These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

211 related articles for article (PubMed ID: 24702281)

  • 1. Virtual reality game-based therapy for treatment of postural and co-ordination abnormalities secondary to TBI: a pilot study.
    Ustinova KI; Perkins J; Leonard WA; Hausbeck CJ
    Brain Inj; 2014; 28(4):486-95. PubMed ID: 24702281
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Physical therapy for correcting postural and coordination deficits in patients with mild-to-moderate traumatic brain injury.
    Ustinova KI; Chernikova LA; Dull A; Perkins J
    Physiother Theory Pract; 2015 Jan; 31(1):1-7. PubMed ID: 25083579
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Virtual reality-based therapy for the treatment of balance deficits in patients receiving inpatient rehabilitation for traumatic brain injury.
    Cuthbert JP; Staniszewski K; Hays K; Gerber D; Natale A; O'Dell D
    Brain Inj; 2014; 28(2):181-8. PubMed ID: 24456057
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial.
    Salem Y; Gropack SJ; Coffin D; Godwin EM
    Physiotherapy; 2012 Sep; 98(3):189-95. PubMed ID: 22898574
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Unsupervised virtual reality-based exercise program improves hip muscle strength and balance control in older adults: a pilot study.
    Kim J; Son J; Ko N; Yoon B
    Arch Phys Med Rehabil; 2013 May; 94(5):937-43. PubMed ID: 23262158
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Low-cost virtual reality intervention program for children with developmental coordination disorder: a pilot feasibility study.
    Ashkenazi T; Weiss PL; Orian D; Laufer Y
    Pediatr Phys Ther; 2013; 25(4):467-73. PubMed ID: 24076632
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Feasibility of gaming console exercise and its effect on endurance, gait and balance in people with an acquired brain injury.
    McClanachan NJ; Gesch J; Wuthapanich N; Fleming J; Kuys SS
    Brain Inj; 2013; 27(12):1402-8. PubMed ID: 24102295
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Effects of an interactive computer game exercise regimen on balance impairment in frail community-dwelling older adults: a randomized controlled trial.
    Szturm T; Betker AL; Moussavi Z; Desai A; Goodman V
    Phys Ther; 2011 Oct; 91(10):1449-62. PubMed ID: 21799138
    [TBL] [Abstract][Full Text] [Related]  

  • 9. A telerehabilitation program by virtual reality-video games improves balance and postural control in multiple sclerosis patients.
    Gutiérrez RO; Galán Del Río F; Cano de la Cuerda R; Alguacil Diego IM; González RA; Page JC
    NeuroRehabilitation; 2013; 33(4):545-54. PubMed ID: 24029009
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Motor learning, retention and transfer after virtual-reality-based training in Parkinson's disease--effect of motor and cognitive demands of games: a longitudinal, controlled clinical study.
    dos Santos Mendes FA; Pompeu JE; Modenesi Lobo A; Guedes da Silva K; Oliveira Tde P; Peterson Zomignani A; Pimentel Piemonte ME
    Physiotherapy; 2012 Sep; 98(3):217-23. PubMed ID: 22898578
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Development of a 3D immersive videogame to improve arm-postural coordination in patients with TBI.
    Ustinova KI; Leonard WA; Cassavaugh ND; Ingersoll CD
    J Neuroeng Rehabil; 2011 Oct; 8():61. PubMed ID: 22040301
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Clinical experience using a 5-week treadmill training program with virtual reality to enhance gait in an ambulatory physical therapy service.
    Shema SR; Brozgol M; Dorfman M; Maidan I; Sharaby-Yeshayahu L; Malik-Kozuch H; Wachsler Yannai O; Giladi N; Hausdorff JM; Mirelman A
    Phys Ther; 2014 Sep; 94(9):1319-26. PubMed ID: 24786944
    [TBL] [Abstract][Full Text] [Related]  

  • 13. The Effect of a Virtual Reality Game Intervention on Balance for Patients with Stroke: A Randomized Controlled Trial.
    Lee HC; Huang CL; Ho SH; Sung WH
    Games Health J; 2017 Oct; 6(5):303-311. PubMed ID: 28771379
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Using Xbox kinect motion capture technology to improve clinical rehabilitation outcomes for balance and cardiovascular health in an individual with chronic TBI.
    Chanpimol S; Seamon B; Hernandez H; Harris-Love M; Blackman MR
    Arch Physiother; 2017; 7():. PubMed ID: 28824816
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial.
    Bacha JMR; Gomes GCV; de Freitas TB; Viveiro LAP; da Silva KG; Bueno GC; Varise EM; Torriani-Pasin C; Alonso AC; Luna NMS; D'Andrea Greve JM; Pompeu JE
    Games Health J; 2018 Feb; 7(1):24-36. PubMed ID: 29239677
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Video game-based coordinative training improves ataxia in children with degenerative ataxia.
    Ilg W; Schatton C; Schicks J; Giese MA; Schöls L; Synofzik M
    Neurology; 2012 Nov; 79(20):2056-60. PubMed ID: 23115212
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Three-dimensional, virtual reality vestibular rehabilitation for chronic imbalance problem caused by Ménière's disease: a pilot study.
    Hsu SY; Fang TY; Yeh SC; Su MC; Wang PC; Wang VY
    Disabil Rehabil; 2017 Aug; 39(16):1601-1606. PubMed ID: 27418422
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Effectiveness of executive functions training within a virtual supermarket for adults with traumatic brain injury: a pilot study.
    Jacoby M; Averbuch S; Sacher Y; Katz N; Weiss PL; Kizony R
    IEEE Trans Neural Syst Rehabil Eng; 2013 Mar; 21(2):182-90. PubMed ID: 23292820
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Pilot study comparing changes in postural control after training using a video game balance board program and 2 standard activity-based balance intervention programs.
    Pluchino A; Lee SY; Asfour S; Roos BA; Signorile JF
    Arch Phys Med Rehabil; 2012 Jul; 93(7):1138-46. PubMed ID: 22414490
    [TBL] [Abstract][Full Text] [Related]  

  • 20. A dual-task home-based rehabilitation programme for improving balance control in patients with acquired brain injury: a single-blind, randomized controlled pilot study.
    Peirone E; Goria PF; Anselmino A
    Clin Rehabil; 2014 Apr; 28(4):329-38. PubMed ID: 24013268
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 11.