279 related articles for article (PubMed ID: 24070452)
1. Rehab@home: a tool for home-based motor function rehabilitation.
Faria C; Silva J; Campilho A
Disabil Rehabil Assist Technol; 2015 Jan; 10(1):67-74. PubMed ID: 24070452
[TBL] [Abstract][Full Text] [Related]
2. Movement-based interaction applied to physical rehabilitation therapies.
Garrido Navarro JE; Ruiz Penichet VM; Lozano Pérez MD
J Med Internet Res; 2014 Dec; 16(12):e281. PubMed ID: 25491148
[TBL] [Abstract][Full Text] [Related]
3. Comparison of different exercise programs in the rehabilitation of patients with chronic peripheral vestibular dysfunction.
Szturm T; Ireland DJ; Lessing-Turner M
J Vestib Res; 1994; 4(6):461-79. PubMed ID: 7850042
[TBL] [Abstract][Full Text] [Related]
4. Use of Nintendo Wii Fit™ in the rehabilitation of outpatients following total knee replacement: a preliminary randomised controlled trial.
Fung V; Ho A; Shaffer J; Chung E; Gomez M
Physiotherapy; 2012 Sep; 98(3):183-8. PubMed ID: 22898573
[TBL] [Abstract][Full Text] [Related]
5. Development of an interactive game-based rehabilitation tool for dynamic balance training.
Lange B; Flynn S; Proffitt R; Chang CY; Rizzo AS
Top Stroke Rehabil; 2010; 17(5):345-52. PubMed ID: 21131259
[TBL] [Abstract][Full Text] [Related]
6. Verification of a Portable Motion Tracking System for Remote Management of Physical Rehabilitation of the Knee.
Bell KM; Onyeukwu C; McClincy MP; Allen M; Bechard L; Mukherjee A; Hartman RA; Smith C; Lynch AD; Irrgang JJ
Sensors (Basel); 2019 Feb; 19(5):. PubMed ID: 30823373
[TBL] [Abstract][Full Text] [Related]
7. A dual-task home-based rehabilitation programme for improving balance control in patients with acquired brain injury: a single-blind, randomized controlled pilot study.
Peirone E; Goria PF; Anselmino A
Clin Rehabil; 2014 Apr; 28(4):329-38. PubMed ID: 24013268
[TBL] [Abstract][Full Text] [Related]
8. Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries.
Betker AL; Desai A; Nett C; Kapadia N; Szturm T
Phys Ther; 2007 Oct; 87(10):1389-98. PubMed ID: 17712036
[TBL] [Abstract][Full Text] [Related]
9. PC-based telerehabilitation system with force feedback.
Popescu V; Burdea G; Bouzit M; Girone M; Hentz V
Stud Health Technol Inform; 1999; 62():261-7. PubMed ID: 10538369
[TBL] [Abstract][Full Text] [Related]
10. Home-based balance training using the Wii balance board: a randomized, crossover pilot study in multiple sclerosis.
Prosperini L; Fortuna D; Giannì C; Leonardi L; Marchetti MR; Pozzilli C
Neurorehabil Neural Repair; 2013; 27(6):516-25. PubMed ID: 23478168
[TBL] [Abstract][Full Text] [Related]
11. Validation of a mechanism to balance exercise difficulty in robot-assisted upper-extremity rehabilitation after stroke.
Zimmerli L; Krewer C; Gassert R; Müller F; Riener R; Lünenburger L
J Neuroeng Rehabil; 2012 Feb; 9():6. PubMed ID: 22304989
[TBL] [Abstract][Full Text] [Related]
12. Lower limb power rehabilitation (LLPR) using interactive video game for improvement of balance function in older people.
Chen PY; Wei SH; Hsieh WL; Cheen JR; Chen LK; Kao CL
Arch Gerontol Geriatr; 2012; 55(3):677-82. PubMed ID: 22795360
[TBL] [Abstract][Full Text] [Related]
13. MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system.
Da Gama AE; Chaves TM; Figueiredo LS; Baltar A; Meng M; Navab N; Teichrieb V; Fallavollita P
Comput Methods Programs Biomed; 2016 Oct; 135():105-14. PubMed ID: 27586484
[TBL] [Abstract][Full Text] [Related]
14. Increasing patient engagement during virtual reality-based motor rehabilitation.
Zimmerli L; Jacky M; Lünenburger L; Riener R; Bolliger M
Arch Phys Med Rehabil; 2013 Sep; 94(9):1737-46. PubMed ID: 23500181
[TBL] [Abstract][Full Text] [Related]
15. eBaViR, easy balance virtual rehabilitation system: a study with patients.
González-Fernández M; Gil-Gómez JA; Alcañiz M; Noé E; Colomer C
Stud Health Technol Inform; 2010; 154():61-6. PubMed ID: 20543271
[TBL] [Abstract][Full Text] [Related]
16. Vestibular rehabilitation using the Nintendo® Wii Balance Board -- a user-friendly alternative for central nervous compensation.
Sparrer I; Duong Dinh TA; Ilgner J; Westhofen M
Acta Otolaryngol; 2013 Mar; 133(3):239-45. PubMed ID: 23131174
[TBL] [Abstract][Full Text] [Related]
17. [Design and realization of training methods based on sit-to-stand balance ability training apparatus].
Xu X; Ji X; An M; Hu X; Hu X
Sheng Wu Yi Xue Gong Cheng Xue Za Zhi; 2013 Jun; 30(3):534-40, 551. PubMed ID: 23865314
[TBL] [Abstract][Full Text] [Related]
18. Visual feedback training using WII Fit improves balance in Parkinson's disease.
Zalecki T; Gorecka-Mazur A; Pietraszko W; Surowka AD; Novak P; Moskala M; Krygowska-Wajs A
Folia Med Cracov; 2013; 53(1):65-78. PubMed ID: 24858332
[TBL] [Abstract][Full Text] [Related]
19. Computer-based cognitive rehabilitation: the CoRe system.
Alloni A; Sinforiani E; Zucchella C; Sandrini G; Bernini S; Cattani B; Pardell DT; Quaglini S; Pistarini C
Disabil Rehabil; 2017 Feb; 39(4):407-417. PubMed ID: 26505323
[TBL] [Abstract][Full Text] [Related]
20. A real time biofeedback using Kinect and Wii to improve gait for post-total knee replacement rehabilitation: a case study report.
Levinger P; Zeina D; Teshome AK; Skinner E; Begg R; Abbott JH
Disabil Rehabil Assist Technol; 2016; 11(3):251-62. PubMed ID: 26336875
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]