These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

155 related articles for article (PubMed ID: 26196928)

  • 1. New-Generation Active Videogaming Maintains Energy Expenditure in Children Across Repeated Bouts.
    Rosenberg M; Lay B; Lee M; Derbyshire A; Kur J; Ferguson R; Maitland C; Mills A; Davies C; Pratt IS; Braham R
    Games Health J; 2013 Oct; 2(5):274-9. PubMed ID: 26196928
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Assessing the Physiological Cost of Active Videogames (Xbox Kinect) Versus Sedentary Videogames in Young Healthy Males.
    Barry G; Tough D; Sheerin P; Mattinson O; Dawe R; Board E
    Games Health J; 2016 Feb; 5(1):68-74. PubMed ID: 26625306
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Energy expended playing Xbox Kinect™ and Wii™ games: a preliminary study comparing single and multiplayer modes.
    O'Donovan C; Hirsch E; Holohan E; McBride I; McManus R; Hussey J
    Physiotherapy; 2012 Sep; 98(3):224-9. PubMed ID: 22898579
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Evaluation of Children Playing a New-Generation Motion-Sensitive Active Videogame by Accelerometry and Indirect Calorimetry.
    Reading SA; Prickett K
    Games Health J; 2013 Jun; 2(3):166-73. PubMed ID: 26196729
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Energy Expenditure During Xbox Kinect Play in Early Adolescents: The Relationship with Player Mode and Game Enjoyment.
    Verhoeven K; Abeele VV; Gers B; Seghers J
    Games Health J; 2015 Dec; 4(6):444-51. PubMed ID: 26509940
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Physiologic responses and energy expenditure of kinect active video game play in schoolchildren.
    Smallwood SR; Morris MM; Fallows SJ; Buckley JP
    Arch Pediatr Adolesc Med; 2012 Nov; 166(11):1005-9. PubMed ID: 23007801
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Heart Rate and Liking During "Kinect Boxing" Versus "Wii Boxing": The Potential for Enjoyable Vigorous Physical Activity Videogames.
    Sanders GJ; Peacock CA; Barkley JE; Gish B; Brock S; Volpenhein J
    Games Health J; 2015 Aug; 4(4):265-70. PubMed ID: 26182213
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Active Videogaming Compared to Unstructured, Outdoor Play in Young Children: Percent Time in Moderate- to Vigorous-Intensity Physical Activity and Estimated Energy Expenditure.
    MacArthur B; Coe D; Sweet A; Raynor H
    Games Health J; 2014 Dec; 3(6):388-94. PubMed ID: 26192646
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Improving Active Gaming's Energy Expenditure in Healthy Adults Using Structured Playing Instructions for the Nintendo Wii and Xbox Kinect.
    Naugle KE; Carey C; Ohlman T; Godza M; Mikesky A; Naugle KM
    J Strength Cond Res; 2019 Feb; 33(2):549-558. PubMed ID: 30531415
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Energy Cost and Enjoyment of Active Videogames in Children and Teens: Xbox 360 Kinect.
    Clevenger KA; Howe CA
    Games Health J; 2015 Aug; 4(4):318-24. PubMed ID: 26182220
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Active Videogaming in Youth with Physical Disability: Gameplay and Enjoyment.
    Malone LA; Rowland JL; Rogers R; Mehta T; Padalabalanarayanan S; Thirumalai M; Rimmer JH
    Games Health J; 2016 Oct; 5(5):333-341. PubMed ID: 27696899
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Food intake response to exercise and active video gaming in adolescents: effect of weight status.
    Chaput JP; Tremblay A; Pereira B; Boirie Y; Duclos M; Thivel D
    Br J Nutr; 2016 Feb; 115(3):547-53. PubMed ID: 26596899
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Effect of Prior Game Experience on Energy Expenditure During Xbox Kinect in Children and Teens.
    Clevenger KA; Howe CA
    Games Health J; 2016 Oct; 5(5):304-310. PubMed ID: 30909736
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Energy intake adaptations to acute isoenergetic active video games and exercise are similar in obese adolescents.
    Chaput JP; Schwartz C; Boirie Y; Duclos M; Tremblay A; Thivel D
    Eur J Clin Nutr; 2015 Nov; 69(11):1267-71. PubMed ID: 25804270
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Active Gaming as a Form of Exercise to Induce Hypoalgesia.
    Carey C; Naugle KE; Aqeel D; Ohlman T; Naugle KM
    Games Health J; 2017 Aug; 6(4):255-261. PubMed ID: 28654316
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Physical Activity Levels in Children With and Without Autism Spectrum Disorder When Playing Active and Sedentary Xbox Kinect Videogames.
    Golden D; Getchell N
    Games Health J; 2017 Apr; 6(2):97-103. PubMed ID: 28375644
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Energy expended by boys playing active video games.
    White K; Schofield G; Kilding AE
    J Sci Med Sport; 2011 Mar; 14(2):130-4. PubMed ID: 20810313
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Xbox Kinect™ represents high intensity exercise for adults with cystic fibrosis.
    Holmes H; Wood J; Jenkins S; Winship P; Lunt D; Bostock S; Hill K
    J Cyst Fibros; 2013 Dec; 12(6):604-8. PubMed ID: 23746575
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study.
    Malone LA; Davlyatov GK; Padalabalanarayanan S; Thirumalai M
    JMIR Serious Games; 2021 Aug; 9(3):e30672. PubMed ID: 34435962
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Energy expenditure in adolescents playing new generation computer games.
    Graves L; Stratton G; Ridgers ND; Cable NT
    Br J Sports Med; 2008 Jul; 42(7):592-4. PubMed ID: 18606832
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 8.