249 related articles for article (PubMed ID: 23442203)
1. Computer game-based and traditional learning method: a comparison regarding students' knowledge retention.
Rondon S; Sassi FC; Furquim de Andrade CR
BMC Med Educ; 2013 Feb; 13():30. PubMed ID: 23442203
[TBL] [Abstract][Full Text] [Related]
2. Augmenting College Students' Study of Speech-Language Pathology Using Computer-Based Mini Quiz Games.
Vinney LA; Howles L; Leverson G; Connor NP
Am J Speech Lang Pathol; 2016 Aug; 25(3):416-25. PubMed ID: 27366864
[TBL] [Abstract][Full Text] [Related]
3. Game-Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life.
Lorenzo-Alvarez R; Rudolphi-Solero T; Ruiz-Gomez MJ; Sendra-Portero F
Anat Sci Educ; 2020 Sep; 13(5):602-617. PubMed ID: 31665564
[TBL] [Abstract][Full Text] [Related]
4. Effect of Computer-Assisted Learning on Students' Dental Anatomy Waxing Performance.
Kwon SR; Hernández M; Blanchette DR; Lam MT; Gratton DG; Aquilino SA
J Dent Educ; 2015 Sep; 79(9):1093-100. PubMed ID: 26329034
[TBL] [Abstract][Full Text] [Related]
5. Effectiveness of PBL methodology in a hybrid dentistry program to enhance students' knowledge and confidence. (a pilot study).
Al-Madi EM; Celur SL; Nasim M
BMC Med Educ; 2018 Nov; 18(1):270. PubMed ID: 30458764
[TBL] [Abstract][Full Text] [Related]
6. Improving physiotherapy students' anatomy learning experience and short-term knowledge retention-An observational study in Malta.
Cuschieri S; Narnaware Y
Anat Sci Educ; 2023; 16(6):1134-1143. PubMed ID: 37312260
[TBL] [Abstract][Full Text] [Related]
7. Assessing the learning potential of an interactive digital game versus an interactive-style didactic lecture: the continued importance of didactic teaching in medical student education.
Courtier J; Webb EM; Phelps AS; Naeger DM
Pediatr Radiol; 2016 Dec; 46(13):1787-1796. PubMed ID: 27580908
[TBL] [Abstract][Full Text] [Related]
8. Serious game is an effective learning method for primary health care education of medical students: A randomized controlled trial.
Tubelo RA; Portella FF; Gelain MA; de Oliveira MMC; de Oliveira AEF; Dahmer A; Pinto MEB
Int J Med Inform; 2019 Oct; 130():103944. PubMed ID: 31442848
[TBL] [Abstract][Full Text] [Related]
9. Interactive Lecture in the Dissection Hall: Transforming Passive Lecture into a Dynamic Learning Experience.
Chimmalgi M
Anat Sci Educ; 2019 Mar; 12(2):191-199. PubMed ID: 30118568
[TBL] [Abstract][Full Text] [Related]
10. Learning style versus time spent studying and career choice: Which is associated with success in a combined undergraduate anatomy and physiology course?
Farkas GJ; Mazurek E; Marone JR
Anat Sci Educ; 2016; 9(2):121-31. PubMed ID: 26301828
[TBL] [Abstract][Full Text] [Related]
11. ClueConnect: a word array game to promote student comprehension of key terminology in an introductory anatomy and physiology course.
Burleson KM; Olimpo JT
Adv Physiol Educ; 2016 Jun; 40(2):223-8. PubMed ID: 27105741
[TBL] [Abstract][Full Text] [Related]
12. Puzzle-based versus traditional lecture: comparing the effects of pedagogy on academic performance in an undergraduate human anatomy and physiology II lab.
Stetzik L; Deeter A; Parker J; Yukech C
BMC Med Educ; 2015 Jun; 15():107. PubMed ID: 26100835
[TBL] [Abstract][Full Text] [Related]
13. Analysis of traditional versus three-dimensional augmented curriculum on anatomical learning outcome measures.
Peterson DC; Mlynarczyk GS
Anat Sci Educ; 2016 Nov; 9(6):529-536. PubMed ID: 27078503
[TBL] [Abstract][Full Text] [Related]
14. Effects of board game play on nursing students' medication knowledge: A randomized controlled trial.
Chang YS; Hu SH; Kuo SW; Chang KM; Kuo CL; Nguyen TV; Chuang YH
Nurse Educ Pract; 2022 Aug; 63():103412. PubMed ID: 35926260
[TBL] [Abstract][Full Text] [Related]
15. Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.
Boeker M; Andel P; Vach W; Frankenschmidt A
PLoS One; 2013; 8(12):e82328. PubMed ID: 24349257
[TBL] [Abstract][Full Text] [Related]
16. A little healthy competition: using mixed methods to pilot a team-based digital game for boosting medical student engagement with anatomy and histology content.
Janssen A; Shaw T; Goodyear P; Kerfoot BP; Bryce D
BMC Med Educ; 2015 Oct; 15():173. PubMed ID: 26459198
[TBL] [Abstract][Full Text] [Related]
17. Enhancement of anatomical learning and developing clinical competence of first-year medical and allied health profession students.
Keim Janssen SA; VanderMeulen SP; Shostrom VK; Lomneth CS
Anat Sci Educ; 2014; 7(3):181-90. PubMed ID: 24002924
[TBL] [Abstract][Full Text] [Related]
18. Open problem-based instruction impacts understanding of physiological concepts differently in undergraduate students.
Franklin BM; Xiang L; Collett JA; Rhoads MK; Osborn JL
Adv Physiol Educ; 2015 Dec; 39(4):327-34. PubMed ID: 26628656
[TBL] [Abstract][Full Text] [Related]
19. Introducing free response short answer questions in anatomy spot tests: experiment study.
Alraddadi A; Hoja I; Alhawas H; Khawaji B; Alharbi Y; Agha S; Masuadi E; Magzoub ME
Surg Radiol Anat; 2021 Apr; 43(4):497-503. PubMed ID: 32851435
[TBL] [Abstract][Full Text] [Related]
20. NEOGAMES: A Serious Computer Game That Improves Long-Term Knowledge Retention of Neonatal Resuscitation in Undergraduate Medical Students.
Hu L; Zhang L; Yin R; Li Z; Shen J; Tan H; Wu J; Zhou W
Front Pediatr; 2021; 9():645776. PubMed ID: 33968850
[No Abstract] [Full Text] [Related]
[Next] [New Search]