These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

118 related articles for article (PubMed ID: 24422250)

  • 1. Selectively enhanced motion perception in core video gamers.
    Hutchinson CV; Stocks R
    Perception; 2013; 42(6):675-7. PubMed ID: 24422250
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Action video game players form more detailed representation of objects.
    Sungur H; Boduroglu A
    Acta Psychol (Amst); 2012 Feb; 139(2):327-34. PubMed ID: 22266223
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Action video game experience reduces the cost of switching tasks.
    Cain MS; Landau AN; Shimamura AP
    Atten Percept Psychophys; 2012 May; 74(4):641-7. PubMed ID: 22415446
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Task switching in video game players: Benefits of selective attention but not resistance to proactive interference.
    Karle JW; Watter S; Shedden JM
    Acta Psychol (Amst); 2010 May; 134(1):70-8. PubMed ID: 20064634
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Video game players show higher performance but no difference in speed of attention shifts.
    Mack DJ; Wiesmann H; Ilg UJ
    Acta Psychol (Amst); 2016 Sep; 169():11-9. PubMed ID: 27203594
    [TBL] [Abstract][Full Text] [Related]  

  • 6. The effects of video game playing on attention, memory, and executive control.
    Boot WR; Kramer AF; Simons DJ; Fabiani M; Gratton G
    Acta Psychol (Amst); 2008 Nov; 129(3):387-98. PubMed ID: 18929349
    [TBL] [Abstract][Full Text] [Related]  

  • 7. The effects of video game play on the characteristics of saccadic eye movements.
    Mack DJ; Ilg UJ
    Vision Res; 2014 Sep; 102():26-32. PubMed ID: 25091459
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Action Video Games Improve Direction Discrimination of Parafoveal Translational Global Motion but Not Reaction Times.
    Pavan A; Boyce M; Ghin F
    Perception; 2016 Oct; 45(10):1193-202. PubMed ID: 27495185
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Real-Time Strategy Video Game Experience and Visual Perceptual Learning.
    Kim YH; Kang DW; Kim D; Kim HJ; Sasaki Y; Watanabe T
    J Neurosci; 2015 Jul; 35(29):10485-92. PubMed ID: 26203143
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Light Video Game Play is Associated with Enhanced Visual Processing of Rapid Serial Visual Presentation Targets.
    Howard CJ; Wilding R; Guest D
    Perception; 2017 Feb; 46(2):161-177. PubMed ID: 27697909
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Improved top-down control reduces oculomotor capture: the case of action video game players.
    Chisholm JD; Kingstone A
    Atten Percept Psychophys; 2012 Feb; 74(2):257-62. PubMed ID: 22160821
    [TBL] [Abstract][Full Text] [Related]  

  • 12. The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search.
    Castel AD; Pratt J; Drummond E
    Acta Psychol (Amst); 2005 Jun; 119(2):217-30. PubMed ID: 15877981
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Video game practice optimizes executive control skills in dual-task and task switching situations.
    Strobach T; Frensch PA; Schubert T
    Acta Psychol (Amst); 2012 May; 140(1):13-24. PubMed ID: 22426427
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Enhanced change detection performance reveals improved strategy use in avid action video game players.
    Clark K; Fleck MS; Mitroff SR
    Acta Psychol (Amst); 2011 Jan; 136(1):67-72. PubMed ID: 21062660
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Action video game players' visual search advantage extends to biologically relevant stimuli.
    Chisholm JD; Kingstone A
    Acta Psychol (Amst); 2015 Jul; 159():93-9. PubMed ID: 26071923
    [TBL] [Abstract][Full Text] [Related]  

  • 16. [Self-perception and life satisfaction in video game addiction in young adolescents (11-14 years old)].
    Gaetan S; Bonnet A; Pedinielli JL
    Encephale; 2012 Dec; 38(6):512-8. PubMed ID: 23200618
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Enhanced Dorsal Attention Network to Salience Network Interaction in Video Gamers During Sensorimotor Decision-Making Tasks.
    Jordan T; Dhamala M
    Brain Connect; 2023 Mar; 13(2):97-106. PubMed ID: 36053714
    [No Abstract]   [Full Text] [Related]  

  • 18. Action video games and improved attentional control: Disentangling selection- and response-based processes.
    Chisholm JD; Kingstone A
    Psychon Bull Rev; 2015 Oct; 22(5):1430-6. PubMed ID: 25772554
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Violent video game players and non-players differ on facial emotion recognition.
    Diaz RL; Wong U; Hodgins DC; Chiu CG; Goghari VM
    Aggress Behav; 2016; 42(1):16-28. PubMed ID: 26299393
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Playing Action Video Games Improves Visuomotor Control.
    Li L; Chen R; Chen J
    Psychol Sci; 2016 Aug; 27(8):1092-108. PubMed ID: 27485132
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 6.