These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

287 related articles for article (PubMed ID: 26287926)

  • 1. The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence.
    Theng YL; Lee JW; Patinadan PV; Foo SS
    Games Health J; 2015 Oct; 4(5):352-61. PubMed ID: 26287926
    [TBL] [Abstract][Full Text] [Related]  

  • 2. The future of digital games for HIV prevention and care.
    Hightow-Weidman LB; Muessig KE; Bauermeister JA; LeGrand S; Fiellin LE
    Curr Opin HIV AIDS; 2017 Sep; 12(5):501-507. PubMed ID: 28692490
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Clinical and Neurobiological Perspectives of Empowering Pediatric Cancer Patients Using Videogames.
    Govender M; Bowen RC; German ML; Bulaj G; Bruggers CS
    Games Health J; 2015 Oct; 4(5):362-74. PubMed ID: 26287927
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Intrinsic or Extrinsic? Using Videogames to Motivate Stroke Survivors: A Systematic Review.
    Swanson LR; Whittinghill DM
    Games Health J; 2015 Jun; 4(3):253-8. PubMed ID: 26182071
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Escaping reality through videogames is linked to an implicit preference for virtual over real-life stimuli.
    Deleuze J; Maurage P; Schimmenti A; Nuyens F; Melzer A; Billieux J
    J Affect Disord; 2019 Feb; 245():1024-1031. PubMed ID: 30699844
    [TBL] [Abstract][Full Text] [Related]  

  • 6. [Healthy Jeart: promotion of health in adolescence through mobile device].
    Palacios-Gálvez MS; Yot-Domínguez C; Merino-Godoy Á
    Rev Esp Salud Publica; 2020 Mar; 94():. PubMed ID: 32134049
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Gamification for physical activity behaviour change.
    Perspect Public Health; 2018 Nov; 138(6):309-310. PubMed ID: 30412020
    [No Abstract]   [Full Text] [Related]  

  • 8. What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions.
    Lewis ZH; Swartz MC; Lyons EJ
    Games Health J; 2016 Apr; 5(2):93-9. PubMed ID: 26812253
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Gamification Use and Design in Popular Health and Fitness Mobile Applications.
    Cotton V; Patel MS
    Am J Health Promot; 2019 Mar; 33(3):448-451. PubMed ID: 30049225
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Content Analysis of Anti-Tobacco Videogames: Characteristics, Content, and Qualities.
    Watson AM; Alber JM; Barnett TE; Mercado R; Bernhardt JM
    Games Health J; 2016 Jun; 5(3):216-23. PubMed ID: 27096576
    [TBL] [Abstract][Full Text] [Related]  

  • 11. [Game-based approaches to prevention and health promotion: serious games and gamification].
    Tolks D; Lampert C; Dadaczynski K; Maslon E; Paulus P; Sailer M
    Bundesgesundheitsblatt Gesundheitsforschung Gesundheitsschutz; 2020 Jun; 63(6):698-707. PubMed ID: 32451596
    [TBL] [Abstract][Full Text] [Related]  

  • 12. A systematic review of gamification in e-Health.
    Sardi L; Idri A; Fernández-Alemán JL
    J Biomed Inform; 2017 Jul; 71():31-48. PubMed ID: 28536062
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Effective intervention or child's play? A review of video games for diabetes education.
    DeShazo J; Harris L; Pratt W
    Diabetes Technol Ther; 2010 Oct; 12(10):815-22. PubMed ID: 20807119
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Efficient and Effective Change Principles in Active Videogames.
    Straker LM; Fenner AA; Howie EK; Feltz DL; Gray CM; Lu AS; Mueller FF; Simons M; Barnett LM
    Games Health J; 2015 Feb; 4(1):43-52. PubMed ID: 26181680
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Type I Diabetes Self-management With Game-Based Interventions for Pediatric and Adolescent Patients.
    Rewolinski JA; Kelemen A; Liang Y
    Comput Inform Nurs; 2020 Jun; 39(2):78-88. PubMed ID: 32590404
    [TBL] [Abstract][Full Text] [Related]  

  • 16. How to Design Tobacco Prevention and Control Games for Youth and Adolescents: A Qualitative Analysis of Expert Interviews.
    Hall AK; Mercado R; Anderson-Lewis C; Darville G; Bernhardt JM
    Games Health J; 2015 Dec; 4(6):488-93. PubMed ID: 26230046
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Review of mobile terminal-based tools for diabetes diet management.
    Lee E; Tatara N; Arsand E; Hartvigsen G
    Stud Health Technol Inform; 2011; 169():23-7. PubMed ID: 21893707
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Serious disease - serious game.
    Hertel NT; Vedel K; Rohde L; Olesen JB
    Stud Health Technol Inform; 2013; 192():1166. PubMed ID: 23920940
    [TBL] [Abstract][Full Text] [Related]  

  • 19. A game plan: Gamification design principles in mHealth applications for chronic disease management.
    Miller AS; Cafazzo JA; Seto E
    Health Informatics J; 2016 Jun; 22(2):184-93. PubMed ID: 24986104
    [TBL] [Abstract][Full Text] [Related]  

  • 20. A systematic review on incentive-driven mobile health technology: As used in diabetes management.
    de Ridder M; Kim J; Jing Y; Khadra M; Nanan R
    J Telemed Telecare; 2017 Jan; 23(1):26-35. PubMed ID: 26888421
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 15.