These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
517 related articles for article (PubMed ID: 23098213)
1. Trajectories of problem video gaming among adult regular gamers: an 18-month longitudinal study. King DL; Delfabbro PH; Griffiths MD Cyberpsychol Behav Soc Netw; 2013 Jan; 16(1):72-6. PubMed ID: 23098213 [TBL] [Abstract][Full Text] [Related]
2. Maladaptive cognitions predict changes in problematic gaming in highly-engaged adults: A 12-month longitudinal study. Forrest CJ; King DL; Delfabbro PH Addict Behav; 2017 Feb; 65():125-130. PubMed ID: 27816037 [TBL] [Abstract][Full Text] [Related]
3. Internet gaming disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type. Bonnaire C; Baptista D Psychiatry Res; 2019 Feb; 272():521-530. PubMed ID: 30616119 [TBL] [Abstract][Full Text] [Related]
4. The association between online gaming, social phobia, and depression: an internet survey. Wei HT; Chen MH; Huang PC; Bai YM BMC Psychiatry; 2012 Jul; 12():92. PubMed ID: 22839747 [TBL] [Abstract][Full Text] [Related]
6. Video Gaming Disorder and Sport and Exercise in Emerging Adulthood: A Longitudinal Study. Henchoz Y; Studer J; Deline S; N'Goran AA; Baggio S; Gmel G Behav Med; 2016; 42(2):105-11. PubMed ID: 25258243 [TBL] [Abstract][Full Text] [Related]
7. Excessive computer game playing: evidence for addiction and aggression? Grüsser SM; Thalemann R; Griffiths MD Cyberpsychol Behav; 2007 Apr; 10(2):290-2. PubMed ID: 17474848 [TBL] [Abstract][Full Text] [Related]
8. Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers. Li D; Liau A; Khoo A Cyberpsychol Behav Soc Netw; 2011 Sep; 14(9):535-9. PubMed ID: 21332374 [TBL] [Abstract][Full Text] [Related]
9. Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder. Deleuze J; Nuyens F; Rochat L; Rothen S; Maurage P; Billieux J J Behav Addict; 2017 Dec; 6(4):516-524. PubMed ID: 29130328 [TBL] [Abstract][Full Text] [Related]
10. Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with 'video game addiction'. van Rooij AJ; Schoenmakers TM; van de Mheen D Addict Behav; 2017 Jan; 64():269-274. PubMed ID: 26526624 [TBL] [Abstract][Full Text] [Related]
11. Reliability and Validity of the Behavioral Addiction Measure for Video Gaming. Sanders JL; Williams RJ Cyberpsychol Behav Soc Netw; 2016 Jan; 19(1):43-8. PubMed ID: 26720761 [TBL] [Abstract][Full Text] [Related]
12. Correlates of problematic gaming - Is there support for proneness to risky behaviour? Šincek D; Humer JT; Duvnjak I Psychiatr Danub; 2017 Sep; 29(3):302-312. PubMed ID: 28949311 [TBL] [Abstract][Full Text] [Related]
13. Pathological video game use among youths: a two-year longitudinal study. Gentile DA; Choo H; Liau A; Sim T; Li D; Fung D; Khoo A Pediatrics; 2011 Feb; 127(2):e319-29. PubMed ID: 21242221 [TBL] [Abstract][Full Text] [Related]
14. Physiological arousal deficits in addicted gamers differ based on preferred game genre. Metcalf O; Pammer K Eur Addict Res; 2014; 20(1):23-32. PubMed ID: 23921429 [TBL] [Abstract][Full Text] [Related]
15. Generalised Versus Specific Internet Use-Related Addiction Problems: A Mixed Methods Study on Internet, Gaming, and Social Networking Behaviours. Lopez-Fernandez O Int J Environ Res Public Health; 2018 Dec; 15(12):. PubMed ID: 30572652 [TBL] [Abstract][Full Text] [Related]
16. Reframing video gaming and internet use addiction: empirical cross-national comparison of heavy use over time and addiction scales among young users. Baggio S; Dupuis M; Studer J; Spilka S; Daeppen JB; Simon O; Berchtold A; Gmel G Addiction; 2016 Mar; 111(3):513-22. PubMed ID: 26449796 [TBL] [Abstract][Full Text] [Related]
17. The attitudes, feelings, and experiences of online gamers: a qualitative analysis. Hussain Z; Griffiths MD Cyberpsychol Behav; 2009 Dec; 12(6):747-53. PubMed ID: 19788376 [TBL] [Abstract][Full Text] [Related]
18. Pathological video-game use among youth ages 8 to 18: a national study. Gentile D Psychol Sci; 2009 May; 20(5):594-602. PubMed ID: 19476590 [TBL] [Abstract][Full Text] [Related]
19. The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players. Forrest CJ; King DL; Delfabbro PH J Gambl Stud; 2016 Jun; 32(2):409-20. PubMed ID: 25773869 [TBL] [Abstract][Full Text] [Related]
20. Online video game addiction: identification of addicted adolescent gamers. Van Rooij AJ; Schoenmakers TM; Vermulst AA; Van den Eijnden RJ; Van de Mheen D Addiction; 2011 Jan; 106(1):205-12. PubMed ID: 20840209 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]