These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

407 related articles for article (PubMed ID: 26985781)

  • 1. The Immersive Virtual Reality Experience: A Typology of Users Revealed Through Multiple Correspondence Analysis Combined with Cluster Analysis Technique.
    Rosa PJ; Morais D; Gamito P; Oliveira J; Saraiva T
    Cyberpsychol Behav Soc Netw; 2016 Mar; 19(3):209-16. PubMed ID: 26985781
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents.
    Oh H; Lee G
    Neurosci Lett; 2021 Aug; 760():136063. PubMed ID: 34174345
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
    Xu W; Liang HN; Zhang Z; Baghaei N
    Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
    [No Abstract]   [Full Text] [Related]  

  • 4. Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinent Adverse Symptomatology.
    Kourtesis P; Collina S; Doumas LAA; MacPherson SE
    Front Hum Neurosci; 2019; 13():417. PubMed ID: 31849627
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur.
    Hussain R; Chessa M; Solari F
    Sensors (Basel); 2021 Jun; 21(12):. PubMed ID: 34200616
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Virtual reality exposure therapy: 150-degree screen to desktop PC.
    Tichon J; Banks J
    Cyberpsychol Behav; 2006 Aug; 9(4):480-9. PubMed ID: 16901251
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Effect of viewing mode on pathfinding in immersive Virtual Reality.
    White PJ; Byagowi A; Moussavi Z
    Annu Int Conf IEEE Eng Med Biol Soc; 2015 Aug; 2015():4619-22. PubMed ID: 26737323
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Acceptance of immersive head-mounted virtual reality in older adults.
    Huygelier H; Schraepen B; van Ee R; Vanden Abeele V; Gillebert CR
    Sci Rep; 2019 Mar; 9(1):4519. PubMed ID: 30872760
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology.
    Shafer DM; Carbonara CP; Korpi MF
    Games Health J; 2019 Feb; 8(1):15-23. PubMed ID: 30199273
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments.
    Sevinc V; Berkman MI
    Appl Ergon; 2020 Jan; 82():102958. PubMed ID: 31563798
    [TBL] [Abstract][Full Text] [Related]  

  • 11. The role of immersion and narrative in mediated presence: the virtual hospital experience.
    Gorini A; Capideville CS; De Leo G; Mantovani F; Riva G
    Cyberpsychol Behav Soc Netw; 2011 Mar; 14(3):99-105. PubMed ID: 20649451
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Influence of Normal Aging and Multisensory Data Fusion on Cybersickness and Postural Adaptation in Immersive Virtual Reality.
    Séba MP; Maillot P; Hanneton S; Dietrich G
    Sensors (Basel); 2023 Nov; 23(23):. PubMed ID: 38067787
    [TBL] [Abstract][Full Text] [Related]  

  • 13. An empirical study to investigate the efficacy of collaborative immersive virtual reality systems for designing information architecture of software systems.
    Narasimha S; Dixon E; Bertrand JW; Chalil Madathil K
    Appl Ergon; 2019 Oct; 80():175-186. PubMed ID: 31280803
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Spatial Learning and Wayfinding in an Immersive Environment: The Digital Fulldome.
    Hedge C; Weaver R; Schnall S
    Cyberpsychol Behav Soc Netw; 2017 May; 20(5):327-333. PubMed ID: 28459599
    [TBL] [Abstract][Full Text] [Related]  

  • 15. The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.
    Waltemate T; Gall D; Roth D; Botsch M; Latoschik ME
    IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1643-1652. PubMed ID: 29543180
    [TBL] [Abstract][Full Text] [Related]  

  • 16. In too deep? A systematic literature review of fully-immersive virtual reality and cybersickness among older adults.
    Drazich BF; McPherson R; Gorman EF; Chan T; Teleb J; Galik E; Resnick B
    J Am Geriatr Soc; 2023 Dec; 71(12):3906-3915. PubMed ID: 37560978
    [TBL] [Abstract][Full Text] [Related]  

  • 17. A Virtual Reality Environment to Visualize Three-Dimensional Patient-Specific Models by a Mobile Head-Mounted Display.
    Vertemati M; Cassin S; Rizzetto F; Vanzulli A; Elli M; Sampogna G; Gallieni M
    Surg Innov; 2019 Jun; 26(3):359-370. PubMed ID: 30632462
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.
    Tong X; Gromala D; Gupta D; Squire P
    Stud Health Technol Inform; 2016; 220():424-31. PubMed ID: 27046617
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Interacting with virtual characters, objects and environments: investigating immersive virtual reality in rehabilitation.
    Bryant L; Stubbs P; Bailey B; Nguyen V; Bluff A; Hemsley B
    Disabil Rehabil Assist Technol; 2024 May; ():1-11. PubMed ID: 38781087
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Immersive virtual reality technology in a three-dimensional virtual simulated store: Investigating telepresence and usability.
    Schnack A; Wright MJ; Holdershaw JL
    Food Res Int; 2019 Mar; 117():40-49. PubMed ID: 30736922
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 21.