These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

60 related articles for article (PubMed ID: 25340329)

  • 1. Exploring genomes with a game engine.
    Shepherd JJ; Zhou L; Arndt W; Zhang Y; Zheng WJ; Tang J
    Faraday Discuss; 2014; 169():443-53. PubMed ID: 25340329
    [TBL] [Abstract][Full Text] [Related]  

  • 2. The GLOBE 3D Genome Platform - towards a novel system-biological paper tool to integrate the huge complexity of genome organization and function.
    Knoch TA; Lesnussa M; Kepper N; Eussen HB; Grosveld FG
    Stud Health Technol Inform; 2009; 147():105-16. PubMed ID: 19593049
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Game on, science - how video game technology may help biologists tackle visualization challenges.
    Lv Z; Tek A; Da Silva F; Empereur-mot C; Chavent M; Baaden M
    PLoS One; 2013; 8(3):e57990. PubMed ID: 23483961
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Three-dimensional representations of complex carbohydrates and polysaccharides--SweetUnityMol: a video game-based computer graphic software.
    Pérez S; Tubiana T; Imberty A; Baaden M
    Glycobiology; 2015 May; 25(5):483-91. PubMed ID: 25475093
    [TBL] [Abstract][Full Text] [Related]  

  • 5. ADN-Viewer: a 3D approach for bioinformatic analyses of large DNA sequences.
    Hérisson J; Ferey N; Gros PE; Gherbi R
    Cell Mol Biol (Noisy-le-grand); 2007 Jan; 52(6):24-31. PubMed ID: 17543206
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Neural Rendering for Game Character Auto-Creation.
    Shi T; Zou Z; Shi Z; Yuan Y
    IEEE Trans Pattern Anal Mach Intell; 2022 Mar; 44(3):1489-1502. PubMed ID: 32931428
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Video games and rehabilitation: using design principles to enhance engagement in physical therapy.
    Lohse K; Shirzad N; Verster A; Hodges N; Van der Loos HF
    J Neurol Phys Ther; 2013 Dec; 37(4):166-75. PubMed ID: 24232363
    [TBL] [Abstract][Full Text] [Related]  

  • 8. [Self-perception and life satisfaction in video game addiction in young adolescents (11-14 years old)].
    Gaetan S; Bonnet A; Pedinielli JL
    Encephale; 2012 Dec; 38(6):512-8. PubMed ID: 23200618
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Violence in teen-rated video games.
    Haninger K; Ryan MS; Thompson KM
    MedGenMed; 2004 Mar; 6(1):1. PubMed ID: 15208514
    [TBL] [Abstract][Full Text] [Related]  

  • 10. [Evaluation of the characteristics of addiction to online video games among adolescents and young adults].
    Schmit S; Chauchard E; Chabrol H; Sejourne N
    Encephale; 2011 Jun; 37(3):217-23. PubMed ID: 21703437
    [TBL] [Abstract][Full Text] [Related]  

  • 11. The impact of video games on training surgeons in the 21st century.
    Rosser JC; Lynch PJ; Cuddihy L; Gentile DA; Klonsky J; Merrell R
    Arch Surg; 2007 Feb; 142(2):181-6; discusssion 186. PubMed ID: 17309970
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Video game use in boys with autism spectrum disorder, ADHD, or typical development.
    Mazurek MO; Engelhardt CR
    Pediatrics; 2013 Aug; 132(2):260-6. PubMed ID: 23897915
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Reduced attentional capture in action video game players.
    Chisholm JD; Hickey C; Theeuwes J; Kingstone A
    Atten Percept Psychophys; 2010 Apr; 72(3):667-71. PubMed ID: 20348573
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Health-risk correlates of video-game playing among adults.
    Weaver JB; Mays D; Sargent Weaver S; Kannenberg W; Hopkins GL; Eroğlu D; Bernhardt JM
    Am J Prev Med; 2009 Oct; 37(4):299-305. PubMed ID: 19765501
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Developing e-Bug web games to teach microbiology.
    Farrell D; Kostkova P; Lazareck L; Weerasinghe D; Weinberg J; Lecky DM; Adriaenssens N; Koprivová Herotová T; Holt J; Touboul P; Merakou K; Koncan R; Olczak-Pienkowska A; Avô AB; Campos J; McNulty CA
    J Antimicrob Chemother; 2011 Jun; 66 Suppl 5():v33-8. PubMed ID: 21680585
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Exploring children's movement characteristics during virtual reality video game play.
    Levac D; Pierrynowski MR; Canestraro M; Gurr L; Leonard L; Neeley C
    Hum Mov Sci; 2010 Dec; 29(6):1023-38. PubMed ID: 20724014
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Comparing video games and laparoscopic simulators in the development of laparoscopic skills in surgical residents.
    Adams BJ; Margaron F; Kaplan BJ
    J Surg Educ; 2012; 69(6):714-7. PubMed ID: 23111035
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Enhancing fundamental robot-assisted surgical proficiency by using a portable virtual simulator.
    Chien JH; Suh IH; Park SH; Mukherjee M; Oleynikov D; Siu KC
    Surg Innov; 2013 Apr; 20(2):198-203. PubMed ID: 22956399
    [TBL] [Abstract][Full Text] [Related]  

  • 19. A model for treating voice disorders in school-age children within a video gaming environment.
    King SN; Davis L; Lehman JJ; Ruddy BH
    J Voice; 2012 Sep; 26(5):656-63. PubMed ID: 22209055
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play.
    Van Mierlo J; Van den Bulck J
    J Adolesc; 2004 Feb; 27(1):97-111. PubMed ID: 15013263
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 3.