BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

285 related articles for article (PubMed ID: 25272237)

  • 1. Associations between children’s video game playing and psychosocial health: information from both parent and child reports.
    Lobel A; Granic I; Stone LL; Engels RC
    Cyberpsychol Behav Soc Netw; 2014 Oct; 17(10):639-43. PubMed ID: 25272237
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study.
    Lobel A; Engels RC; Stone LL; Burk WJ; Granic I
    J Youth Adolesc; 2017 Apr; 46(4):884-897. PubMed ID: 28224404
    [TBL] [Abstract][Full Text] [Related]  

  • 3. It Is the Family Context That Matters: Concurrent and Predictive Effects of Aspects of Parent-Child Interaction on Video Gaming-Related Problems.
    Li AY; Lo BC; Cheng C
    Cyberpsychol Behav Soc Netw; 2018 Jun; 21(6):374-380. PubMed ID: 29792518
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Screen-related sedentary behaviors: children's and parents' attitudes, motivations, and practices.
    He M; Piché L; Beynon C; Harris S
    J Nutr Educ Behav; 2010; 42(1):17-25. PubMed ID: 19914872
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Children and electronic games: a comparison of parents' and children's perceptions of children's habits and preferences in a United States sample.
    Funk J; Hagan J; Schimming J
    Psychol Rep; 1999 Dec; 85(3 Pt 1):883-8. PubMed ID: 10672750
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Dutch children and parents' views on active and non-active video gaming.
    De Vet E; Simons M; Wesselman M
    Health Promot Int; 2014 Jun; 29(2):235-43. PubMed ID: 23208151
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Associations of American Indian children's screen-time behavior with parental television behavior, parental perceptions of children's screen time, and media-related resources in the home.
    Barr-Anderson DJ; Fulkerson JA; Smyth M; Himes JH; Hannan PJ; Holy Rock B; Story M
    Prev Chronic Dis; 2011 Sep; 8(5):A105. PubMed ID: 21843408
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Parental Depression and Leisure Activity Engagement on Children's Gaming Disorder: A Dyadic Study.
    Lam YT; Cheng C
    Int J Environ Res Public Health; 2022 May; 19(10):. PubMed ID: 35627422
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Do television and electronic games predict children's psychosocial adjustment? Longitudinal research using the UK Millennium Cohort Study.
    Parkes A; Sweeting H; Wight D; Henderson M
    Arch Dis Child; 2013 May; 98(5):341-8. PubMed ID: 23529828
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Internet Gaming Disorder in Children and Associated Factors and Parents' Opinions.
    Vayisoglu SK; Mutlu M; Oncu E
    J Addict Nurs; 2022 Oct-Dec 01; 33(4):E26-E35. PubMed ID: 34537794
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafety.
    Smith LJ; Gradisar M; King DL
    Cyberpsychol Behav Soc Netw; 2015 May; 18(5):273-9. PubMed ID: 25965861
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Does home equipment contribute to socioeconomic gradients in Australian children's physical activity, sedentary time and screen time?
    Dumuid D; Olds TS; Lewis LK; Maher C
    BMC Public Health; 2016 Aug; 16():736. PubMed ID: 27496020
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Video gaming in school children: How much is enough?
    Pujol J; Fenoll R; Forns J; Harrison BJ; Martínez-Vilavella G; Macià D; Alvarez-Pedrerol M; Blanco-Hinojo L; González-Ortiz S; Deus J; Sunyer J
    Ann Neurol; 2016 Sep; 80(3):424-33. PubMed ID: 27463843
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Swedish parents' activities together with their children and children's health: a study of children aged 2-17 years.
    Berntsson LT; Ringsberg KC
    Scand J Public Health; 2014 Nov; 42(15 Suppl):41-51. PubMed ID: 25416573
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Game on… girls: associations between co-playing video games and adolescent behavioral and family outcomes.
    Coyne SM; Padilla-Walker LM; Stockdale L; Day RD
    J Adolesc Health; 2011 Aug; 49(2):160-5. PubMed ID: 21783048
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Parents' Knowledge and Beliefs about the Impact of Exposure to Media Violence on Children's Aggression.
    Al-Ali NM; Yaghy HS; Shattnawi KK; Al-Shdayfat NM
    Issues Ment Health Nurs; 2018 Jul; 39(7):592-599. PubMed ID: 29446662
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Associations between children's video game playing and psychosocial health: Information from both parent and child reports. [corrected].
    Lobel A; Granic I; Engels RC
    Cyberpsychol Behav Soc Netw; 2014 Apr; 17(4):222-7. PubMed ID: 24256133
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.
    Saleem M; Anderson CA; Gentile DA
    Aggress Behav; 2012; 38(4):281-7. PubMed ID: 25363697
    [TBL] [Abstract][Full Text] [Related]  

  • 19. The benefits of playing video games.
    Granic I; Lobel A; Engels RC
    Am Psychol; 2014 Jan; 69(1):66-78. PubMed ID: 24295515
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Free-to-play: About addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and Internet Gaming Disorder.
    Dreier M; Wölfling K; Duven E; Giralt S; Beutel ME; Müller KW
    Addict Behav; 2017 Jan; 64():328-333. PubMed ID: 27178749
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 15.