These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

298 related articles for article (PubMed ID: 26728453)

  • 1. Active video gaming improves body coordination in survivors of childhood brain tumours.
    Sabel M; Sjölund A; Broeren J; Arvidsson D; Saury JM; Blomgren K; Lannering B; Emanuelson I
    Disabil Rehabil; 2016 Oct; 38(21):2073-84. PubMed ID: 26728453
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial.
    Salem Y; Gropack SJ; Coffin D; Godwin EM
    Physiotherapy; 2012 Sep; 98(3):189-95. PubMed ID: 22898574
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Active Video Gaming for Children with Cerebral Palsy: Does a Clinic-Based Virtual Reality Component Offer an Additive Benefit? A Pilot Study.
    Levac D; McCormick A; Levin MF; Brien M; Mills R; Miller E; Sveistrup H
    Phys Occup Ther Pediatr; 2018 Feb; 38(1):74-87. PubMed ID: 28375682
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Effects of physically active video gaming on cognition and activities of daily living in childhood brain tumor survivors: a randomized pilot study.
    Sabel M; Sjölund A; Broeren J; Arvidsson D; Saury JM; Gillenstrand J; Emanuelson I; Blomgren K; Lannering B
    Neurooncol Pract; 2017 Jun; 4(2):98-110. PubMed ID: 31385977
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Food intake response to exercise and active video gaming in adolescents: effect of weight status.
    Chaput JP; Tremblay A; Pereira B; Boirie Y; Duclos M; Thivel D
    Br J Nutr; 2016 Feb; 115(3):547-53. PubMed ID: 26596899
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study.
    Malone LA; Thirumalai M; Padalabalanarayanan S; Neal WN; Bowman S; Mehta T
    JMIR Serious Games; 2019 Feb; 7(1):e11326. PubMed ID: 30707098
    [TBL] [Abstract][Full Text] [Related]  

  • 7. The energy cost of playing active video games in children with obesity and children of a healthy weight.
    O'Donovan C; Roche EF; Hussey J
    Pediatr Obes; 2014 Aug; 9(4):310-7. PubMed ID: 23630041
    [TBL] [Abstract][Full Text] [Related]  

  • 8. A crossover randomised and controlled trial of the impact of active video games on motor coordination and perceptions of physical ability in children at risk of Developmental Coordination Disorder.
    Straker L; Howie E; Smith A; Jensen L; Piek J; Campbell A
    Hum Mov Sci; 2015 Aug; 42():146-60. PubMed ID: 26037276
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Active video game play in children with cerebral palsy: potential for physical activity promotion and rehabilitation therapies.
    Howcroft J; Klejman S; Fehlings D; Wright V; Zabjek K; Andrysek J; Biddiss E
    Arch Phys Med Rehabil; 2012 Aug; 93(8):1448-56. PubMed ID: 22571917
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Mii-vitaliSe: a pilot randomised controlled trial of a home gaming system (Nintendo Wii) to increase activity levels, vitality and well-being in people with multiple sclerosis.
    Thomas S; Fazakarley L; Thomas PW; Collyer S; Brenton S; Perring S; Scott R; Thomas F; Thomas C; Jones K; Hickson J; Hillier C
    BMJ Open; 2017 Sep; 7(9):e016966. PubMed ID: 28954791
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity.
    Comeras-Chueca C; Villalba-Heredia L; Perez-Lasierra JL; Marín-Puyalto J; Lozano-Berges G; Matute-Llorente Á; Vicente-Rodríguez G; Gonzalez-Aguero A; Casajús JA
    Int J Environ Res Public Health; 2022 Feb; 19(5):. PubMed ID: 35270330
    [TBL] [Abstract][Full Text] [Related]  

  • 12. "Not just another Wii training": a graded Wii protocol to increase physical fitness in adolescent girls with probable developmental coordination disorder-a pilot study.
    Bonney E; Rameckers E; Ferguson G; Smits-Engelsman B
    BMC Pediatr; 2018 Feb; 18(1):78. PubMed ID: 29471799
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Energy expenditure and exercise intensity of interactive video gaming in individuals poststroke.
    Kafri M; Myslinski MJ; Gade VK; Deutsch JE
    Neurorehabil Neural Repair; 2014 Jan; 28(1):56-65. PubMed ID: 23897906
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Understanding why an active video game intervention did not improve motor skill and physical activity in children with developmental coordination disorder: A quantity or quality issue?
    Howie EK; Campbell AC; Abbott RA; Straker LM
    Res Dev Disabil; 2017 Jan; 60():1-12. PubMed ID: 27863326
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Assessment of Active Video Games' Energy Expenditure in Children with Overweight and Obesity and Differences by Gender.
    Comeras-Chueca C; Villalba-Heredia L; Pérez-Llera M; Lozano-Berges G; Marín-Puyalto J; Vicente-Rodríguez G; Matute-Llorente Á; Casajús JA; González-Agüero A
    Int J Environ Res Public Health; 2020 Sep; 17(18):. PubMed ID: 32942663
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Exercise training improves physical function and fitness in long-term paediatric brain tumour survivors treated with cranial irradiation.
    Piscione PJ; Bouffet E; Timmons B; Courneya KS; Tetzlaff D; Schneiderman JE; de Medeiros CB; Bartels U; Mabbott DJ
    Eur J Cancer; 2017 Jul; 80():63-72. PubMed ID: 28551430
    [TBL] [Abstract][Full Text] [Related]  

  • 17. A pilot randomized, controlled trial of an active video game physical activity intervention.
    Peng W; Pfeiffer KA; Winn B; Lin JH; Suton D
    Health Psychol; 2015 Dec; 34S():1229-39. PubMed ID: 26651464
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Alternative Model for Physical Activity: Active Video Games Lead to High Physiological Responses.
    Aygün C; Çakir-Atabek H
    Res Q Exerc Sport; 2022 Sep; 93(3):447-456. PubMed ID: 34252344
    [No Abstract]   [Full Text] [Related]  

  • 19. Potential of the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study.
    Gordon C; Roopchand-Martin S; Gregg A
    Physiotherapy; 2012 Sep; 98(3):238-42. PubMed ID: 22898581
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Active video games to promote physical activity in children and youth: a systematic review.
    Biddiss E; Irwin J
    Arch Pediatr Adolesc Med; 2010 Jul; 164(7):664-72. PubMed ID: 20603468
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 15.