238 related articles for article (PubMed ID: 25584728)
21. [Video Games, Internet and Social Networks: A Study among French School students].
Dany L; Moreau L; Guillet C; Franchina C
Sante Publique; 2016 Nov; 28(5):569-579. PubMed ID: 28155732
[TBL] [Abstract][Full Text] [Related]
22. Video game addiction in children and teenagers in Taiwan.
Chiu SI; Lee JZ; Huang DH
Cyberpsychol Behav; 2004 Oct; 7(5):571-81. PubMed ID: 15667052
[TBL] [Abstract][Full Text] [Related]
23. The development of indonesian online game addiction questionnaire.
Jap T; Tiatri S; Jaya ES; Suteja MS
PLoS One; 2013; 8(4):e61098. PubMed ID: 23560113
[TBL] [Abstract][Full Text] [Related]
24. Correlates of video game screen time among males: body mass, physical activity, and other media use.
Ballard M; Gray M; Reilly J; Noggle M
Eat Behav; 2009 Aug; 10(3):161-7. PubMed ID: 19665099
[TBL] [Abstract][Full Text] [Related]
25. A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students.
Haghbin M; Shaterian F; Hosseinzadeh D; Griffiths MD
J Behav Addict; 2013 Dec; 2(4):239-43. PubMed ID: 25215206
[TBL] [Abstract][Full Text] [Related]
26. Core and peripheral criteria of video game addiction in the game addiction scale for adolescents.
Brunborg GS; Hanss D; Mentzoni RA; Pallesen S
Cyberpsychol Behav Soc Netw; 2015 May; 18(5):280-5. PubMed ID: 25826043
[TBL] [Abstract][Full Text] [Related]
27. Psychometric properties of the 7-item game addiction scale among french and German speaking adults.
Khazaal Y; Chatton A; Rothen S; Achab S; Thorens G; Zullino D; Gmel G
BMC Psychiatry; 2016 May; 16():132. PubMed ID: 27160387
[TBL] [Abstract][Full Text] [Related]
28. Pattern of video game use in children with attention-deficit-hyperactivity disorder and typical development.
Kietglaiwansiri T; Chonchaiya W
Pediatr Int; 2018 Jun; 60(6):523-528. PubMed ID: 29573063
[TBL] [Abstract][Full Text] [Related]
29. [Functional magnetic resonance imaging of brain of college students with internet addiction].
DU W; Liu J; Gao X; Li L; Li W; Li X; Zhang Y; Zhou S
Zhong Nan Da Xue Xue Bao Yi Xue Ban; 2011 Aug; 36(8):744-9. PubMed ID: 21937800
[TBL] [Abstract][Full Text] [Related]
30. Reliability and Validity of the Behavioral Addiction Measure for Video Gaming.
Sanders JL; Williams RJ
Cyberpsychol Behav Soc Netw; 2016 Jan; 19(1):43-8. PubMed ID: 26720761
[TBL] [Abstract][Full Text] [Related]
31. A Path Model of School Violence Perpetration: Introducing Online Game Addiction as a New Risk Factor.
Kim JY; Lee JS; Oh S
J Interpers Violence; 2017 Nov; 32(21):3205-3225. PubMed ID: 26261233
[TBL] [Abstract][Full Text] [Related]
32. Online Game Addiction among Chinese College Students Measurement and Attribution.
Zhou Y; Li Z
Stud Health Technol Inform; 2009; 144():149-54. PubMed ID: 19592753
[TBL] [Abstract][Full Text] [Related]
33. Social activities, self-efficacy, game attitudes, and game addiction.
Jeong EJ; Kim DH
Cyberpsychol Behav Soc Netw; 2011 Apr; 14(4):213-21. PubMed ID: 21067285
[TBL] [Abstract][Full Text] [Related]
34. A comparative study of uses of the Internet among college students with and without Internet addiction.
Kesici S; Sahin I
Psychol Rep; 2009 Dec; 105(3 Pt 2):1103-12. PubMed ID: 20229914
[TBL] [Abstract][Full Text] [Related]
35. Psychiatric comorbidity of internet addiction in college students: an interview study.
Ko CH; Yen JY; Chen CS; Chen CC; Yen CF
CNS Spectr; 2008 Feb; 13(2):147-53. PubMed ID: 18227746
[TBL] [Abstract][Full Text] [Related]
36. Positive Illusions in the Academic Context: A Longitudinal Study of Academic Self-Enhancement in College.
Chung J; Schriber RA; Robins RW
Pers Soc Psychol Bull; 2016 Oct; 42(10):1384-401. PubMed ID: 27549790
[TBL] [Abstract][Full Text] [Related]
37. Developing and Piloting Videogames to Increase College and University Students' Awareness and Efficacy of the Bystander Role in Incidents of Sexual Violence.
Potter SJ; Flanagan M; Seidman M; Hodges H; Stapleton JG
Games Health J; 2019 Feb; 8(1):24-34. PubMed ID: 30183345
[TBL] [Abstract][Full Text] [Related]
38. Video game use in boys with autism spectrum disorder, ADHD, or typical development.
Mazurek MO; Engelhardt CR
Pediatrics; 2013 Aug; 132(2):260-6. PubMed ID: 23897915
[TBL] [Abstract][Full Text] [Related]
39. [Excessive computer usage in adolescents--results of a psychometric evaluation].
Grüsser SM; Thalemann R; Albrecht U; Thalemann CN
Wien Klin Wochenschr; 2005 Mar; 117(5-6):188-95. PubMed ID: 15875758
[TBL] [Abstract][Full Text] [Related]
40. Video game addiction test: validity and psychometric characteristics.
van Rooij AJ; Schoenmakers TM; van den Eijnden RJ; Vermulst AA; van de Mheen D
Cyberpsychol Behav Soc Netw; 2012 Sep; 15(9):507-11. PubMed ID: 22900926
[TBL] [Abstract][Full Text] [Related]
[Previous] [Next] [New Search]