out and make them more aggressive.
    Hasan Y; Bègue L; Bushman BJ
    Aggress Behav; 2013 Jan; 39(1):64-70. PubMed ID: 23097053
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.
    Fraser AM; Padilla-Walker LM; Coyne SM; Nelson LJ; Stockdale LA
    J Youth Adolesc; 2012 May; 41(5):636-49. PubMed ID: 22302216
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Are the effects of Unreal violent video games pronounced when playing with a virtual reality system?
    Arriaga P; Esteves F; Carneiro P; Monteiro MB
    Aggress Behav; 2008; 34(5):521-38. PubMed ID: 18506677
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression.
    Sauer JD; Drummond A; Nova N
    J Exp Psychol Appl; 2015 Sep; 21(3):205-14. PubMed ID: 26121373
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Of virtual victims and victimized virtues: differential effects of experienced aggression in video games on social cooperation.
    Rothmund T; Gollwitzer M; Klimmt C
    Pers Soc Psychol Bull; 2011 Jan; 37(1):107-19. PubMed ID: 21177877
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Violent Video Games and the P300: No Evidence to Support the Neural Desensitization Hypothesis.
    Goodson S; Turner KJ; Pearson SL; Carter P
    Cyberpsychol Behav Soc Netw; 2021 Jan; 24(1):48-55. PubMed ID: 33434094
    [TBL] [Abstract][Full Text] [Related]  

  • 37. The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players.
    Gabbiadini A; Riva P
    Aggress Behav; 2018 Mar; 44(2):113-124. PubMed ID: 29052252
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game.
    Jung Y; Park N; Lee KM
    Cyberpsychol Behav Soc Netw; 2015 Dec; 18(12):711-7. PubMed ID: 26587734
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Violent Video Games Don't Increase Hostility in Teens, but They Do Stress Girls Out.
    Ferguson CJ; Trigani B; Pilato S; Miller S; Foley K; Barr H
    Psychiatr Q; 2016 Mar; 87(1):49-56. PubMed ID: 25896582
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal.
    Barlett CP; Rodeheffer C
    Aggress Behav; 2009; 35(3):213-24. PubMed ID: 19280624
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 19.