These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

185 related articles for article (PubMed ID: 23258925)

  • 41. The therapeutic relationship in child therapy: perspectives of children and mothers.
    DeVet KA; Kim YJ; Charlot-Swilley D; Ireys HT
    J Clin Child Adolesc Psychol; 2003 Jun; 32(2):277-83. PubMed ID: 12679286
    [TBL] [Abstract][Full Text] [Related]  

  • 42. Recognizing problem video game use.
    Porter G; Starcevic V; Berle D; Fenech P
    Aust N Z J Psychiatry; 2010 Feb; 44(2):120-8. PubMed ID: 20113300
    [TBL] [Abstract][Full Text] [Related]  

  • 43. Improving children's mental rotation accuracy with computer game playing.
    De Lisi R; Wolford JL
    J Genet Psychol; 2002 Sep; 163(3):272-82. PubMed ID: 12230149
    [TBL] [Abstract][Full Text] [Related]  

  • 44. Credibility clusters, preferences, and helpfulness beliefs for specific forms of psychotherapy.
    Sandell R; Clinton D; Frövenholt J; Bragesjö M
    Psychol Psychother; 2011 Dec; 84(4):425-41. PubMed ID: 22903884
    [TBL] [Abstract][Full Text] [Related]  

  • 45. Effects of graduate clinicians' personal therapy on therapeutic alliance.
    Gold SH; Hilsenroth MJ
    Clin Psychol Psychother; 2009; 16(3):159-71. PubMed ID: 19253265
    [TBL] [Abstract][Full Text] [Related]  

  • 46. Therapist behaviours in internet-delivered cognitive behaviour therapy: analyses of e-mail correspondence in the treatment of generalized anxiety disorder.
    Paxling B; Lundgren S; Norman A; Almlöv J; Carlbring P; Cuijpers P; Andersson G
    Behav Cogn Psychother; 2013 May; 41(3):280-9. PubMed ID: 22717145
    [TBL] [Abstract][Full Text] [Related]  

  • 47. [Serious game as a therapeutic tool in psychiatry: A systematic review].
    Fovet T; Micoulaud-Franchi JA; Vaiva G; Thomas P; Jardri R; Amad A
    Encephale; 2016 Oct; 42(5):463-469. PubMed ID: 27017317
    [TBL] [Abstract][Full Text] [Related]  

  • 48. [Patient evaluation of day clinic treatment -- experience of treatment and change].
    Gutknecht H
    Psychiatr Prax; 2005 Oct; 32(7):342-8. PubMed ID: 16220418
    [TBL] [Abstract][Full Text] [Related]  

  • 49. Street racing video games and risk-taking driving: An Internet survey of automobile enthusiasts.
    Vingilis E; Seeley J; Wiesenthal DL; Wickens CM; Fischer P; Mann RE
    Accid Anal Prev; 2013 Jan; 50():1-7. PubMed ID: 23131472
    [TBL] [Abstract][Full Text] [Related]  

  • 50. Parents' and children's perceptions of active video games: a focus group study.
    Dixon R; Maddison R; Ni Mhurchu C; Jull A; Meagher-Lundberg P; Widdowson D
    J Child Health Care; 2010 Jun; 14(2):189-99. PubMed ID: 20203134
    [TBL] [Abstract][Full Text] [Related]  

  • 51. Using cognitive behavioural therapy with complex cases: using the therapeutic relationship to change core beliefs.
    Binnie J
    Issues Ment Health Nurs; 2012 Jul; 33(7):480-5. PubMed ID: 22757600
    [TBL] [Abstract][Full Text] [Related]  

  • 52. Usual and virtual reality video game-based physiotherapy for children and youth with acquired brain injuries.
    Levac D; Miller P; Missiuna C
    Phys Occup Ther Pediatr; 2012 May; 32(2):180-95. PubMed ID: 21942894
    [TBL] [Abstract][Full Text] [Related]  

  • 53. Developing e-Bug web games to teach microbiology.
    Farrell D; Kostkova P; Lazareck L; Weerasinghe D; Weinberg J; Lecky DM; Adriaenssens N; Koprivová Herotová T; Holt J; Touboul P; Merakou K; Koncan R; Olczak-Pienkowska A; Avô AB; Campos J; McNulty CA
    J Antimicrob Chemother; 2011 Jun; 66 Suppl 5():v33-8. PubMed ID: 21680585
    [TBL] [Abstract][Full Text] [Related]  

  • 54. Factors correlated with violent video game use by adolescent boys and girls.
    Olson CK; Kutner LA; Warner DE; Almerigi JB; Baer L; Nicholi AM; Beresin EV
    J Adolesc Health; 2007 Jul; 41(1):77-83. PubMed ID: 17577537
    [TBL] [Abstract][Full Text] [Related]  

  • 55. Dependence on computer games by adolescents.
    Griffiths MD; Hunt N
    Psychol Rep; 1998 Apr; 82(2):475-80. PubMed ID: 9621722
    [TBL] [Abstract][Full Text] [Related]  

  • 56. Comparison of therapeutic action, style and content in cognitive-behavioural and psychodynamic group therapy under clinically representative conditions.
    Watzke B; Rueddel H; Koch U; Rudolph M; Schulz H
    Clin Psychol Psychother; 2008; 15(6):404-17. PubMed ID: 19115459
    [TBL] [Abstract][Full Text] [Related]  

  • 57. Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study.
    van der Meulen H; McCashin D; O'Reilly G; Coyle D
    JMIR Ment Health; 2019 May; 6(5):e12430. PubMed ID: 31094346
    [TBL] [Abstract][Full Text] [Related]  

  • 58. Serious Games for Psychotherapy: A Systematic Review.
    Eichenberg C; Schott M
    Games Health J; 2017 Jun; 6(3):127-135. PubMed ID: 28628385
    [TBL] [Abstract][Full Text] [Related]  

  • 59. Gamification and the Psychology of Game Design in Transforming Mental Health Care.
    Lee MD
    J Am Psychiatr Nurses Assoc; 2016; 22(2):134-6. PubMed ID: 27000185
    [No Abstract]   [Full Text] [Related]  

  • 60. Developing Digital Intervention Games for Mental Disorders: A Review.
    Shah A; Kraemer KR; Won CR; Black S; Hasenbein W
    Games Health J; 2018 Aug; 7(4):213-224. PubMed ID: 30106642
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 10.