BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

461 related articles for article (PubMed ID: 26084866)

  • 1. A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study.
    Nicolaidou I; Antoniades A; Constantinou R; Marangos C; Kyriacou E; Bamidis P; Dafli E; Pattichis CS
    J Med Internet Res; 2015 Jun; 17(6):e150. PubMed ID: 26084866
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Cardiopulmonary resuscitation training in high school using avatars in virtual worlds: an international feasibility study.
    Creutzfeldt J; Hedman L; Heinrichs L; Youngblood P; Felländer-Tsai L
    J Med Internet Res; 2013 Jan; 15(1):e9. PubMed ID: 23318253
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study.
    Wong JY; Ko J; Nam S; Kwok T; Lam S; Cheuk J; Chan M; Lam V; Wong GTC; Ng ZLH; Wai AK
    JMIR Serious Games; 2022 Jul; 10(3):e35269. PubMed ID: 35834309
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Educational games for health professionals.
    Akl EA; Kairouz VF; Sackett KM; Erdley WS; Mustafa RA; Fiander M; Gabriel C; Schünemann H
    Cochrane Database Syst Rev; 2013 Mar; 2013(3):CD006411. PubMed ID: 23543543
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: A randomized controlled trial.
    Tan AJQ; Lee CCS; Lin PY; Cooper S; Lau LST; Chua WL; Liaw SY
    Nurse Educ Today; 2017 Aug; 55():38-44. PubMed ID: 28521248
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Learning by playing: A cross-sectional descriptive study of nursing students' experiences of learning clinical reasoning.
    Koivisto JM; Multisilta J; Niemi H; Katajisto J; Eriksson E
    Nurse Educ Today; 2016 Oct; 45():22-8. PubMed ID: 27429399
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Folic acid supplementation and malaria susceptibility and severity among people taking antifolate antimalarial drugs in endemic areas.
    Crider K; Williams J; Qi YP; Gutman J; Yeung L; Mai C; Finkelstain J; Mehta S; Pons-Duran C; Menéndez C; Moraleda C; Rogers L; Daniels K; Green P
    Cochrane Database Syst Rev; 2022 Feb; 2(2022):. PubMed ID: 36321557
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Gamification of Electronic Learning in Radiology Education to Improve Diagnostic Confidence and Reduce Error Rates.
    Winkel DJ; Brantner P; Lutz J; Korkut S; Linxen S; Heye TJ
    AJR Am J Roentgenol; 2020 Mar; 214(3):618-623. PubMed ID: 31939702
    [No Abstract]   [Full Text] [Related]  

  • 9. The effectiveness of internet-based e-learning on clinician behavior and patient outcomes: a systematic review protocol.
    Sinclair P; Kable A; Levett-Jones T
    JBI Database System Rev Implement Rep; 2015 Jan; 13(1):52-64. PubMed ID: 26447007
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game.
    Johnsen HM; Fossum M; Vivekananda-Schmidt P; Fruhling A; Slettebø Å
    Int J Med Inform; 2016 Oct; 94():39-48. PubMed ID: 27573310
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Evaluation of App-Based Serious Gaming as a Training Method in Teaching Chest Tube Insertion to Medical Students: Randomized Controlled Trial.
    Haubruck P; Nickel F; Ober J; Walker T; Bergdolt C; Friedrich M; Müller-Stich BP; Forchheim F; Fischer C; Schmidmaier G; Tanner MC
    J Med Internet Res; 2018 May; 20(5):e195. PubMed ID: 29784634
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Evaluation of Adaptive Feedback in a Smartphone-Based Serious Game on Health Care Providers' Knowledge Gain in Neonatal Emergency Care: Protocol for a Randomized Controlled Trial.
    Tuti T; Winters N; Muinga N; Wanyama C; English M; Paton C
    JMIR Res Protoc; 2019 Jul; 8(7):e13034. PubMed ID: 31350837
    [TBL] [Abstract][Full Text] [Related]  

  • 13. A little healthy competition: using mixed methods to pilot a team-based digital game for boosting medical student engagement with anatomy and histology content.
    Janssen A; Shaw T; Goodyear P; Kerfoot BP; Bryce D
    BMC Med Educ; 2015 Oct; 15():173. PubMed ID: 26459198
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Educational games for health professionals.
    Akl EA; Sackett KM; Erdley WS; Mustafa RA; Fiander M; Gabriel C; Schünemann H
    Cochrane Database Syst Rev; 2013 Jan; (1):CD006411. PubMed ID: 23440807
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Student and educator experiences of maternal-child simulation-based learning: a systematic review of qualitative evidence protocol.
    MacKinnon K; Marcellus L; Rivers J; Gordon C; Ryan M; Butcher D
    JBI Database System Rev Implement Rep; 2015 Jan; 13(1):14-26. PubMed ID: 26447004
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Nursing students' perceptions of a video-based serious game's educational value: A pilot study.
    Johnsen HM; Fossum M; Vivekananda-Schmidt P; Fruhling A; Slettebø Å
    Nurse Educ Today; 2018 Mar; 62():62-68. PubMed ID: 29306100
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Virtual patients on the semantic Web: a proof-of-application study.
    Dafli E; Antoniou P; Ioannidis L; Dombros N; Topps D; Bamidis PD
    J Med Internet Res; 2015 Jan; 17(1):e16. PubMed ID: 25616272
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Learning decision making through serious games.
    Kaczmarczyk J; Davidson R; Bryden D; Haselden S; Vivekananda-Schmidt P
    Clin Teach; 2016 Aug; 13(4):277-82. PubMed ID: 26213136
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Efficacy of educational video game versus traditional educational apps at improving physician decision making in trauma triage: randomized controlled trial.
    Mohan D; Farris C; Fischhoff B; Rosengart MR; Angus DC; Yealy DM; Wallace DJ; Barnato AE
    BMJ; 2017 Dec; 359():j5416. PubMed ID: 29233854
    [TBL] [Abstract][Full Text] [Related]  

  • 20. MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countries.
    Mueller S; Soriano D; Boscor A; Saville N; Arjyal A; Baral S; Fordham M; Hearn G; Le Masson V; Kayastha R; Kostkova P
    BMC Public Health; 2020 Jul; 20(1):1171. PubMed ID: 32723317
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 24.