These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
7. Using a virtual reality system to study balance and walking in a virtual outdoor environment: a pilot study. Nyberg L; Lundin-Olsson L; Sondell B; Backman A; Holmlund K; Eriksson S; Stenvall M; Rosendahl E; Maxhall M; Bucht G Cyberpsychol Behav; 2006 Aug; 9(4):388-95. PubMed ID: 16901241 [TBL] [Abstract][Full Text] [Related]
8. Performance of visually guided tasks using simulated prosthetic vision and saliency-based cues. Parikh N; Itti L; Humayun M; Weiland J J Neural Eng; 2013 Apr; 10(2):026017. PubMed ID: 23449023 [TBL] [Abstract][Full Text] [Related]
9. Simplification of Visual Rendering in Simulated Prosthetic Vision Facilitates Navigation. Vergnieux V; Macé MJ; Jouffrais C Artif Organs; 2017 Sep; 41(9):852-861. PubMed ID: 28321887 [TBL] [Abstract][Full Text] [Related]
10. An empirical study to investigate the efficacy of collaborative immersive virtual reality systems for designing information architecture of software systems. Narasimha S; Dixon E; Bertrand JW; Chalil Madathil K Appl Ergon; 2019 Oct; 80():175-186. PubMed ID: 31280803 [TBL] [Abstract][Full Text] [Related]
11. Real and virtual mobility performance in simulated prosthetic vision. Dagnelie G; Keane P; Narla V; Yang L; Weiland J; Humayun M J Neural Eng; 2007 Mar; 4(1):S92-101. PubMed ID: 17325421 [TBL] [Abstract][Full Text] [Related]
12. Spatial Presence, Performance, and Behavior between Real, Remote, and Virtual Immersive Environments. Khenak N; Vezien J; Bourdot P IEEE Trans Vis Comput Graph; 2020 Dec; 26(12):3467-3478. PubMed ID: 32976103 [TBL] [Abstract][Full Text] [Related]
13. Assessing the use of immersive virtual reality, mouse and touchscreen in pointing and dragging-and-dropping tasks among young, middle-aged and older adults. Chen J; Or C Appl Ergon; 2017 Nov; 65():437-448. PubMed ID: 28395855 [TBL] [Abstract][Full Text] [Related]
14. WeaVR: a self-contained and wearable immersive virtual environment simulation system. Hodgson E; Bachmann ER; Vincent D; Zmuda M; Waller D; Calusdian J Behav Res Methods; 2015 Mar; 47(1):296-307. PubMed ID: 24737097 [TBL] [Abstract][Full Text] [Related]
15. Establishing the range of perceptually natural visual walking speeds for virtual walking-in-place locomotion. Nilsson NC; Serafin S; Nordahl R IEEE Trans Vis Comput Graph; 2014 Apr; 20(4):569-78. PubMed ID: 24650984 [TBL] [Abstract][Full Text] [Related]
16. The effects of visual realism on search tasks in mixed reality simulation. Lee C; Rincon GA; Meyer G; Höllerer T; Bowman DA IEEE Trans Vis Comput Graph; 2013 Apr; 19(4):547-56. PubMed ID: 23428438 [TBL] [Abstract][Full Text] [Related]
17. Wayfinding and Glaucoma: A Virtual Reality Experiment. Daga FB; Macagno E; Stevenson C; Elhosseiny A; Diniz-Filho A; Boer ER; Schulze J; Medeiros FA Invest Ophthalmol Vis Sci; 2017 Jul; 58(9):3343-3349. PubMed ID: 28687845 [TBL] [Abstract][Full Text] [Related]
18. Virtual Anatomical and Endoscopic Exploration Method of Internal Human Body for Training Simulator. Kwon K; Park JS; Shin BS J Korean Med Sci; 2020 Mar; 35(12):e90. PubMed ID: 32233159 [TBL] [Abstract][Full Text] [Related]
19. Virtual wayfinding using simulated prosthetic vision in gaze-locked viewing. Wang L; Yang L; Dagnelie G Optom Vis Sci; 2008 Nov; 85(11):E1057-63. PubMed ID: 18981914 [TBL] [Abstract][Full Text] [Related]
20. Gaze-contingent processing improves mobility, scene recognition and visual search in simulated head-steered prosthetic vision. de Ruyter van Steveninck J; Nipshagen M; van Gerven M; Güçlü U; Güçlüturk Y; van Wezel R J Neural Eng; 2024 Apr; 21(2):. PubMed ID: 38502957 [No Abstract] [Full Text] [Related] [Next] [New Search]