BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

382 related articles for article (PubMed ID: 26860712)

  • 1. Age matters: The effect of onset age of video game play on task-switching abilities.
    Hartanto A; Toh WX; Yang H
    Atten Percept Psychophys; 2016 May; 78(4):1125-36. PubMed ID: 26860712
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Is playing video games related to cognitive abilities?
    Unsworth N; Redick TS; McMillan BD; Hambrick DZ; Kane MJ; Engle RW
    Psychol Sci; 2015 Jun; 26(6):759-74. PubMed ID: 25896420
    [TBL] [Abstract][Full Text] [Related]  

  • 3. The effects of video game playing on attention, memory, and executive control.
    Boot WR; Kramer AF; Simons DJ; Fabiani M; Gratton G
    Acta Psychol (Amst); 2008 Nov; 129(3):387-98. PubMed ID: 18929349
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Video game use and cognitive performance: does it vary with the presence of problematic video game use?
    Collins E; Freeman J
    Cyberpsychol Behav Soc Netw; 2014 Mar; 17(3):153-9. PubMed ID: 24111600
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Time for a true display of skill: Top players in League of Legends have better executive control.
    Li X; Huang L; Li B; Wang H; Han C
    Acta Psychol (Amst); 2020 Mar; 204():103007. PubMed ID: 32000064
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Enhancing cognition with video games: a multiple game training study.
    Oei AC; Patterson MD
    PLoS One; 2013; 8(3):e58546. PubMed ID: 23516504
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Task switching in video game players: Benefits of selective attention but not resistance to proactive interference.
    Karle JW; Watter S; Shedden JM
    Acta Psychol (Amst); 2010 May; 134(1):70-8. PubMed ID: 20064634
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
    Cardoso-Leite P; Kludt R; Vignola G; Ma WJ; Green C; Bavelier D
    Atten Percept Psychophys; 2016 Jan; 78(1):218-41. PubMed ID: 26474982
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Video games and board games: Effects of playing practice on cognition.
    Martinez L; Gimenes M; Lambert E
    PLoS One; 2023; 18(3):e0283654. PubMed ID: 36972271
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.
    Ray NR; O'Connell MA; Nashiro K; Smith ET; Qin S; Basak C
    Restor Neurol Neurosci; 2017; 35(5):437-456. PubMed ID: 28968249
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Action video game experience reduces the cost of switching tasks.
    Cain MS; Landau AN; Shimamura AP
    Atten Percept Psychophys; 2012 May; 74(4):641-7. PubMed ID: 22415446
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Game-based training of flexibility and attention improves task-switch performance: near and far transfer of cognitive training in an EEG study.
    Olfers KJF; Band GPH
    Psychol Res; 2018 Jan; 82(1):186-202. PubMed ID: 29260316
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Enhanced visual short-term memory in action video game players.
    Blacker KJ; Curby KM
    Atten Percept Psychophys; 2013 Aug; 75(6):1128-36. PubMed ID: 23709068
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Associations between game use and cognitive empathy: a cross-generational study.
    Shin DH; Ahn D
    Cyberpsychol Behav Soc Netw; 2013 Aug; 16(8):599-603. PubMed ID: 23895465
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Playing a first-person shooter video game induces neuroplastic change.
    Wu S; Cheng CK; Feng J; D'Angelo L; Alain C; Spence I
    J Cogn Neurosci; 2012 Jun; 24(6):1286-93. PubMed ID: 22264193
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Video game players show more precise multisensory temporal processing abilities.
    Donohue SE; Woldorff MG; Mitroff SR
    Atten Percept Psychophys; 2010 May; 72(4):1120-9. PubMed ID: 20436205
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement.
    Choi E; Shin SH; Ryu JK; Jung KI; Kim SY; Park MH
    Behav Brain Funct; 2020 Feb; 16(1):2. PubMed ID: 32014027
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old.
    Ono T; Sakurai T; Kasuno S; Murai T
    Sci Rep; 2022 Jul; 12(1):11751. PubMed ID: 35864114
    [TBL] [Abstract][Full Text] [Related]  

  • 19. A new look at the cognitive neuroscience of video game play.
    Dale G; Joessel A; Bavelier D; Green CS
    Ann N Y Acad Sci; 2020 Mar; 1464(1):192-203. PubMed ID: 31943260
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Violent video game players and non-players differ on facial emotion recognition.
    Diaz RL; Wong U; Hodgins DC; Chiu CG; Goghari VM
    Aggress Behav; 2016; 42(1):16-28. PubMed ID: 26299393
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 20.