These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
210 related articles for article (PubMed ID: 25215196)
1. Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study. Hull DC; Williams GA; Griffiths MD J Behav Addict; 2013 Sep; 2(3):145-52. PubMed ID: 25215196 [TBL] [Abstract][Full Text] [Related]
2. An Overview of Structural Characteristics in Problematic Video Game Playing. Griffiths MD; Nuyens F Curr Addict Rep; 2017; 4(3):272-283. PubMed ID: 28845381 [TBL] [Abstract][Full Text] [Related]
3. Examining the Predictors of Video Game Addiction According to Expertise Levels of the Players: The Role of Time Spent on Video Gaming, Engagement, Positive Gaming Perception, Social Support and Relational Health Indices. Yildiz Durak H; Haktanir A; Saritepeci M Int J Ment Health Addict; 2023 May; ():1-26. PubMed ID: 37363766 [TBL] [Abstract][Full Text] [Related]
4. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. Pallavicini F; Pepe A JMIR Serious Games; 2020 Jun; 8(2):e15635. PubMed ID: 32554371 [TBL] [Abstract][Full Text] [Related]
5. Video Game Addiction and Emotional States: Possible Confusion Between Pleasure and Happiness? Gros L; Debue N; Lete J; van de Leemput C Front Psychol; 2019; 10():2894. PubMed ID: 32047450 [TBL] [Abstract][Full Text] [Related]
6. An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study. Esposito MR; Serra N; Guillari A; Simeone S; Sarracino F; Continisio GI; Rea T Medicina (Kaunas); 2020 May; 56(5):. PubMed ID: 32384823 [TBL] [Abstract][Full Text] [Related]
7. Self and environmental exposures to drinking, smoking, gambling or video game addiction are associated with adult hypertension, heart and cerebrovascular diseases, allergy, self-rated health and happiness: Japanese General Social Survey, 2010. Shiue I Int J Cardiol; 2015 Feb; 181():403-12. PubMed ID: 25555287 [TBL] [Abstract][Full Text] [Related]
8. Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study. Walia B; Kim J; Ijere I; Sanders S JMIR Serious Games; 2022 Jun; 10(2):e33661. PubMed ID: 35471995 [TBL] [Abstract][Full Text] [Related]
9. Versatility and addiction in gaming: the number of video-game genres played is associated with pathological gaming in male adolescents. Donati MA; Chiesi F; Ammannato G; Primi C Cyberpsychol Behav Soc Netw; 2015 Feb; 18(2):129-32. PubMed ID: 25684613 [TBL] [Abstract][Full Text] [Related]
10. Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review. King DL; Delfabbro PH; Perales JC; Deleuze J; Király O; Krossbakken E; Billieux J Clin Psychol Rev; 2019 Nov; 73():101777. PubMed ID: 31707185 [TBL] [Abstract][Full Text] [Related]
11. The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players. Forrest CJ; King DL; Delfabbro PH J Gambl Stud; 2016 Jun; 32(2):409-20. PubMed ID: 25773869 [TBL] [Abstract][Full Text] [Related]
12. Video game use among secondary school students and associated factors. Oflu A; Yalcin SS Arch Argent Pediatr; 2019 Dec; 117(6):e584-e591. PubMed ID: 31758885 [TBL] [Abstract][Full Text] [Related]
13. Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review. Lopez-Fernandez O; Williams AJ; Griffiths MD; Kuss DJ Front Psychiatry; 2019; 10():454. PubMed ID: 31354536 [TBL] [Abstract][Full Text] [Related]
14. Video game addiction, ADHD symptomatology, and video game reinforcement. Mathews CL; Morrell HER; Molle JE Am J Drug Alcohol Abuse; 2019; 45(1):67-76. PubMed ID: 29874473 [TBL] [Abstract][Full Text] [Related]
15. Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study. Espinosa-Curiel IE; Pozas-Bogarin EE; Martínez-Miranda J; Pérez-Espinosa H JMIR Serious Games; 2020 Sep; 8(3):e21813. PubMed ID: 32940609 [TBL] [Abstract][Full Text] [Related]
16. Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study. Saini N; Adair C; King DL; Kuss DJ; Gentile DA; Kim HS; Edge J; Billieux J; Ng J; Yun JPS; Henkel L; Faulcon L; Nogueira M; Nielsen RKL; Husk S; Rumble S; Becker TR; Demetrovics Z; Hodgins DC J Behav Addict; 2024 Jun; 13(2):450-462. PubMed ID: 38829701 [TBL] [Abstract][Full Text] [Related]
17. [Self-perception and life satisfaction in video game addiction in young adolescents (11-14 years old)]. Gaetan S; Bonnet A; Pedinielli JL Encephale; 2012 Dec; 38(6):512-8. PubMed ID: 23200618 [TBL] [Abstract][Full Text] [Related]
19. Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors. Ortiz de Gortari AB; Gackenbach J Front Psychol; 2021; 12():585547. PubMed ID: 33967879 [TBL] [Abstract][Full Text] [Related]
20. Individual differences in motives, preferences, and pathology in video games: the gaming attitudes, motives, and experiences scales (GAMES). Hilgard J; Engelhardt CR; Bartholow BD Front Psychol; 2013; 4():608. PubMed ID: 24058355 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]