BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

647 related articles for article (PubMed ID: 26459198)

  • 1. A little healthy competition: using mixed methods to pilot a team-based digital game for boosting medical student engagement with anatomy and histology content.
    Janssen A; Shaw T; Goodyear P; Kerfoot BP; Bryce D
    BMC Med Educ; 2015 Oct; 15():173. PubMed ID: 26459198
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game.
    Janssen A; Shaw T; Goodyear P
    JMIR Res Protoc; 2015 Sep; 4(3):e114. PubMed ID: 26416522
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Assessing the learning potential of an interactive digital game versus an interactive-style didactic lecture: the continued importance of didactic teaching in medical student education.
    Courtier J; Webb EM; Phelps AS; Naeger DM
    Pediatr Radiol; 2016 Dec; 46(13):1787-1796. PubMed ID: 27580908
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Game-Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life.
    Lorenzo-Alvarez R; Rudolphi-Solero T; Ruiz-Gomez MJ; Sendra-Portero F
    Anat Sci Educ; 2020 Sep; 13(5):602-617. PubMed ID: 31665564
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Head to head: The role of academic competition in undergraduate anatomical education.
    Van Nuland SE; Roach VA; Wilson TD; Belliveau DJ
    Anat Sci Educ; 2015; 8(5):404-12. PubMed ID: 25319077
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Medical student attitudes toward video games and related new media technologies in medical education.
    Kron FW; Gjerde CL; Sen A; Fetters MD
    BMC Med Educ; 2010 Jun; 10():50. PubMed ID: 20576125
    [TBL] [Abstract][Full Text] [Related]  

  • 7. A Game-Based Approach to Teaching and Learning Anatomy of the Liver and Portal Venous System.
    Hill RV; Nassrallah Z
    MedEdPORTAL; 2018 Mar; 14():10696. PubMed ID: 30800896
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Ultrasound-based teaching of cardiac anatomy and physiology to undergraduate medical students.
    Hammoudi N; Arangalage D; Boubrit L; Renaud MC; Isnard R; Collet JP; Cohen A; Duguet A
    Arch Cardiovasc Dis; 2013 Oct; 106(10):487-91. PubMed ID: 23911833
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Anatomy adventure: a board game for enhancing understanding of anatomy.
    Anyanwu EG
    Anat Sci Educ; 2014; 7(2):153-60. PubMed ID: 23878076
    [TBL] [Abstract][Full Text] [Related]  

  • 10. When students struggle with gross anatomy and histology: A strategy for monitoring, reviewing, and promoting student academic success in an integrated preclinical medical curriculum.
    Hortsch M; Mangrulkar RS
    Anat Sci Educ; 2015; 8(5):478-83. PubMed ID: 25641923
    [TBL] [Abstract][Full Text] [Related]  

  • 11. The pediatric board game.
    Ogershok PR; Cottrell S
    Med Teach; 2004 Sep; 26(6):514-7. PubMed ID: 15763827
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Comparative effectiveness of a serious game and an e-module to support patient safety knowledge and awareness.
    Dankbaar ME; Richters O; Kalkman CJ; Prins G; Ten Cate OT; van Merrienboer JJ; Schuit SC
    BMC Med Educ; 2017 Feb; 17(1):30. PubMed ID: 28148296
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Impact of compulsory participation of medical students in a multiuser online game to learn radiological anatomy and radiological signs within the virtual world Second Life.
    Rudolphi-Solero T; Lorenzo-Alvarez R; Ruiz-Gomez MJ; Sendra-Portero F
    Anat Sci Educ; 2022 Aug; 15(5):863-876. PubMed ID: 34449983
    [TBL] [Abstract][Full Text] [Related]  

  • 14. The impact of specially designed digital games-based learning in undergraduate pathology and medical education.
    Kanthan R; Senger JL
    Arch Pathol Lab Med; 2011 Jan; 135(1):135-42. PubMed ID: 21204720
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Pharmacy students experience with PharmacyPhlash - a pilot educational board game.
    Bangalee V; Oosthuizen F; Perumal-Pillay VA; Suleman F; Walters F
    Curr Pharm Teach Learn; 2021 Mar; 13(3):292-301. PubMed ID: 33641741
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Exploring the Dimensions of Medical Student Engagement with Technology-Enhanced Learning Resources and Assessing the Impact on Assessment Outcomes.
    Pickering JD; Swinnerton BJ
    Anat Sci Educ; 2019 Mar; 12(2):117-128. PubMed ID: 30168911
    [TBL] [Abstract][Full Text] [Related]  

  • 17. The translucent cadaver: an evaluation of the use of full body digital X-ray images and drawings in surface anatomy education.
    Kotzé SH; Mole CG; Greyling LM
    Anat Sci Educ; 2012; 5(5):287-94. PubMed ID: 22539465
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Collect the Bones, Avoid the Cones: A Game-Based App for Public Engagement.
    Wong Y; Rea PM; Loranger B; Varsou O
    Adv Exp Med Biol; 2020; 1262():203-216. PubMed ID: 32613585
    [TBL] [Abstract][Full Text] [Related]  

  • 19. A pilot study of new approaches to teaching anatomy and pathology.
    Park A; Schwartz RW; Witzke DB; Roth JS; Mastrangelo M; Birch DW; Jennings CD; Lee EY; Hoskins J
    Surg Endosc; 2001 Mar; 15(3):245-50. PubMed ID: 11344423
    [TBL] [Abstract][Full Text] [Related]  

  • 20. A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study.
    Nicolaidou I; Antoniades A; Constantinou R; Marangos C; Kyriacou E; Bamidis P; Dafli E; Pattichis CS
    J Med Internet Res; 2015 Jun; 17(6):e150. PubMed ID: 26084866
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 33.