BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

147 related articles for article (PubMed ID: 23238089)

  • 1. The activity intensities reached when playing active tennis gaming relative to sedentary gaming, tennis game-play, and current activity recommendations in young adults.
    Scanlan AT; Arkinstall H; Dalbo VJ; Humphries BJ; Jennings CT; Kingsley MI
    J Strength Cond Res; 2013 Sep; 27(9):2588-95. PubMed ID: 23238089
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults.
    O'Donovan C; Hussey J
    Physiotherapy; 2012 Sep; 98(3):205-10. PubMed ID: 22898576
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Assessing the Physiological Cost of Active Videogames (Xbox Kinect) Versus Sedentary Videogames in Young Healthy Males.
    Barry G; Tough D; Sheerin P; Mattinson O; Dawe R; Board E
    Games Health J; 2016 Feb; 5(1):68-74. PubMed ID: 26625306
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Body Segment Kinematics and Energy Expenditure in Active Videogames.
    Böhm B; Hartmann M; Böhm H
    Games Health J; 2016 Jun; 5(3):189-96. PubMed ID: 27310480
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Metabolic Cost and Exercise Intensity During Active Virtual Reality Gaming.
    Gomez DH; Bagley JR; Bolter N; Kern M; Lee CM
    Games Health J; 2018 Oct; 7(5):310-316. PubMed ID: 30325233
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Energy expended playing Xbox Kinect™ and Wii™ games: a preliminary study comparing single and multiplayer modes.
    O'Donovan C; Hirsch E; Holohan E; McBride I; McManus R; Hussey J
    Physiotherapy; 2012 Sep; 98(3):224-9. PubMed ID: 22898579
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Physiological Responses and Hedonics During Prolonged Physically Interactive Videogame Play.
    Santo AS; Barkley JE; Hafen PS; Navalta J
    Games Health J; 2016 Apr; 5(2):108-13. PubMed ID: 26978073
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Energy expended by boys playing active video games.
    White K; Schofield G; Kilding AE
    J Sci Med Sport; 2011 Mar; 14(2):130-4. PubMed ID: 20810313
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Comparison between Nintendo Wii Fit aerobics and traditional aerobic exercise in sedentary young adults.
    Douris PC; McDonald B; Vespi F; Kelley NC; Herman L
    J Strength Cond Res; 2012 Apr; 26(4):1052-7. PubMed ID: 22446674
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Physiologic responses and energy expenditure of kinect active video game play in schoolchildren.
    Smallwood SR; Morris MM; Fallows SJ; Buckley JP
    Arch Pediatr Adolesc Med; 2012 Nov; 166(11):1005-9. PubMed ID: 23007801
    [TBL] [Abstract][Full Text] [Related]  

  • 11. A practical method of estimating energy expenditure during tennis play.
    Novas AM; Rowbottom DG; Jenkins DG
    J Sci Med Sport; 2003 Mar; 6(1):40-50. PubMed ID: 12801209
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Cardiovascular and affective outcomes of active gaming: using the nintendo wii as a cardiovascular training tool.
    Naugle KE; Naugle KM; Wikstrom EA
    J Strength Cond Res; 2014 Feb; 28(2):443-51. PubMed ID: 23660574
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Energy expenditure in adults with cerebral palsy playing Wii Sports.
    Hurkmans HL; van den Berg-Emons RJ; Stam HJ
    Arch Phys Med Rehabil; 2010 Oct; 91(10):1577-81. PubMed ID: 20875517
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Adolescent girls' energy expenditure during dance simulation active computer gaming.
    Fawkner SG; Niven A; Thin AG; Macdonald MJ; Oakes JR
    J Sports Sci; 2010 Jan; 28(1):61-5. PubMed ID: 20013462
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Metabolic responses to Wii Fit™ video games at different game levels.
    Worley JR; Rogers SN; Kraemer RR
    J Strength Cond Res; 2011 Mar; 25(3):689-93. PubMed ID: 21311348
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Metabolic responses of upper-body accelerometer-controlled video games in adults.
    Stroud LC; Amonette WE; Dupler TL
    Appl Physiol Nutr Metab; 2010 Oct; 35(5):643-9. PubMed ID: 20962920
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Effects of age on heart rate response during a strenuous match of tennis.
    Therminarias A; Dansou P; Chirpaz-Oddou MF; Quirion A
    J Sports Med Phys Fitness; 1990 Dec; 30(4):389-96. PubMed ID: 2079845
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Physiological and Fatigue Responses Associated With Male and Mixed-Gender Ultimate Frisbee Game Play.
    Scanlan AT; Kean CO; Humphries BJ; Dalbo VJ
    J Strength Cond Res; 2015 Sep; 29(9):2600-7. PubMed ID: 26313576
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Assessment of Active Video Gaming Using Adapted Controllers by Individuals With Physical Disabilities: A Protocol.
    Malone LA; Padalabalanarayanan S; McCroskey J; Thirumalai M
    JMIR Res Protoc; 2017 Jun; 6(6):e116. PubMed ID: 28623186
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Energy expenditure in chronic stroke patients playing Wii Sports: a pilot study.
    Hurkmans HL; Ribbers GM; Streur-Kranenburg MF; Stam HJ; van den Berg-Emons RJ
    J Neuroeng Rehabil; 2011 Jul; 8():38. PubMed ID: 21756315
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 8.