These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

169 related articles for article (PubMed ID: 26376231)

  • 1. The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing.
    Ortiz de Gortari AB; Pontes HM; Griffiths MD
    Cyberpsychol Behav Soc Netw; 2015 Oct; 18(10):588-94. PubMed ID: 26376231
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Correlates of video games playing among adolescents in an Islamic country.
    Allahverdipour H; Bazargan M; Farhadinasab A; Moeini B
    BMC Public Health; 2010 May; 10():286. PubMed ID: 20507610
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Online and offline video game use in adolescents: measurement invariance and problem severity.
    Smohai M; Urbán R; Griffiths MD; Király O; Mirnics Z; Vargha A; Demetrovics Z
    Am J Drug Alcohol Abuse; 2017 Jan; 43(1):111-116. PubMed ID: 27808562
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Reliability and Validity of the Behavioral Addiction Measure for Video Gaming.
    Sanders JL; Williams RJ
    Cyberpsychol Behav Soc Netw; 2016 Jan; 19(1):43-8. PubMed ID: 26720761
    [TBL] [Abstract][Full Text] [Related]  

  • 5. An empirical analysis of online gamers' perceptions of game items: modified theory of consumption values approach.
    Park BW; Lee KC
    Cyberpsychol Behav Soc Netw; 2011; 14(7-8):453-9. PubMed ID: 21288134
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Problematic video game use scale: initial psychometric properties with psychiatrically hospitalized adolescents.
    Topor DR; Swenson LP; Liguori GM; Spirito A; Lowenhaupt EA; Hunt JI
    J Clin Psychiatry; 2011 Dec; 72(12):1611-5. PubMed ID: 22244022
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Validation of the Internet Gaming Disorder Questionnaire in a Sample of Adult German-Speaking Internet Gamers.
    Jeromin F; Rief W; Barke A
    Cyberpsychol Behav Soc Netw; 2016 Jul; 19(7):453-9. PubMed ID: 27428033
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Core and peripheral criteria of video game addiction in the game addiction scale for adolescents.
    Brunborg GS; Hanss D; Mentzoni RA; Pallesen S
    Cyberpsychol Behav Soc Netw; 2015 May; 18(5):280-5. PubMed ID: 25826043
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Effects of the self-perceived sensorimotor demand and immersion during video gaming on visual-attention skills.
    Moënne-Loccoz C; Hernández A; Larraguibel C; Lam G; Lorca-Ponce E; Montefusco-Siegmund R; Maldonado P; Vergara RC
    Eur J Neurosci; 2023 Jun; 57(11):1870-1891. PubMed ID: 37032582
    [TBL] [Abstract][Full Text] [Related]  

  • 10. The Development and Validation of the Game User Experience Satisfaction Scale (GUESS).
    Phan MH; Keebler JR; Chaparro BS
    Hum Factors; 2016 Dec; 58(8):1217-1247. PubMed ID: 27647156
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures.
    Nuyens F; Deleuze J; Maurage P; Griffiths MD; Kuss DJ; Billieux J
    J Behav Addict; 2016 Jun; 5(2):351-6. PubMed ID: 27156376
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Multidimensional assessment of Game Transfer Phenomena: Intrusive cognitions, perceptual distortions, hallucinations and dissociations.
    Ortiz de Gortari AB; Diseth Å
    Front Psychol; 2022; 13():896238. PubMed ID: 36033066
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Internet Gaming Disorder and Well-Being: A Scale Validation.
    Sarda E; Bègue L; Bry C; Gentile D
    Cyberpsychol Behav Soc Netw; 2016 Nov; 19(11):674-679. PubMed ID: 27831752
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Violent video game players and non-players differ on facial emotion recognition.
    Diaz RL; Wong U; Hodgins DC; Chiu CG; Goghari VM
    Aggress Behav; 2016; 42(1):16-28. PubMed ID: 26299393
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Online computer gaming: a comparison of adolescent and adult gamers.
    Griffiths MD; Davies MN; Chappell D
    J Adolesc; 2004 Feb; 27(1):87-96. PubMed ID: 15013262
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Introduction of a new instrument to measure motivation for gaming: the electronic gaming motives questionnaire.
    Myrseth H; Notelaers G; Strand LÅ; Borud EK; Olsen OK
    Addiction; 2017 Sep; 112(9):1658-1668. PubMed ID: 28543718
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Playing Action Video Games Improves Visuomotor Control.
    Li L; Chen R; Chen J
    Psychol Sci; 2016 Aug; 27(8):1092-108. PubMed ID: 27485132
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Measuring problem video game playing in adolescents.
    Tejeiro Salguero RA; Morán RM
    Addiction; 2002 Dec; 97(12):1601-6. PubMed ID: 12472644
    [TBL] [Abstract][Full Text] [Related]  

  • 19. [Negative perceptions of the risks associated with gaming in young adolescents: An exploratory study to help thinking about a prevention program].
    Bonnaire C; Phan O
    Arch Pediatr; 2017 Jul; 24(7):607-617. PubMed ID: 28595830
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Beyond self-selection in video game play: an experimental examination of the consequences of massively multiplayer online role-playing game play.
    Smyth JM
    Cyberpsychol Behav; 2007 Oct; 10(5):717-21. PubMed ID: 17927543
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 9.