These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

270 related articles for article (PubMed ID: 24647551)

  • 1. Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.
    Mayas J; Parmentier FB; Andrés P; Ballesteros S
    PLoS One; 2014; 9(3):e92269. PubMed ID: 24647551
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial.
    Ballesteros S; Prieto A; Mayas J; Toril P; Pita C; Ponce de León L; Reales JM; Waterworth J
    Front Aging Neurosci; 2014; 6():277. PubMed ID: 25352805
    [TBL] [Abstract][Full Text] [Related]  

  • 3. A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up.
    Ballesteros S; Mayas J; Prieto A; Toril P; Pita C; Laura Pde L; Reales JM; Waterworth JA
    Front Aging Neurosci; 2015; 7():45. PubMed ID: 25926790
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial.
    Ballesteros S; Mayas J; Prieto A; Ruiz-Marquez E; Toril P; Reales JM
    Front Aging Neurosci; 2017; 9():354. PubMed ID: 29163136
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Effects of Video Game Training on Behavioral and Electrophysiological Measures of Attention and Memory: Protocol for a Randomized Controlled Trial.
    Ballesteros S; Mayas J; Ruiz-Marquez E; Prieto A; Toril P; Ponce de Leon L; de Ceballos ML; Reales Avilés JM
    JMIR Res Protoc; 2017 Jan; 6(1):e8. PubMed ID: 28119279
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults.
    Toril P; Reales JM; Mayas J; Ballesteros S
    Front Hum Neurosci; 2016; 10():206. PubMed ID: 27199723
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Video game training enhances cognition of older adults: a meta-analytic study.
    Toril P; Reales JM; Ballesteros S
    Psychol Aging; 2014 Sep; 29(3):706-16. PubMed ID: 25244488
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial.
    Gradi N; Chopin A; Bavelier D; Shechner T; Pichon S
    BMC Psychiatry; 2024 Jan; 24(1):56. PubMed ID: 38243201
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Enhancing cognition with video games: a multiple game training study.
    Oei AC; Patterson MD
    PLoS One; 2013; 8(3):e58546. PubMed ID: 23516504
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Video games as rich environments to foster brain plasticity.
    Nahum M; Bavelier D
    Handb Clin Neurol; 2020; 168():117-136. PubMed ID: 32164847
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Video-game play induces plasticity in the visual system of adults with amblyopia.
    Li RW; Ngo C; Nguyen J; Levi DM
    PLoS Biol; 2011 Aug; 9(8):e1001135. PubMed ID: 21912514
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.
    Ray NR; O'Connell MA; Nashiro K; Smith ET; Qin S; Basak C
    Restor Neurol Neurosci; 2017; 35(5):437-456. PubMed ID: 28968249
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Enhancing Attentional Control: Lessons from Action Video Games.
    Bavelier D; Green CS
    Neuron; 2019 Oct; 104(1):147-163. PubMed ID: 31600511
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory.
    Appelbaum LG; Cain MS; Darling EF; Mitroff SR
    Atten Percept Psychophys; 2013 Aug; 75(6):1161-7. PubMed ID: 23709062
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Effects of Nonaction Videogames on Attention and Memory in Young Adults.
    Ruiz-Marquez E; Prieto A; Mayas J; Toril P; Reales JM; Ballesteros S
    Games Health J; 2019 Dec; 8(6):414-422. PubMed ID: 31347931
    [No Abstract]   [Full Text] [Related]  

  • 16. Brain Training Games Enhance Cognitive Function in Healthy Subjects.
    Al-Thaqib A; Al-Sultan F; Al-Zahrani A; Al-Kahtani F; Al-Regaiey K; Iqbal M; Bashir S
    Med Sci Monit Basic Res; 2018 Apr; 24():63-69. PubMed ID: 29674605
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized controlled trial.
    Nouchi R; Taki Y; Takeuchi H; Hashizume H; Nozawa T; Kambara T; Sekiguchi A; Miyauchi CM; Kotozaki Y; Nouchi H; Kawashima R
    PLoS One; 2013; 8(2):e55518. PubMed ID: 23405164
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Randomized control trial of computer-based training targeting alertness in older adults: the ALERT trial protocol.
    VanVleet T; Voss M; Dabit S; Mitko A; DeGutis J
    BMC Psychol; 2018 May; 6(1):22. PubMed ID: 29724228
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Can training in a real-time strategy video game attenuate cognitive decline in older adults?
    Basak C; Boot WR; Voss MW; Kramer AF
    Psychol Aging; 2008 Dec; 23(4):765-77. PubMed ID: 19140648
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Casual Video Games as Training Tools for Attentional Processes in Everyday Life.
    Stroud MJ; Whitbourne SK
    Cyberpsychol Behav Soc Netw; 2015 Nov; 18(11):654-60. PubMed ID: 26448498
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 14.