These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

225 related articles for article (PubMed ID: 24058355)

  • 1. Individual differences in motives, preferences, and pathology in video games: the gaming attitudes, motives, and experiences scales (GAMES).
    Hilgard J; Engelhardt CR; Bartholow BD
    Front Psychol; 2013; 4():608. PubMed ID: 24058355
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey.
    Choi WT; Yu DK; Wong T; Lantta T; Yang M; Välimäki M
    J Med Internet Res; 2020 Jul; 22(7):e14865. PubMed ID: 32459646
    [TBL] [Abstract][Full Text] [Related]  

  • 3. The development and validation of the Videogaming Motives Questionnaire (VMQ).
    López-Fernández FJ; Mezquita L; Griffiths MD; Ortet G; Ibáñez MI
    PLoS One; 2020; 15(10):e0240726. PubMed ID: 33095762
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Pathological game use in adults with and without Autism Spectrum Disorder.
    Engelhardt CR; Mazurek MO; Hilgard J
    PeerJ; 2017; 5():e3393. PubMed ID: 28663933
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Social Context and Gaming Motives Predict Mental Health Better Than Time Played: An Exploratory Regression Analysis with over 13,000 Video Game Players.
    Sauter M; Braun T; Mack W
    Cyberpsychol Behav Soc Netw; 2021 Feb; 24(2):94-100. PubMed ID: 32907385
    [TBL] [Abstract][Full Text] [Related]  

  • 6. The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players.
    Gabbiadini A; Riva P
    Aggress Behav; 2018 Mar; 44(2):113-124. PubMed ID: 29052252
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Why iPlay: The Relationships of Autistic and Schizotypal Traits With Patterns of Video Game Use.
    Yang N; Hurd PL; Crespi BJ
    Front Psychol; 2022; 13():767446. PubMed ID: 35282248
    [TBL] [Abstract][Full Text] [Related]  

  • 8. The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.
    Király O; Urbán R; Griffiths MD; Ágoston C; Nagygyörgy K; Kökönyei G; Demetrovics Z
    J Med Internet Res; 2015 Apr; 17(4):e88. PubMed ID: 25855558
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Motives Matter: Motives for Playing Pokémon Go and Implications for Well-Being.
    Yang CC; Liu D
    Cyberpsychol Behav Soc Netw; 2017 Jan; 20(1):52-57. PubMed ID: 28080150
    [TBL] [Abstract][Full Text] [Related]  

  • 10. The Development and Validation of the Game User Experience Satisfaction Scale (GUESS).
    Phan MH; Keebler JR; Chaparro BS
    Hum Factors; 2016 Dec; 58(8):1217-1247. PubMed ID: 27647156
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games.
    Ferrari M; McIlwaine SV; Jordan G; Shah JL; Lal S; Iyer SN
    JMIR Ment Health; 2019 May; 6(5):e12418. PubMed ID: 31066703
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Gaming Preferences, Motivations, and Experiences of Pharmacy Students in Asia.
    Chang HY; Wong LL; Yap KZ; Yap KY
    Games Health J; 2016 Feb; 5(1):40-9. PubMed ID: 26795233
    [TBL] [Abstract][Full Text] [Related]  

  • 13. What would my avatar do? Gaming, pathology, and risky decision making.
    Bailey K; West R; Kuffel J
    Front Psychol; 2013; 4():609. PubMed ID: 24058356
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.
    Kuss DJ; Louws J; Wiers RW
    Cyberpsychol Behav Soc Netw; 2012 Sep; 15(9):480-5. PubMed ID: 22974351
    [TBL] [Abstract][Full Text] [Related]  

  • 15. An Overview of Structural Characteristics in Problematic Video Game Playing.
    Griffiths MD; Nuyens F
    Curr Addict Rep; 2017; 4(3):272-283. PubMed ID: 28845381
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study.
    Hull DC; Williams GA; Griffiths MD
    J Behav Addict; 2013 Sep; 2(3):145-52. PubMed ID: 25215196
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Patterns of choices on video game genres and Internet addiction.
    Floros G; Siomos K
    Cyberpsychol Behav Soc Netw; 2012 Aug; 15(8):417-24. PubMed ID: 22823448
    [TBL] [Abstract][Full Text] [Related]  

  • 18. An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study.
    Esposito MR; Serra N; Guillari A; Simeone S; Sarracino F; Continisio GI; Rea T
    Medicina (Kaunas); 2020 May; 56(5):. PubMed ID: 32384823
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Korean validation of the Motives for Online Gaming Questionnaire: Focusing on its factor structure and incremental validity.
    Kim BN; Kang HS
    Addict Behav; 2021 Nov; 122():107019. PubMed ID: 34161877
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Street racing video games and risk-taking driving: An Internet survey of automobile enthusiasts.
    Vingilis E; Seeley J; Wiesenthal DL; Wickens CM; Fischer P; Mann RE
    Accid Anal Prev; 2013 Jan; 50():1-7. PubMed ID: 23131472
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 12.