These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

151 related articles for article (PubMed ID: 23137807)

  • 1. Effects of video game playing on cerebral blood flow in young adults: a SPECT study.
    Chou YH; Yang BH; Hsu JW; Wang SJ; Lin CL; Huang KL; Chien Chang A; Lee SM
    Psychiatry Res; 2013 Apr; 212(1):65-72. PubMed ID: 23137807
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Prefrontal cerebral blood volume patterns while playing video games--a near-infrared spectroscopy study.
    Nagamitsu S; Nagano M; Yamashita Y; Takashima S; Matsuishi T
    Brain Dev; 2006 Jun; 28(5):315-21. PubMed ID: 16481139
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Changes in cue-induced, prefrontal cortex activity with video-game play.
    Han DH; Kim YS; Lee YS; Min KJ; Renshaw PF
    Cyberpsychol Behav Soc Netw; 2010 Dec; 13(6):655-61. PubMed ID: 21142990
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Acute effects of violent video-game playing on blood pressure and appetite perception in normal-weight young men: a randomized controlled trial.
    Siervo M; Sabatini S; Fewtrell MS; Wells JC
    Eur J Clin Nutr; 2013 Dec; 67(12):1322-4. PubMed ID: 24084510
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players.
    Yang GS; Huesmann LR; Bushman BJ
    Aggress Behav; 2014; 40(6):537-41. PubMed ID: 25043905
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction.
    Han DH; Hwang JW; Renshaw PF
    Exp Clin Psychopharmacol; 2010 Aug; 18(4):297-304. PubMed ID: 20695685
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Computer and video game addiction-a comparison between game users and non-game users.
    Weinstein AM
    Am J Drug Alcohol Abuse; 2010 Sep; 36(5):268-76. PubMed ID: 20545602
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior.
    Polman H; de Castro BO; van Aken MA
    Aggress Behav; 2008; 34(3):256-64. PubMed ID: 18161877
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: a NIRS study of children.
    Matsuda G; Hiraki K
    Neuroimage; 2006 Feb; 29(3):706-11. PubMed ID: 16230030
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Violence in video game produces a lower activation of limbic and temporal areas in response to social inclusion images.
    Lai C; Pellicano GR; Altavilla D; Proietti A; Lucarelli G; Massaro G; Luciani M; Aceto P
    Cogn Affect Behav Neurosci; 2019 Aug; 19(4):898-909. PubMed ID: 30565058
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal.
    Barlett CP; Rodeheffer C
    Aggress Behav; 2009; 35(3):213-24. PubMed ID: 19280624
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Factors correlated with violent video game use by adolescent boys and girls.
    Olson CK; Kutner LA; Warner DE; Almerigi JB; Baer L; Nicholi AM; Beresin EV
    J Adolesc Health; 2007 Jul; 41(1):77-83. PubMed ID: 17577537
    [TBL] [Abstract][Full Text] [Related]  

  • 13. The neural processing of voluntary completed, real and virtual violent and nonviolent computer game scenarios displaying predefined actions in gamers and nongamers.
    Regenbogen C; Herrmann M; Fehr T
    Soc Neurosci; 2010; 5(2):221-40. PubMed ID: 19823959
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Health-risk correlates of video-game playing among adults.
    Weaver JB; Mays D; Sargent Weaver S; Kannenberg W; Hopkins GL; Eroğlu D; Bernhardt JM
    Am J Prev Med; 2009 Oct; 37(4):299-305. PubMed ID: 19765501
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Violent video games stress people out and make them more aggressive.
    Hasan Y; Bègue L; Bushman BJ
    Aggress Behav; 2013 Jan; 39(1):64-70. PubMed ID: 23097053
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Central benzodiazepine receptor binding potential and CBF images on SPECT correlate with oxygen extraction fraction images on PET in the cerebral cortex with unilateral major cerebral artery occlusive disease.
    Chida K; Ogasawara K; Kuroda H; Aso K; Kobayashi M; Fujiwara S; Yoshida K; Terasaki K; Ogawa A
    J Nucl Med; 2011 Apr; 52(4):511-8. PubMed ID: 21421729
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Failure to demonstrate that playing violent video games diminishes prosocial behavior.
    Tear MJ; Nielsen M
    PLoS One; 2013; 8(7):e68382. PubMed ID: 23844191
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Playing violent video games increases intergroup bias.
    Greitemeyer T
    Pers Soc Psychol Bull; 2014 Jan; 40(1):70-8. PubMed ID: 24085715
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Brain fMRI study of crave induced by cue pictures in online game addicts (male adolescents).
    Sun Y; Ying H; Seetohul RM; Xuemei W; Ya Z; Qian L; Guoqing X; Ye S
    Behav Brain Res; 2012 Aug; 233(2):563-76. PubMed ID: 22684084
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Cerebral blood flow changes during chanting meditation.
    Khalsa DS; Amen D; Hanks C; Money N; Newberg A
    Nucl Med Commun; 2009 Dec; 30(12):956-61. PubMed ID: 19773673
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 8.