These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

193 related articles for article (PubMed ID: 25791870)

  • 21. Development of an interactive game-based rehabilitation tool for dynamic balance training.
    Lange B; Flynn S; Proffitt R; Chang CY; Rizzo AS
    Top Stroke Rehabil; 2010; 17(5):345-52. PubMed ID: 21131259
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Use of Nintendo Wii Fit™ in the rehabilitation of outpatients following total knee replacement: a preliminary randomised controlled trial.
    Fung V; Ho A; Shaffer J; Chung E; Gomez M
    Physiotherapy; 2012 Sep; 98(3):183-8. PubMed ID: 22898573
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Comparison of a laboratory grade force platform with a Nintendo Wii Balance Board on measurement of postural control in single-leg stance balance tasks.
    Huurnink A; Fransz DP; Kingma I; van Dieën JH
    J Biomech; 2013 Apr; 46(7):1392-5. PubMed ID: 23528845
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Nintendo Wii Balance Board is sensitive to effects of visual tasks on standing sway in healthy elderly adults.
    Koslucher F; Wade MG; Nelson B; Lim K; Chen FC; Stoffregen TA
    Gait Posture; 2012 Jul; 36(3):605-8. PubMed ID: 22748469
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Balance Training in Virtual Reality Promotes Performance Improvement but Not Transfer to Postural Control in People with Chronic Stroke.
    Miranda CS; Oliveira TP; Gouvêa JXM; Perez DB; Marques AP; Piemonte MEP
    Games Health J; 2019 Aug; 8(4):294-300. PubMed ID: 31009243
    [No Abstract]   [Full Text] [Related]  

  • 26. Video game-based exercises for balance rehabilitation: a single-subject design.
    Betker AL; Szturm T; Moussavi ZK; Nett C
    Arch Phys Med Rehabil; 2006 Aug; 87(8):1141-9. PubMed ID: 16876562
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Balance assessment during squatting exercise: A comparison between laboratory grade force plate and a commercial, low-cost device.
    Mengarelli A; Verdini F; Cardarelli S; Di Nardo F; Burattini L; Fioretti S
    J Biomech; 2018 Apr; 71():264-270. PubMed ID: 29449001
    [TBL] [Abstract][Full Text] [Related]  

  • 28. Block and Random Practice: A Wii Fit Dynamic Balance Training in Older Adults.
    Jeon MJ; Jeon HS; Yi CH; Kwon OY; You SH; Park JH
    Res Q Exerc Sport; 2021 Sep; 92(3):352-360. PubMed ID: 32401683
    [No Abstract]   [Full Text] [Related]  

  • 29. Home-based balance training using the Wii balance board: a randomized, crossover pilot study in multiple sclerosis.
    Prosperini L; Fortuna D; Giannì C; Leonardi L; Marchetti MR; Pozzilli C
    Neurorehabil Neural Repair; 2013; 27(6):516-25. PubMed ID: 23478168
    [TBL] [Abstract][Full Text] [Related]  

  • 30. The Nintendo
    Rohof B; Betsch M; Rath B; Tingart M; Quack V
    Eur J Med Res; 2020 Sep; 25(1):44. PubMed ID: 32972447
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Adaptation effects in static postural control by providing simultaneous visual feedback of center of pressure and center of gravity.
    Takeda K; Mani H; Hasegawa N; Sato Y; Tanaka S; Maejima H; Asaka T
    J Physiol Anthropol; 2017 Jul; 36(1):31. PubMed ID: 28724444
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Validity and reliability of balance assessment software using the Nintendo Wii balance board: usability and validation.
    Park DS; Lee G
    J Neuroeng Rehabil; 2014 Jun; 11():99. PubMed ID: 24912769
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Cognitive effects of weight-shifting controlled exergames in patients with chronic stroke: a pilot randomized comparison trial.
    Hung JW; Chou CX; Chang HF; Wu WC; Hsieh YW; Chen PC; Yu MY; Chang CC; Lin JR
    Eur J Phys Rehabil Med; 2017 Oct; 53(5):694-702. PubMed ID: 28382812
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Validity of the Nintendo Wii Balance Board for the Assessment of Balance Measures in the Functional Reach Test.
    Mengarelli A; Cardarelli S; Strazza A; Di Nardo F; Fioretti S; Verdini F
    IEEE Trans Neural Syst Rehabil Eng; 2018 Jul; 26(7):1400-1406. PubMed ID: 29985149
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Typical balance exercises or exergames for balance improvement?
    Gioftsidou A; Vernadakis N; Malliou P; Batzios S; Sofokleous P; Antoniou P; Kouli O; Tsapralis K; Godolias G
    J Back Musculoskelet Rehabil; 2013; 26(3):299-305. PubMed ID: 23893145
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Accuracy of force and center of pressure measures of the Wii Balance Board.
    Bartlett HL; Ting LH; Bingham JT
    Gait Posture; 2014 Jan; 39(1):224-8. PubMed ID: 23910725
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Home-based balance training programme using Wii Fit with balance board for Parkinsons's disease: a pilot study.
    Esculier JF; Vaudrin J; Bériault P; Gagnon K; Tremblay LE
    J Rehabil Med; 2012 Feb; 44(2):144-50. PubMed ID: 22266676
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Six weeks of unsupervised Nintendo Wii Fit gaming is effective at improving balance in independent older adults.
    Nicholson VP; McKean M; Lowe J; Fawcett C; Burkett B
    J Aging Phys Act; 2015 Jan; 23(1):153-8. PubMed ID: 24589631
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Impaired visually guided weight-shifting ability in children with cerebral palsy.
    Ballaz L; Robert M; Parent A; Prince F; Lemay M
    Res Dev Disabil; 2014 Sep; 35(9):1970-7. PubMed ID: 24858794
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Validity and reliability of the Nintendo Wii Balance Board to assess standing balance and sensory integration in highly functional older adults.
    Scaglioni-Solano P; Aragón-Vargas LF
    Int J Rehabil Res; 2014 Jun; 37(2):138-43. PubMed ID: 24445863
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 10.