BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

146 related articles for article (PubMed ID: 25238866)

  • 1. Using virtual reality in clinical practice: A multi-site exploratory study.
    Glegg SM; Holsti L; Stanton S; Hanna S; Velikonja D; Ansley B; Sartor D; Brum C
    NeuroRehabilitation; 2014; 35(3):563-77. PubMed ID: 25238866
    [TBL] [Abstract][Full Text] [Related]  

  • 2. A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation.
    Levac D; Glegg SM; Sveistrup H; Colquhoun H; Miller PA; Finestone H; DePaul V; Harris JE; Velikonja D
    BMC Health Serv Res; 2016 Oct; 16(1):557. PubMed ID: 27716179
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Factors influencing therapists' adoption of virtual reality for brain injury rehabilitation.
    Glegg SM; Holsti L; Velikonja D; Ansley B; Brum C; Sartor D
    Cyberpsychol Behav Soc Netw; 2013 May; 16(5):385-401. PubMed ID: 23713844
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Evaluating change in virtual reality adoption for brain injury rehabilitation following knowledge translation.
    Glegg SMN; Holsti L; Stanton S; Hanna S; Velikonja D; Ansley B; Sartor D; Brum C
    Disabil Rehabil Assist Technol; 2017 Apr; 12(3):217-226. PubMed ID: 28508725
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists.
    Levac D; Glegg S; Colquhoun H; Miller P; Noubary F
    Games Health J; 2017 Aug; 6(4):217-228. PubMed ID: 28816511
    [TBL] [Abstract][Full Text] [Related]  

  • 6. The GestureTek virtual reality system in rehabilitation: a scoping review.
    Glegg SM; Tatla SK; Holsti L
    Disabil Rehabil Assist Technol; 2014 Mar; 9(2):89-111. PubMed ID: 23713408
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Virtual reality in acquired brain injury upper limb rehabilitation: evidence-based evaluation of clinical research.
    Mumford N; Wilson PH
    Brain Inj; 2009 Mar; 23(3):179-91. PubMed ID: 19205954
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Integrating virtual reality video games into practice: clinicians' experiences.
    Levac DE; Miller PA
    Physiother Theory Pract; 2013 Oct; 29(7):504-12. PubMed ID: 23362843
    [TBL] [Abstract][Full Text] [Related]  

  • 9. The motor learning strategy instrument: interrater reliability within usual and virtual reality physical therapy interventions.
    Levac D; Missiuna C; Wishart L; DeMatteo C; Wright V
    Pediatr Phys Ther; 2013; 25(1):53-60. PubMed ID: 23208222
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Does intervention using virtual reality improve upper limb function in children with neurological impairment: a systematic review of the evidence.
    Galvin J; McDonald R; Catroppa C; Anderson V
    Brain Inj; 2011; 25(5):435-42. PubMed ID: 21401370
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Virtual reality (VR)-based community living skills training for people with acquired brain injury: A pilot study.
    Yip BC; Man DW
    Brain Inj; 2009 Dec; 23(13-14):1017-26. PubMed ID: 19891532
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Using video-capture virtual reality for children with acquired brain injury.
    Bart O; Agam T; Weiss PL; Kizony R
    Disabil Rehabil; 2011; 33(17-18):1579-86. PubMed ID: 21174615
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: describing and classifying virtual reality systems.
    Galvin J; Levac D
    Dev Neurorehabil; 2011; 14(2):112-22. PubMed ID: 21410403
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Virtual reality: feasibility of implementation in a regional burn center.
    Markus LA; Willems KE; Maruna CC; Schmitz CL; Pellino TA; Wish JR; Faucher LD; Schurr MJ
    Burns; 2009 Nov; 35(7):967-9. PubMed ID: 19447555
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Usability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injury.
    Fong KN; Chow KY; Chan BC; Lam KC; Lee JC; Li TH; Yan EW; Wong AT
    J Neuroeng Rehabil; 2010 Apr; 7():19. PubMed ID: 20429955
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Virtual reality: a new prosthesis for brain injury rehabilitation.
    Johnson DA; Rose FD; Rushton S; Pentland B; Attree EA
    Scott Med J; 1998 Jun; 43(3):81-3. PubMed ID: 9682294
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Barriers, Facilitators and Interventions to Support Virtual Reality Implementation in Rehabilitation: A Scoping Review.
    Glegg SMN; Levac DE
    PM R; 2018 Nov; 10(11):1237-1251.e1. PubMed ID: 30503231
    [TBL] [Abstract][Full Text] [Related]  

  • 18. An Immersive Virtual Reality Platform to Enhance Walking Ability of Children with Acquired Brain Injuries.
    Biffi E; Beretta E; Cesareo A; Maghini C; Turconi AC; Reni G; Strazzer S
    Methods Inf Med; 2017 Mar; 56(2):119-126. PubMed ID: 28116417
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.
    Deutsch JE; Westcott McCoy S
    Pediatr Phys Ther; 2017 Jul; 29 Suppl 3(Suppl 3 IV STEP 2016 CONFERENCE PROCEEDINGS):S23-S36. PubMed ID: 28654475
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Physiotherapist beliefs and perspectives on virtual reality supported rehabilitation for the management of musculoskeletal shoulder pain: A focus group study.
    Brady N; Dejaco B; Lewis J; McCreesh K; McVeigh JG
    PLoS One; 2023; 18(4):e0284445. PubMed ID: 37058507
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 8.