These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

394 related articles for article (PubMed ID: 23951954)

  • 1. Effects of playing video games on perceptions of one's humanity.
    Greitemeyer T
    J Soc Psychol; 2013; 153(4):499-514. PubMed ID: 23951954
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Virtually justifiable homicide: the effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition.
    Gitter SA; Ewell PJ; Guadagno RE; Stillman TF; Baumeister RF
    Aggress Behav; 2013; 39(5):346-54. PubMed ID: 23650097
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Denying humanness to others: a newly discovered mechanism by which violent video games increase aggressive behavior.
    Greitemeyer T; McLatchie N
    Psychol Sci; 2011 May; 22(5):659-65. PubMed ID: 21422464
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Violent video games stress people out and make them more aggressive.
    Hasan Y; Bègue L; Bushman BJ
    Aggress Behav; 2013 Jan; 39(1):64-70. PubMed ID: 23097053
    [TBL] [Abstract][Full Text] [Related]  

  • 5. The contagious impact of playing violent video games on aggression: Longitudinal evidence.
    Greitemeyer T
    Aggress Behav; 2019 Nov; 45(6):635-642. PubMed ID: 31410869
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Playing violent video games increases intergroup bias.
    Greitemeyer T
    Pers Soc Psychol Bull; 2014 Jan; 40(1):70-8. PubMed ID: 24085715
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Effects of prosocial video games on prosocial behavior.
    Greitemeyer T; Osswald S
    J Pers Soc Psychol; 2010 Feb; 98(2):211-21. PubMed ID: 20085396
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Playing prosocial video games increases the accessibility of prosocial thoughts.
    Greitemeyer T; Osswald S
    J Soc Psychol; 2011; 151(2):121-8. PubMed ID: 21476457
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior.
    Polman H; de Castro BO; van Aken MA
    Aggress Behav; 2008; 34(3):256-64. PubMed ID: 18161877
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Grand Theft Auto IV comes to Singapore: effects of repeated exposure to violent video games on aggression.
    Teng SK; Chong GY; Siew AS; Skoric MM
    Cyberpsychol Behav Soc Netw; 2011 Oct; 14(10):597-602. PubMed ID: 21381967
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players.
    Yang GS; Huesmann LR; Bushman BJ
    Aggress Behav; 2014; 40(6):537-41. PubMed ID: 25043905
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.
    Saleem M; Anderson CA; Gentile DA
    Aggress Behav; 2012; 38(4):281-7. PubMed ID: 25363697
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Do aggressive people play violent computer games in a more aggressive way? Individual difference and idiosyncratic game-playing experience.
    Peng W; Liu M; Mou Y
    Cyberpsychol Behav; 2008 Apr; 11(2):157-61. PubMed ID: 18422407
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Moral license in video games: when being right can mean doing wrong.
    Ellithorpe ME; Cruz C; Velez JA; Ewoldsen DR; Bogert AK
    Cyberpsychol Behav Soc Netw; 2015 Apr; 18(4):203-7. PubMed ID: 25803312
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Exposure to violent video games increases automatic aggressiveness.
    Uhlmann E; Swanson J
    J Adolesc; 2004 Feb; 27(1):41-52. PubMed ID: 15013259
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Effects of prosocial, neutral, and violent video games on college students' affect.
    Saleem M; Anderson CA; Gentile DA
    Aggress Behav; 2012; 38(4):263-71. PubMed ID: 22549724
    [TBL] [Abstract][Full Text] [Related]  

  • 17. The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.
    Ferguson CJ
    Psychiatr Q; 2007 Dec; 78(4):309-16. PubMed ID: 17914672
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Violent video game players and non-players differ on facial emotion recognition.
    Diaz RL; Wong U; Hodgins DC; Chiu CG; Goghari VM
    Aggress Behav; 2016; 42(1):16-28. PubMed ID: 26299393
    [TBL] [Abstract][Full Text] [Related]  

  • 19. The others will help: the presence of multiple video game characters reduces helping after the game is over.
    Stenico C; Greitemeyer T
    J Soc Psychol; 2014; 154(2):101-4. PubMed ID: 24765815
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Long-term relations among prosocial-media use, empathy, and prosocial behavior.
    Prot S; Gentile DA; Anderson CA; Suzuki K; Swing E; Lim KM; Horiuchi Y; Jelic M; Krahé B; Liuqing W; Liau AK; Khoo A; Petrescu PD; Sakamoto A; Tajima S; Toma RA; Warburton W; Zhang X; Lam BC
    Psychol Sci; 2014 Feb; 25(2):358-68. PubMed ID: 24335350
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 20.