BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

234 related articles for article (PubMed ID: 25826043)

  • 21. Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon.
    Przybylski AK; Weinstein N; Murayama K
    Am J Psychiatry; 2017 Mar; 174(3):230-236. PubMed ID: 27809571
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Pathological video-game use among youth ages 8 to 18: a national study.
    Gentile D
    Psychol Sci; 2009 May; 20(5):594-602. PubMed ID: 19476590
    [TBL] [Abstract][Full Text] [Related]  

  • 23. [Spanish validation of Game Addiction Scale for Adolescents (GASA)].
    Lloret Irles D; Morell Gomis R; Marzo Campos JC; Tirado González S
    Aten Primaria; 2018; 50(6):350-358. PubMed ID: 28939247
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Versatility and addiction in gaming: the number of video-game genres played is associated with pathological gaming in male adolescents.
    Donati MA; Chiesi F; Ammannato G; Primi C
    Cyberpsychol Behav Soc Netw; 2015 Feb; 18(2):129-32. PubMed ID: 25684613
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Validity and reliability assessment of the Brazilian version of the game addiction scale (GAS).
    Lemos IL; Cardoso A; Sougey EB
    Compr Psychiatry; 2016 May; 67():19-25. PubMed ID: 27095330
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Validation of the Internet Gaming Disorder Questionnaire in a Sample of Adult German-Speaking Internet Gamers.
    Jeromin F; Rief W; Barke A
    Cyberpsychol Behav Soc Netw; 2016 Jul; 19(7):453-9. PubMed ID: 27428033
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Psychometric properties of the Chinese Internet Gaming Disorder Scale.
    Sigerson L; Li AY; Cheung MW; Luk JW; Cheng C
    Addict Behav; 2017 Nov; 74():20-26. PubMed ID: 28558336
    [TBL] [Abstract][Full Text] [Related]  

  • 28. Problematic computer game use as expression of Internet addiction and its association with self-rated health in the Lithuanian adolescent population.
    Ustinavičienė R; Škėmienė L; Lukšienė D; Radišauskas R; Kalinienė G; Vasilavičius P
    Medicina (Kaunas); 2016; 52(3):199-204. PubMed ID: 27496191
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Video game addiction, ADHD symptomatology, and video game reinforcement.
    Mathews CL; Morrell HER; Molle JE
    Am J Drug Alcohol Abuse; 2019; 45(1):67-76. PubMed ID: 29874473
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Reframing video gaming and internet use addiction: empirical cross-national comparison of heavy use over time and addiction scales among young users.
    Baggio S; Dupuis M; Studer J; Spilka S; Daeppen JB; Simon O; Berchtold A; Gmel G
    Addiction; 2016 Mar; 111(3):513-22. PubMed ID: 26449796
    [TBL] [Abstract][Full Text] [Related]  

  • 31. The Metacognitions about Online Gaming Scale: Development and psychometric properties.
    Spada MM; Caselli G
    Addict Behav; 2017 Jan; 64():281-286. PubMed ID: 26210288
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Smoking, ADHD, and Problematic Video Game Use: A Structural Modeling Approach.
    Lee HJ; Tran DD; Morrell HER
    Cyberpsychol Behav Soc Netw; 2018 May; 21(5):281-286. PubMed ID: 29652524
    [TBL] [Abstract][Full Text] [Related]  

  • 33. When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.
    Colder Carras M; Kardefelt-Winther D
    Eur Child Adolesc Psychiatry; 2018 Apr; 27(4):513-525. PubMed ID: 29368254
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Passion or addiction? Correlates of healthy versus problematic use of videogames in a sample of French-speaking regular players.
    Deleuze J; Long J; Liu TQ; Maurage P; Billieux J
    Addict Behav; 2018 Jul; 82():114-121. PubMed ID: 29522932
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Problematic internet use and problematic online gaming are not the same: findings from a large nationally representative adolescent sample.
    Király O; Griffiths MD; Urbán R; Farkas J; Kökönyei G; Elekes Z; Tamás D; Demetrovics Z
    Cyberpsychol Behav Soc Netw; 2014 Dec; 17(12):749-54. PubMed ID: 25415659
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria.
    Király O; Sleczka P; Pontes HM; Urbán R; Griffiths MD; Demetrovics Z
    Addict Behav; 2017 Jan; 64():253-260. PubMed ID: 26632194
    [TBL] [Abstract][Full Text] [Related]  

  • 37. [The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents].
    Chamarro A; Carbonell X; Manresa JM; Munoz-Miralles R; Ortega-Gonzalez R; Lopez-Morron MR; Batalla-Martinez C; Toran-Monserrat P
    Adicciones; 2014; 26(4):303-11. PubMed ID: 25578001
    [TBL] [Abstract][Full Text] [Related]  

  • 38. [Computer game addiction: a psychopathological symptom complex in adolescence].
    Wölfling K; Thalemann R; Grüsser-Sinopoli SM
    Psychiatr Prax; 2008 Jul; 35(5):226-32. PubMed ID: 18027346
    [TBL] [Abstract][Full Text] [Related]  

  • 39. The reliability and validity of a screening scale for online gaming disorder among Chinese adolescents and young adults.
    Lyu X; Chen T; Wang Z; Lu J; Ma C; Tan H; Li R; Wang P; Ma L; Li H; Hui S; Zhao W; Long J; Zhong N; Zhao M
    BMC Psychiatry; 2022 Jan; 22(1):28. PubMed ID: 35012502
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents.
    Pápay O; Urbán R; Griffiths MD; Nagygyörgy K; Farkas J; Kökönyei G; Felvinczi K; Oláh A; Elekes Z; Demetrovics Z
    Cyberpsychol Behav Soc Netw; 2013 May; 16(5):340-8. PubMed ID: 23621688
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 12.