1215 related articles for article (PubMed ID: 25855558)
1. The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.
Király O; Urbán R; Griffiths MD; Ágoston C; Nagygyörgy K; Kökönyei G; Demetrovics Z
J Med Internet Res; 2015 Apr; 17(4):e88. PubMed ID: 25855558
[TBL] [Abstract][Full Text] [Related]
2. Intense video gaming is not essentially problematic.
Király O; Tóth D; Urbán R; Demetrovics Z; Maraz A
Psychol Addict Behav; 2017 Nov; 31(7):807-817. PubMed ID: 28956935
[TBL] [Abstract][Full Text] [Related]
3. Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.
Wu AM; Lai MH; Yu S; Lau JT; Lei MW
J Behav Addict; 2017 Mar; 6(1):11-20. PubMed ID: 28264590
[TBL] [Abstract][Full Text] [Related]
4. A latent profile approach for classifying internet gamers based on motives for online gaming.
Kim BN; Kang HS; Park J
J Behav Addict; 2023 Mar; 12(1):148-158. PubMed ID: 36763334
[TBL] [Abstract][Full Text] [Related]
5. Problematic internet use and problematic online gaming are not the same: findings from a large nationally representative adolescent sample.
Király O; Griffiths MD; Urbán R; Farkas J; Kökönyei G; Elekes Z; Tamás D; Demetrovics Z
Cyberpsychol Behav Soc Netw; 2014 Dec; 17(12):749-54. PubMed ID: 25415659
[TBL] [Abstract][Full Text] [Related]
6. Clarifying the Links Among Online Gaming, Internet Use, Drinking Motives, and Online Pornography Use.
Bőthe B; Tóth-Király I; Orosz G
Games Health J; 2015 Apr; 4(2):107-12. PubMed ID: 26181804
[TBL] [Abstract][Full Text] [Related]
7. Gender Moderates the Partial Mediation of Impulsivity in the Relationship Between Psychiatric Distress and Problematic Online Gaming: Online Survey.
Su W; Király O; Demetrovics Z; Potenza MN
JMIR Ment Health; 2019 Mar; 6(3):e10784. PubMed ID: 30888322
[TBL] [Abstract][Full Text] [Related]
8. The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers.
Bányai F; Griffiths MD; Demetrovics Z; Király O
Compr Psychiatry; 2019 Oct; 94():152117. PubMed ID: 31422185
[TBL] [Abstract][Full Text] [Related]
9. The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives.
Cudo A; Wojtasiński M; Tużnik P; Fudali-Czyż A; Griffiths MD
Int J Environ Res Public Health; 2022 Aug; 19(16):. PubMed ID: 36012072
[TBL] [Abstract][Full Text] [Related]
10. A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI).
Király O; Billieux J; King DL; Urbán R; Koncz P; Polgár E; Demetrovics Z
J Behav Addict; 2022 Sep; 11(3):796-819. PubMed ID: 35939353
[TBL] [Abstract][Full Text] [Related]
11. The association between online gaming, social phobia, and depression: an internet survey.
Wei HT; Chen MH; Huang PC; Bai YM
BMC Psychiatry; 2012 Jul; 12():92. PubMed ID: 22839747
[TBL] [Abstract][Full Text] [Related]
12. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.
Kuss DJ; Louws J; Wiers RW
Cyberpsychol Behav Soc Netw; 2012 Sep; 15(9):480-5. PubMed ID: 22974351
[TBL] [Abstract][Full Text] [Related]
13. Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms.
Hellström C; Nilsson KW; Leppert J; Åslund C
Ups J Med Sci; 2015; 120(4):263-75. PubMed ID: 26072677
[TBL] [Abstract][Full Text] [Related]
14. Why do you play? The development of the motives for online gaming questionnaire (MOGQ).
Demetrovics Z; Urbán R; Nagygyörgy K; Farkas J; Zilahy D; Mervó B; Reindl A; Ágoston C; Kertész A; Harmath E
Behav Res Methods; 2011 Sep; 43(3):814-25. PubMed ID: 21487899
[TBL] [Abstract][Full Text] [Related]
15. Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults.
Männikkö N; Billieux J; Kääriäinen M
J Behav Addict; 2015 Dec; 4(4):281-8. PubMed ID: 26690623
[TBL] [Abstract][Full Text] [Related]
16. Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers.
Blasi MD; Giardina A; Giordano C; Coco GL; Tosto C; Billieux J; Schimmenti A
J Behav Addict; 2019 Mar; 8(1):25-34. PubMed ID: 30739460
[TBL] [Abstract][Full Text] [Related]
17. Introduction of a new instrument to measure motivation for gaming: the electronic gaming motives questionnaire.
Myrseth H; Notelaers G; Strand LÅ; Borud EK; Olsen OK
Addiction; 2017 Sep; 112(9):1658-1668. PubMed ID: 28543718
[TBL] [Abstract][Full Text] [Related]
18. Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria.
Király O; Sleczka P; Pontes HM; Urbán R; Griffiths MD; Demetrovics Z
Addict Behav; 2017 Jan; 64():253-260. PubMed ID: 26632194
[TBL] [Abstract][Full Text] [Related]
19. Korean validation of the Motives for Online Gaming Questionnaire: Focusing on its factor structure and incremental validity.
Kim BN; Kang HS
Addict Behav; 2021 Nov; 122():107019. PubMed ID: 34161877
[TBL] [Abstract][Full Text] [Related]
20. Internet gaming disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type.
Bonnaire C; Baptista D
Psychiatry Res; 2019 Feb; 272():521-530. PubMed ID: 30616119
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]